All you DiabloII buffs, your 1.10 experiences
Posted: 2003-09-20 03:27pm
I'm getting bored to death with 1.09 and 1.10s
In 1.10 you are supposed to be able to use Khalim's flail to bust the compelling orb without the heart, eye, and brain. I tried this, but it didn't work. Act3 is such a piece of shit act, I eventually gave up and used trainers to start nekkid in act4 with a tiny bit of gold.
My thoughts on 1.10:
The only semi-viable fire trap is fire blast. Wake of inferno is horrible and doesn't do any damage. Good luck synergizing the skill to the max, it won't happen.
Lightning traps are viable in hell, but it is incredibly frustrating to get to 24 to get the lightning sentry. Every lightning trap before it is pathetic and doesn't damage.
Overlord necros are beyond sexy right now~ Skellies have massive regen and almost never die. Nice damage, especially with might merc + amp or decrep. I brought my necro to act2 hell before the character got corrupted. I used life tap most of the time, and lost 3 skellies in all of normal. Revives are bugged and only spawn with a mere sliver of their total life, so they die in 1 or 2 hits.
I leveled an FoH pally to act3, then found out the untransmuted flail thing didn't work, so I gave up on him. Holy bolt fucking destroyed act2.
Leveled blizzard soser to... somewhere. All I know is this: ice blast does enough damage to last you til 24. Blizzard does well if fully synergised. Frozen orb is also viable in hell, even with the crappy synergy it gets. In the 1.10 final, cold mastery will allow you to damage cold immunes, depending on how far above 100 the resistance is on the monster.
Lightning sorcs are ok. Lightning and chain lightning are no longer based on attack speed. Viable in hell.
I never tried the new cookie cutter fireball sorc. With some skills you hit above 5k per fireball with all synergies and mastery maxed. I might make a meteor sorc.
Never tried the new cookie cutter hammerdin. Don't have the patience to use hammers in the maggot lair -_-
I did make a pure zealot, but the new whiffing bug causes you to miss over half your hits. If you don't hit the first time, you miss all subsequent attempts. The damage is nice though. Just pump sacrifice until you hit level 12, then you'll have over 100% ED on your zeal.
Tried a poison necro. These are supposed to be good, and even better with Bramble, even though the 100% extra poison damage is bugged.
Poison javelin is great. You can get 2k damage by the time you finish act1 normal. In hell, it isn't as good as it sounds. You'd need to fight at players 1 to kill with any sort of speed.
99% of new babas in 1.10 final will be concentrate babas. 200% damage synergy from maxed battle orders, which is standard. The synergies for beserk are strange. 10% dmg per lvl from howl and shout. If you stay within 5 lvls of monster lvls, howl should work fine, and you can use howl + taunt to single out monsters to kill. Don't even bother with a mastery on barbarians unless you use whirlwind or double throw.
Elemental druids still have viability problems. Fissure might work from what I've seen so far.
Yep, that's my big butt
In 1.10 you are supposed to be able to use Khalim's flail to bust the compelling orb without the heart, eye, and brain. I tried this, but it didn't work. Act3 is such a piece of shit act, I eventually gave up and used trainers to start nekkid in act4 with a tiny bit of gold.
My thoughts on 1.10:
The only semi-viable fire trap is fire blast. Wake of inferno is horrible and doesn't do any damage. Good luck synergizing the skill to the max, it won't happen.
Lightning traps are viable in hell, but it is incredibly frustrating to get to 24 to get the lightning sentry. Every lightning trap before it is pathetic and doesn't damage.
Overlord necros are beyond sexy right now~ Skellies have massive regen and almost never die. Nice damage, especially with might merc + amp or decrep. I brought my necro to act2 hell before the character got corrupted. I used life tap most of the time, and lost 3 skellies in all of normal. Revives are bugged and only spawn with a mere sliver of their total life, so they die in 1 or 2 hits.
I leveled an FoH pally to act3, then found out the untransmuted flail thing didn't work, so I gave up on him. Holy bolt fucking destroyed act2.
Leveled blizzard soser to... somewhere. All I know is this: ice blast does enough damage to last you til 24. Blizzard does well if fully synergised. Frozen orb is also viable in hell, even with the crappy synergy it gets. In the 1.10 final, cold mastery will allow you to damage cold immunes, depending on how far above 100 the resistance is on the monster.
Lightning sorcs are ok. Lightning and chain lightning are no longer based on attack speed. Viable in hell.
I never tried the new cookie cutter fireball sorc. With some skills you hit above 5k per fireball with all synergies and mastery maxed. I might make a meteor sorc.
Never tried the new cookie cutter hammerdin. Don't have the patience to use hammers in the maggot lair -_-
I did make a pure zealot, but the new whiffing bug causes you to miss over half your hits. If you don't hit the first time, you miss all subsequent attempts. The damage is nice though. Just pump sacrifice until you hit level 12, then you'll have over 100% ED on your zeal.
Tried a poison necro. These are supposed to be good, and even better with Bramble, even though the 100% extra poison damage is bugged.
Poison javelin is great. You can get 2k damage by the time you finish act1 normal. In hell, it isn't as good as it sounds. You'd need to fight at players 1 to kill with any sort of speed.
99% of new babas in 1.10 final will be concentrate babas. 200% damage synergy from maxed battle orders, which is standard. The synergies for beserk are strange. 10% dmg per lvl from howl and shout. If you stay within 5 lvls of monster lvls, howl should work fine, and you can use howl + taunt to single out monsters to kill. Don't even bother with a mastery on barbarians unless you use whirlwind or double throw.
Elemental druids still have viability problems. Fissure might work from what I've seen so far.
Yep, that's my big butt