Metroid Prime Sequence Breaking :o
Posted: 2003-12-03 09:27pm
I don't know how many forumers here know what I'm talking about, but I'm sure the Metroid fans have an idea. Metroid sequence breaking/low percent runs have been a tradition for some time now, and if anyone's interested, recently there's been a new development.
The lowest percent required to beat MP is now 22%. The Boost Ball, thought to be required to get past Geothermal Core, has been solved. As of now, a No Space Jump game is being worked on, with the possible intention to work towards a 21% game (although that is FAR in the future...many of the methods now used to cut out items required the Space Jump).
Anyway, site's at www.metroid2002.com
The lowest percent required to beat MP is now 22%. The Boost Ball, thought to be required to get past Geothermal Core, has been solved. As of now, a No Space Jump game is being worked on, with the possible intention to work towards a 21% game (although that is FAR in the future...many of the methods now used to cut out items required the Space Jump).
Anyway, site's at www.metroid2002.com