d20 Starwars Stats
Posted: 2003-12-05 10:34am
Does anyone have access to the stats for 1.) an E-Web, 2.)A disruptor, 3.) a concussion missle. If you do, would you mind posting them? The Reason will be revealed later.
Get your fill of sci-fi, science, and mockery of stupid ideas
http://stardestroyer.dyndns-home.com/
http://stardestroyer.dyndns-home.com/viewtopic.php?f=24&t=35230
Blaster Rifles do 3d8 with the same crit range.Rogue 9 wrote:6d8 with a crit range of 19-20... The D&Der in me is screaming about how broken that is. I just had to smack myself and remind me that I'm at a Star Wars forum and not my usual haunts (as resident rules guru at a D&D board).
Yup. Autokills grunts (any 0-Level NPCs), too.Super-Gagme wrote:Critical also doesn't double the damage am I right? It just bypasses Vitality...which now that I think about it is fucking deadlier than Critical :p
A hand crossbow bolt to the head does not "just tickle." That is what we like to call the Double 20 Clause. If you roll a natural 20 and your critical confirmation roll is also a natural 20, you make a third attack roll. If that hits, congrats you got an auto-kill, bypassing hit points and such. Either that, or you could put the bolt into the head of a helpless foe as a coup de grace and automatic critical, forcing them to make a Fortitude save (DC 10+damage dealt) or die. But this isn't a D&D board. *Smacks self again for forgetting twice in one thread.*Hotfoot wrote:Blaster Rifles do 3d8 with the same crit range.Rogue 9 wrote:6d8 with a crit range of 19-20... The D&Der in me is screaming about how broken that is. I just had to smack myself and remind me that I'm at a Star Wars forum and not my usual haunts (as resident rules guru at a D&D board).
Remember though, this isn't D&D, where a hand crossbow bolt to the head just tickles.
Given I could still survive it, doesn't quite exude the same thought as in a good many RPGs wherein head shots kill, no ifs ands or buts...which is what Hotfoot is referring to.Rogue 9 wrote:A hand crossbow bolt to the head does not "just tickle." That is what we like to call the Double 20 Clause. If you roll a natural 20 and your critical confirmation roll is also a natural 20, you make a third attack roll. If that hits, congrats you got an auto-kill, bypassing hit points and such. Either that, or you could put the bolt into the head of a helpless foe as a coup de grace and automatic critical, forcing them to make a Fortitude save (DC 10+damage dealt) or die. But this isn't a D&D board. *Smacks self again for forgetting twice in one thread.*Hotfoot wrote:Blaster Rifles do 3d8 with the same crit range.Rogue 9 wrote:6d8 with a crit range of 19-20... The D&Der in me is screaming about how broken that is. I just had to smack myself and remind me that I'm at a Star Wars forum and not my usual haunts (as resident rules guru at a D&D board).
Remember though, this isn't D&D, where a hand crossbow bolt to the head just tickles.
Funny, I don't see any references in the 3rd Ed. PHB or the 3.5 reference documents about a "double 20 clause". Secondly, it's just plain stupid that less than one quarter of one percent of crossbow bolts to the head are instantly fatal. The basic rules are set up in such a way that low level characters die relatively quickly, but high level characters shrugs off damage that would have killed them a year ago. Justify hit points as "luck" or whatever else you want, I frankly don't care. The mechanics of the game are set up so that if someone tries to do something that might make sense in the real world, it falls apart in the logic of the D&D system. That is, of course, unless you add a host of various new rules which change the system to your liking. How they changed the D20 system to Star Wars helps, but it's really not enough, and those ridiculous rules concerning going to the dark side? Please. If we play the game, it's because we enjoyed the movies and want to recreate them. Luke used choke, and he didn't have to spend years of his life reconciling the fact that he simply choked two Gammoreans instead of having to fight (and likely kill) both of them getting into Jabba's palace...Rogue 9 wrote:A hand crossbow bolt to the head does not "just tickle." That is what we like to call the Double 20 Clause. If you roll a natural 20 and your critical confirmation roll is also a natural 20, you make a third attack roll. If that hits, congrats you got an auto-kill, bypassing hit points and such. Either that, or you could put the bolt into the head of a helpless foe as a coup de grace and automatic critical, forcing them to make a Fortitude save (DC 10+damage dealt) or die. But this isn't a D&D board. *Smacks self again for forgetting twice in one thread.*Hotfoot wrote:Blaster Rifles do 3d8 with the same crit range.
Remember though, this isn't D&D, where a hand crossbow bolt to the head just tickles.
The reference is in the DMG as an alternate rule, but almost everyone I know uses it. And that is not less than one quarter of one percent of bolts to the head are instantly fatal. That's less than one quarter of one percent of all bolts fired, which is quite the difference.Hotfoot wrote:Funny, I don't see any references in the 3rd Ed. PHB or the 3.5 reference documents about a "double 20 clause". Secondly, it's just plain stupid that less than one quarter of one percent of crossbow bolts to the head are instantly fatal. The basic rules are set up in such a way that low level characters die relatively quickly, but high level characters shrugs off damage that would have killed them a year ago. Justify hit points as "luck" or whatever else you want, I frankly don't care. The mechanics of the game are set up so that if someone tries to do something that might make sense in the real world, it falls apart in the logic of the D&D system. That is, of course, unless you add a host of various new rules which change the system to your liking. How they changed the D20 system to Star Wars helps, but it's really not enough, and those ridiculous rules concerning going to the dark side? Please. If we play the game, it's because we enjoyed the movies and want to recreate them. Luke used choke, and he didn't have to spend years of his life reconciling the fact that he simply choked two Gammoreans instead of having to fight (and likely kill) both of them getting into Jabba's palace...Rogue 9 wrote:A hand crossbow bolt to the head does not "just tickle." That is what we like to call the Double 20 Clause. If you roll a natural 20 and your critical confirmation roll is also a natural 20, you make a third attack roll. If that hits, congrats you got an auto-kill, bypassing hit points and such. Either that, or you could put the bolt into the head of a helpless foe as a coup de grace and automatic critical, forcing them to make a Fortitude save (DC 10+damage dealt) or die. But this isn't a D&D board. *Smacks self again for forgetting twice in one thread.*Hotfoot wrote:Blaster Rifles do 3d8 with the same crit range.
Remember though, this isn't D&D, where a hand crossbow bolt to the head just tickles.
But that's a bit of another rant.
While you're right, this isn't a specifically D&D forum, it is the gaming forum of the site, and so D&D, which is a game, is clearly in the boundaries for this place (though perhaps not this thread).
I don't see it listed in the system references for 3.5, so either they didn't see fit to list alternate rules in what's supposed to be a comprehensive reference for the game, or they have since removed it. In any event, the point still stands that you have to jump through hoops in order to kill anyone with a hand crossbow bolt in D&D. A normal hit just tickles, even if the target is standing butt-ass naked in a field when he's shot. Even if the attack result succeeds by over twenty, the damage can still be a pitiful 1 hitpoint.Rogue 9 wrote:The reference is in the DMG as an alternate rule, but almost everyone I know uses it. And that is not less than one quarter of one percent of bolts to the head are instantly fatal. That's less than one quarter of one percent of all bolts fired, which is quite the difference.
Yes, but it comes back once more to a litany of special-case rules to handle something which is much easier to explain through a few, simple, easy to understand rules.Rogue 9 wrote:You can stake a vampire in his coffin, its listed under their weaknesses in the Vampire description.
Again, it comes down to house rules in order to cover what should be a fairly obvious usage of the tools provided. This is the problem with D&D and D20 in general. The incredibly abstract rules governing the world trip over themselves when players think outside of the box even just a little. It's one of the reasons why I vastly prefer Core Silhouette over D20 any day of the week.Yes, holding someone at bowpoint isn't well covered. Want links to threads addressing the issue? I've seen some pretty good houserules on the subject. Or, since this is a gigantic off topic digression, we could jsut stop now.
The depths of Hotfoot's mind once wrote:From what I understand of WW, the system is like an abused wife. The writers and a considerable number of the players are the drunk, abusive husbands who just want her to shut up, make dinner, clean the house, and have sex.
D&D is like your first girlfriend. You get all built up over it, you dream about it, think it's so great, think it's "the one". Then one day several years later you realize that you both were young, inexperienced, fumbling, but overall it's what got you started on your path. Maybe you go on to make your own system, or maybe you find the one that's right for you, but in the end, you move on. Those who don't, well...if they're happy, hey, they'll never know.
Now, Silhouette, that system is like a fine woman...curves in all the right places, and in action, Yowza! She'd make the Pope want to...uh...play role-playing games...yeah...
What? That's what I was going to say...
Yes, it is. Unfortunately its improvement can be compared to showing once a season as opposed to once a year.Rogue 9 wrote:Well, you have to admit that d20 is a considerable improvement over, say, 2e AD&D.
There's a massive difference between simplifying the massive amounts of special case rules into a fewer number of better-worded rules that achieve the same effect without causing bouts of confusion any time a crack between rules is discovered. Also please note that abstraction and simplification are not the same things. The abstraction seen in D&D results in dozens upon dozens of special case rules, modifiers, errata, house rules, etc. in order to smooth out gameplay. The abstraction of character classes needlessly complicates character creation and advancement, for example.As for simple rules, how simple can you go? First you're arguing that d20 is oversimplified and then say that it needs to be simplified more. What? That's what all this abstraction that you're complaining about is: simplification so that you don't have to worry about accurately simulating every single possible event that could happen in real life. That's what AD&D tried to do, and look what happened to it. I'd rather go with d20.
Dunno...possibly, but I'd probably label it as OS/2 Warp or Amiga. Sure, it may be a great system, but nobody makes anything for it anymore.Darth Utsanomiko wrote:I'm confused; if D20 is DOS and D&D is Windows 98, does that mean WEG's D6 is a Mac?