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All you DiabloII buffs, your 1.10 experiences

Posted: 2003-09-20 03:27pm
by Hamel
I'm getting bored to death with 1.09 and 1.10s

In 1.10 you are supposed to be able to use Khalim's flail to bust the compelling orb without the heart, eye, and brain. I tried this, but it didn't work. Act3 is such a piece of shit act, I eventually gave up and used trainers to start nekkid in act4 with a tiny bit of gold.

My thoughts on 1.10:

The only semi-viable fire trap is fire blast. Wake of inferno is horrible and doesn't do any damage. Good luck synergizing the skill to the max, it won't happen.

Lightning traps are viable in hell, but it is incredibly frustrating to get to 24 to get the lightning sentry. Every lightning trap before it is pathetic and doesn't damage.

Overlord necros are beyond sexy right now~ Skellies have massive regen and almost never die. Nice damage, especially with might merc + amp or decrep. I brought my necro to act2 hell before the character got corrupted. I used life tap most of the time, and lost 3 skellies in all of normal. Revives are bugged and only spawn with a mere sliver of their total life, so they die in 1 or 2 hits.

I leveled an FoH pally to act3, then found out the untransmuted flail thing didn't work, so I gave up on him. Holy bolt fucking destroyed act2.

Leveled blizzard soser to... somewhere. All I know is this: ice blast does enough damage to last you til 24. Blizzard does well if fully synergised. Frozen orb is also viable in hell, even with the crappy synergy it gets. In the 1.10 final, cold mastery will allow you to damage cold immunes, depending on how far above 100 the resistance is on the monster.

Lightning sorcs are ok. Lightning and chain lightning are no longer based on attack speed. Viable in hell.

I never tried the new cookie cutter fireball sorc. With some skills you hit above 5k per fireball with all synergies and mastery maxed. I might make a meteor sorc.

Never tried the new cookie cutter hammerdin. Don't have the patience to use hammers in the maggot lair -_-

I did make a pure zealot, but the new whiffing bug causes you to miss over half your hits. If you don't hit the first time, you miss all subsequent attempts. The damage is nice though. Just pump sacrifice until you hit level 12, then you'll have over 100% ED on your zeal.

Tried a poison necro. These are supposed to be good, and even better with Bramble, even though the 100% extra poison damage is bugged.

Poison javelin is great. You can get 2k damage by the time you finish act1 normal. In hell, it isn't as good as it sounds. You'd need to fight at players 1 to kill with any sort of speed.

99% of new babas in 1.10 final will be concentrate babas. 200% damage synergy from maxed battle orders, which is standard. The synergies for beserk are strange. 10% dmg per lvl from howl and shout. If you stay within 5 lvls of monster lvls, howl should work fine, and you can use howl + taunt to single out monsters to kill. Don't even bother with a mastery on barbarians unless you use whirlwind or double throw.

Elemental druids still have viability problems. Fissure might work from what I've seen so far.

Yep, that's my big butt

Posted: 2003-09-20 07:26pm
by Exonerate
Any idea how hard hell and nm mode are? I've heard rumors that they're practically unbeatable.

Posted: 2003-09-20 07:43pm
by Hamel
Exonerate wrote:Any idea how hard hell and nm mode are? I've heard rumors that they're practically unbeatable.
There are people who claim that they've played through hell baal without twinking. I'm inclined to call bullshit on that. Why?

| Leech is nerfed once again.
|| You get the 1/4 leech penalty in hell. Then many monsters have physical resistance (do note that the global 50% physical resistance is gone however) resulting in even less leech.
|| ON TOP OF THIS, monsters now have a new property which limits leech effectiveness on them. Some monsters, besides skeletons, will not let you leech at all. Many have 30% or more leech penalty. You would need lifetap + another 20% to counter this. Not gonna happen.

| +Life and +vitality from items are not factored into battle orders and oak sage. They are added AFTER the fact. This means far less life for druids and barbs. Unknown if a bug or feature.

| The increased hp on monsters in hell and nm requires you to synergize one or two skills in a single tree. For a sorceress, this means that if you want a spell that will kill anything in hell, you need to power up that skill with synergies. This limits you to one elemental tree. For example, to make fireball effective, you need to invest in itself, synergies, and mastery. Now the only skill that will kill anything is fireball, and if you run into fire immunes (which are everywhere, especially in act4) you have to run. God forbid you have to fight Duriel if you invested into your cold tree (he is cold immune in nm and hell)

| Gloams. Those ghosts that cloak themselves and shoot lightning at you. Barbarians with a lightsabre and 85% lightning resist have died in 2 hits from them. No joke. They appear often in worldstone now.

Unless you are a minion necro, you will have many problems in hell.

Posted: 2003-09-20 08:59pm
by Coaan
Am I the only one that doesn't fail to see the point that diablo 2 is a team game...and 1.1 reflects that....your not supposed to survive in hell without 7 other trusted buds to back you up

Posted: 2003-09-20 09:04pm
by Luke Starkiller
I'm running a zookeeper up right now. I'm in mid Act1 NM at lvl 34 and just killing away. The act bosses in normal were my only trouble I had to resort to clay golem+Iron maiden to kill all of them but Meph, he is the only one that did not destroy my minions in about 3 seconds.

Posted: 2003-09-20 10:15pm
by Hamel
Coaan wrote:Am I the only one that doesn't fail to see the point that diablo 2 is a team game...and 1.1 reflects that....your not supposed to survive in hell without 7 other trusted buds to back you up
Not even Blizzard has said that. The only time when you shouldn't be able to solo is on players 8. Don't forget people who only play single player due to the hellholes that the realms are.

Posted: 2003-09-21 12:14am
by Coaan
Hamel wrote:
Coaan wrote:Am I the only one that doesn't fail to see the point that diablo 2 is a team game...and 1.1 reflects that....your not supposed to survive in hell without 7 other trusted buds to back you up
Not even Blizzard has said that. The only time when you shouldn't be able to solo is on players 8. Don't forget people who only play single player due to the hellholes that the realms are.
It didn't need to be said....besides, you hinted at such up there with the hell mode difficulty...there is no way to beat it without allies...without the aid of hacks or what not...eight swords( or whichever weapons) are always better than one...(assuming competance)

Posted: 2003-09-21 05:08am
by SPOOFE
The only time when you shouldn't be able to solo is on players 8.
And when did Blizzard say that?

Posted: 2003-09-21 01:35pm
by Hamel
SPOOFE wrote:
The only time when you shouldn't be able to solo is on players 8.
And when did Blizzard say that?
Numurous times in the past and on battle.net

Posted: 2003-09-21 04:18pm
by Vendetta
I've seen a report on someone doing a solo TriSorc on 1.10.

Can be done without much twinking, if you're persistent and good.