Call of Cthulhu - 1990's Jurassic Park game.
Posted: 2003-10-11 12:07am
Another conversion that I'm working on. One-off stand alone scenario (might be stretched into a campaign) that should work admirably in the Cthulhu system.
For example:
"Thats a mighty big lizard" - 0/1SAN
"Thats a might strange lizard" - 0/1SAN
"Thats actually a dinosaur" - 0/1D3SAN
"That dinosaur just ate my friend" - 1/1D6SAN
"Bits of my friend just landed on me" - 1/1D6SAN
"Those dinosaurs are hunting in packs" - 0/1D4SAN
"My entrails are hanging out" - 1D4/1D10SAN
Amusing, no? The way I'll run it is that every character must have a reason for being selected to be on the island, so there'll likely be the game warden, paleontologist, accountant, all the rest. Can't wait to see someone RP the whiney kid.
For example:
"Thats a mighty big lizard" - 0/1SAN
"Thats a might strange lizard" - 0/1SAN
"Thats actually a dinosaur" - 0/1D3SAN
"That dinosaur just ate my friend" - 1/1D6SAN
"Bits of my friend just landed on me" - 1/1D6SAN
"Those dinosaurs are hunting in packs" - 0/1D4SAN
"My entrails are hanging out" - 1D4/1D10SAN
Amusing, no? The way I'll run it is that every character must have a reason for being selected to be on the island, so there'll likely be the game warden, paleontologist, accountant, all the rest. Can't wait to see someone RP the whiney kid.