The Serious Engine and Serious Sam series
Posted: 2003-10-21 03:51am
Why did only one developer license the Serious Engine? So much could have been done with it!
I heard the game sold well, but you wouldn't think so judging from the horribly low number of servers. Anyway, the games kick ass. They don't have Karma physics, but weird stuff can happen, such as being able to walk on cylinders, cubes and such with proper perspective changes. SS:SE is the only game to date that gave me motion sickness.
Another ++ for Croteam: many times, they use higher res textures than you see in most other games. Quake3's textures were splotchy and undetailed. Even UT2k3 has some low res textures all over the place.
Screenie depicting Croteam's respect for textures
Nice use of Terragen, environment mapping everywhere
Both of these shots were taken at 1600x1200 FSAAx4 and sampled down.
I'd like to just use [img] tags, but the pics are 800x600 and I don't want to piss anyone off. Mozilla browsers might read the file as text, so you can paste the location into IE or download/rename to see them.
I heard the game sold well, but you wouldn't think so judging from the horribly low number of servers. Anyway, the games kick ass. They don't have Karma physics, but weird stuff can happen, such as being able to walk on cylinders, cubes and such with proper perspective changes. SS:SE is the only game to date that gave me motion sickness.
Another ++ for Croteam: many times, they use higher res textures than you see in most other games. Quake3's textures were splotchy and undetailed. Even UT2k3 has some low res textures all over the place.
Screenie depicting Croteam's respect for textures
Nice use of Terragen, environment mapping everywhere
Both of these shots were taken at 1600x1200 FSAAx4 and sampled down.
I'd like to just use [img] tags, but the pics are 800x600 and I don't want to piss anyone off. Mozilla browsers might read the file as text, so you can paste the location into IE or download/rename to see them.