Space Empires: Starfury domo
Posted: 2003-11-23 09:48pm
Has anyone tried the demo of this which came out like two monthes ago>? I couln't find any threads on this so I thought I't take a poll.
The game plays like a 3D Escape Velocity, without quite the color of the former. Escape Velocity really gave you the impression of being part of a real universe, with factions clashing and whatnot. Starfury, on the other hand, has you, pirates, and freighter pilots. Although there's supposedly a hostile alien race and Confed forces, I haven't seen any of them.
Another way in which it differs from EV is that it's a lot easier to make money. Whereas EV had you trekking across the entire sector to make cargo runs, rarely will you ever travel more than three systems (in my experience). You can also save wherever, whenever.
Combat is a bit like Starfleet Command ... no, it's a LOT like SFC, with the addition that unlike Starrfleet, where the action was pseudo-3d, SE:V really IS 2D, so you have to do some maneuvering to avoid ramming the other ship. You don't have specific control over every weapon... instead you organize them into banks, a la Mechwarrior. The destroyer I started our with had four banks of weapons, there may be more.
Graphics are a bit of a weak point, but they still look a lot better than the screenshots would suggest. The biggest complaint I had was that it's not easy to judge movement and direction ... a little thrust "tail", as in Homeworld, would help immensely. Also, there doesn't seem to be any way to browse up and down through the contacts list, so I'd be hitting the "T" key repeatedly trying to find my dropoff point. At least the map is excellent.
It's hard to judge a game based on a prerelease, but Starfury looks like a promising game, and I'll be following (and playing) along.
The game plays like a 3D Escape Velocity, without quite the color of the former. Escape Velocity really gave you the impression of being part of a real universe, with factions clashing and whatnot. Starfury, on the other hand, has you, pirates, and freighter pilots. Although there's supposedly a hostile alien race and Confed forces, I haven't seen any of them.
Another way in which it differs from EV is that it's a lot easier to make money. Whereas EV had you trekking across the entire sector to make cargo runs, rarely will you ever travel more than three systems (in my experience). You can also save wherever, whenever.
Combat is a bit like Starfleet Command ... no, it's a LOT like SFC, with the addition that unlike Starrfleet, where the action was pseudo-3d, SE:V really IS 2D, so you have to do some maneuvering to avoid ramming the other ship. You don't have specific control over every weapon... instead you organize them into banks, a la Mechwarrior. The destroyer I started our with had four banks of weapons, there may be more.
Graphics are a bit of a weak point, but they still look a lot better than the screenshots would suggest. The biggest complaint I had was that it's not easy to judge movement and direction ... a little thrust "tail", as in Homeworld, would help immensely. Also, there doesn't seem to be any way to browse up and down through the contacts list, so I'd be hitting the "T" key repeatedly trying to find my dropoff point. At least the map is excellent.
It's hard to judge a game based on a prerelease, but Starfury looks like a promising game, and I'll be following (and playing) along.