Homeworld 2 Multiplayer

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Hotfoot
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Homeworld 2 Multiplayer

Post by Hotfoot »

If you wanna go wee, but you ain't got caps yet...you hold on to your life. You hold on to your...Vaygr and Strike.

Vaygr and Strike, Vaygr and Strike, Vaygr and Strike.....

Vaygr and Strike, Vaygr and Strike, Vaygr and Strike.....

Vaygr in the lightning! In the lightning in the rain!

And I went up to this Hiigaran Fleet and I went "Yo Mothershipper WEEEEEEEEEEEE!"

So, as you might be able to tell, I'm greatly enjoying me some MP action. :mrgreen: The fast initial harassment of the Vaygr can be brutally devestating if pulled off correctly. Anyone game?
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Post by Hotfoot »

WARNING:
Apparently some less than savory individuals have discovered a way to bring back the disgusting "Super Scouts" exploit to HW2, this time for Interceptors.

Just wonderful....
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Vympel
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Post by Vympel »

Why are their squirrels on your ships?
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Post by Companion Cube »

Vympel wrote:Why are their squirrels on your ships?
He's got an 'interesting' custom decal... :lol:
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Post by Hotfoot »

Vympel wrote:Why are their squirrels on your ships?
Vaygr and Strike! Vaygr and Strike! Vaygr and Strike!

Yes, it's a custom decal I made. I have several
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Post by phongn »

Screw Vaygr and strike. I'm going to blast your puny rush out of the sky and drop a BC on your MS :D
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Post by Hotfoot »

phongn wrote:Screw Vaygr and strike. I'm going to blast your puny rush out of the sky and drop a BC on your MS :D
You're welcome to try. :twisted:
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Post by Hotfoot »

Stark wrote:No wonder you hate interceptor whoring :)
It'd be one thing if I got beaten at my own game by someone more skilled than I, that's fine. However, using an exploit to gain the upper hand in combat is just downright rotten.

I've run tests with this, and yes, it does give an unfair advantage to the person using the exploit. 10 Hiigaran Ints vs 14 Vaygr Ints = 5 dead Hiigaran Ints (but still two squads, so end result being no losses) and 14 dead Vaygr Ints.

And that's from an example where the first squad of Hiigaran Ints had to face down both Vaygr squads at the same time for 7-10 seconds before his "backup" arrived.
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Post by phongn »

It's evil playing a game where you're losing slightly in a battle and then you complete a fire control tower :twisted:
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Post by Hotfoot »

phongn wrote:It's evil playing a game where you're losing slightly in a battle and then you complete a fire control tower :twisted:
And a group of Command Corvettes. :twisted:
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Post by phongn »

Fire Control Tower is more effective than puny Command Corvettes. In the later missions in the SP campaign, I had FCT-equipped battlecruisers leading my fleet, greatly increasing their effectiveness. Enemy fighters were no match for my five destroyers as a result :D

I just played a silly game, though: 5v1 compstomp - and the computer was set to easy. Three humans, three AI. One human guy launched a fighter strike, which I promptly supported by hypering in a CV full of bombers and torpedo frigates paused just short of completion.

A pair of enemy carriers tried running, but I disabled their engines. A few passes later and they were toast, meanwhile my frigates were nicely making holes in the Mothership's armor.

OTOH, in another MP game I played I got badly owned. I had a few frigates out by the time the enemy had a pair of DDs and an escort screen.
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Post by Hotfoot »

phongn wrote:Fire Control Tower is more effective than puny Command Corvettes.
Ah, but they do stack, if I'm not mistaken. Making for some very interesting hijinks. :mrgreen:
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The Realm of Confusion
"Every time you talk about Teal'c, I keep imagining Thor's ass. Thank you very much for that, you fucking fucker." -Marcao
SG-14: Because in some cases, "Recon" means "Blow up a fucking planet or die trying."
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Post by phongn »

Maximum stack is to +30%, and FCTs also stack - two will get you the maximum boost in the overlap zone.
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