And the evil Dark Lord is defeated! *SPOILERS*
Posted: 2003-12-09 06:42pm
Whew, I spent last week playing Knights of the Old Republic. I hereby reward it with my personal Greatest RPG Ever Created Award.
Seriously, no other game forced me to play until it was 03:30 in the morning, ditching school and thinking about the in-game choices I made.
At first I was surprised at the system of character control and overall mechanics of the game. But i got used to it quickly. D20 can be a pain in the ass when you play a live SWRPG (once we had two guys shooting each other from point-blank range, they made 7 shots before one of them actually hit). It seems to work nicely in the game, as good as any other RPG system. And MUCH better than the one used in Fallout.
A few observations, since I already started an overall review of the game.
*SPOILERS BEGIN HERE, IF YOU DON'T WANT TO SPOIL YOUR FUN THEN STOP READING NOW*
- Characters are BRILLIANTLY crafted. Each has their story, their attitude towards the main character...I could go on for hours, how I laughed my ass off from some comments from HK47, how I went towards that "love-affair" with Bastila (actually no game (or film) maker ever considered that relationships that begin with love usually end in grief, rather quickly, but this is a heroic world so I'll let it be). It was a bit clichy at times, but generally I liked it. Carth's story involving Karath was great, and squeezing stories out of Jolee Bindo was nice enough to make me smile.
- Jedi. Yes, the very essence of the game. Someone complained about the lack of possibility to play the game with a non-jedi character (I can agree with that to some degree), but I think in this case it would require total reworking of the story. I like playing a Jedi - the idea of having enourmous power at your disposal with great responsibility - it just adds the element of monumentality to the character and makes him more than just a blaster-toter.
The second thing involves something that always pissed me off in the whole Jedi Knight series. " Forget years of training and commitment! I found a lightsaber in the shack, two weeks and Im a Jedi Master and save the galaxy!". Remember Jedi Academy? Fresh - noforce, and after few months he defeats a dark jedi who is aided by Marka Ragnos. And pigs fly. In Kotor I was at first skeptical about how fast the main character progressed in his training on Dantooine, but the story explained that in a satisfactory way. All in order.
- Locations. It gets a bit clichy here. In almost every (if not every) Starwars game we have Tatooine and some other worlds known from the trilogy. And poor towns of Anchorhead and Mos Eisley probably saw more Jedi having trouble than the Coruscant itself. There were some good additions - Taris was nice, Manaan was absolutely brilliant. And the monumental statues on Korriban? I stood in awe watching them. Yeah, Korriban was in Jedi Academy and the game itself was fun, but I would prefer it had never been released, as it adds just more "Jedi Knight series" clichy stupidity.
- Storyline. I just loved the plot twist, it made my hands shake for next few minutes. Until that point I played a light jedi, but sometimes I stepped away from the light side to accomplish things the way I wanted to. After the plot-twist I went straight up to the top of the lightside meter. Storyline really got me involved at each step of the adventure. And I felt like EVERY conversation, every action I take will have some consequences later on. And I wasn't wrong. Quests - at this point a moment of silence, to honor the people who have broken the damned Baldurs Gate/Diablo (whatever) conspiracy of "go-kill stuff-bring back artifact-go kill stuff again in next 7 levels of dunfeons". Especially the quests that involved some thought and detective abilities (not too many of them tho). There were still quests that involved going into a base (preferably Sith one), killing the entire crew, turning the complex upside down searching for the quest items. But here at least I felt it was the right thing to do to keep me on the track. I left Baldur's Gate in the third mine - I got sick and tired of them, I was keeping forgetting why I am there killing billlions of tons of innocent animals, skeletons, zombies or knights. Same case in Vampire: Masquerade: Redemptiom. Kotor was different in this respect and thats another thing I admire this game for. As for Mandalorians, some could see them as a rip-off from Mechwarrior Clans, they even have mechs - but I know in times that almost everything was already invented its difficult to come up with something new. But why-o-why Mandalorians didn't wore armors like Boba Fett had? It was supposed to date back to Mandalorian Wars, and seing a bunch of "Boba Fett Precedessors" in their new shiny battle armors would add some flavor to the game. Generally, the man who constructed the storyline + quests should be given a fucking medal.
- Saber/sword fights. While I do not believe that the D20 system is the best mean of depicting a saber fight, it worked here. Animations were very well done, although they tended to get repetive, especially in a longer saber fight. This however struck me towards the end of the game, and I can't really complain about it. Much better than in Diablo for instance - point, click, click (repeat until target drops). And other RPG's had just a simple slash (and eventually a power slash triggered by other button, like in V:TM:R).
- Technology. I don't know about this, but for my simple brain the tech level didn't really go up in those 4000 years. Blasters, freighters, fighters, lightsabers, droids...everything just like 4000 years later, but slightly different in appearance. Either the scientific research is not considered a worthy thing in SW, or Lucasarts simply screwed up. Still, this worried me for approximately 5 seconds, then I resumed normal operation and played this great game further on.
Okay, that's enough for today. Its past midnight and I want to re-play the game (I'll even start right now) to see what have I missed.
Seriously, no other game forced me to play until it was 03:30 in the morning, ditching school and thinking about the in-game choices I made.
At first I was surprised at the system of character control and overall mechanics of the game. But i got used to it quickly. D20 can be a pain in the ass when you play a live SWRPG (once we had two guys shooting each other from point-blank range, they made 7 shots before one of them actually hit). It seems to work nicely in the game, as good as any other RPG system. And MUCH better than the one used in Fallout.
A few observations, since I already started an overall review of the game.
*SPOILERS BEGIN HERE, IF YOU DON'T WANT TO SPOIL YOUR FUN THEN STOP READING NOW*
- Characters are BRILLIANTLY crafted. Each has their story, their attitude towards the main character...I could go on for hours, how I laughed my ass off from some comments from HK47, how I went towards that "love-affair" with Bastila (actually no game (or film) maker ever considered that relationships that begin with love usually end in grief, rather quickly, but this is a heroic world so I'll let it be). It was a bit clichy at times, but generally I liked it. Carth's story involving Karath was great, and squeezing stories out of Jolee Bindo was nice enough to make me smile.
- Jedi. Yes, the very essence of the game. Someone complained about the lack of possibility to play the game with a non-jedi character (I can agree with that to some degree), but I think in this case it would require total reworking of the story. I like playing a Jedi - the idea of having enourmous power at your disposal with great responsibility - it just adds the element of monumentality to the character and makes him more than just a blaster-toter.
The second thing involves something that always pissed me off in the whole Jedi Knight series. " Forget years of training and commitment! I found a lightsaber in the shack, two weeks and Im a Jedi Master and save the galaxy!". Remember Jedi Academy? Fresh - noforce, and after few months he defeats a dark jedi who is aided by Marka Ragnos. And pigs fly. In Kotor I was at first skeptical about how fast the main character progressed in his training on Dantooine, but the story explained that in a satisfactory way. All in order.
- Locations. It gets a bit clichy here. In almost every (if not every) Starwars game we have Tatooine and some other worlds known from the trilogy. And poor towns of Anchorhead and Mos Eisley probably saw more Jedi having trouble than the Coruscant itself. There were some good additions - Taris was nice, Manaan was absolutely brilliant. And the monumental statues on Korriban? I stood in awe watching them. Yeah, Korriban was in Jedi Academy and the game itself was fun, but I would prefer it had never been released, as it adds just more "Jedi Knight series" clichy stupidity.
- Storyline. I just loved the plot twist, it made my hands shake for next few minutes. Until that point I played a light jedi, but sometimes I stepped away from the light side to accomplish things the way I wanted to. After the plot-twist I went straight up to the top of the lightside meter. Storyline really got me involved at each step of the adventure. And I felt like EVERY conversation, every action I take will have some consequences later on. And I wasn't wrong. Quests - at this point a moment of silence, to honor the people who have broken the damned Baldurs Gate/Diablo (whatever) conspiracy of "go-kill stuff-bring back artifact-go kill stuff again in next 7 levels of dunfeons". Especially the quests that involved some thought and detective abilities (not too many of them tho). There were still quests that involved going into a base (preferably Sith one), killing the entire crew, turning the complex upside down searching for the quest items. But here at least I felt it was the right thing to do to keep me on the track. I left Baldur's Gate in the third mine - I got sick and tired of them, I was keeping forgetting why I am there killing billlions of tons of innocent animals, skeletons, zombies or knights. Same case in Vampire: Masquerade: Redemptiom. Kotor was different in this respect and thats another thing I admire this game for. As for Mandalorians, some could see them as a rip-off from Mechwarrior Clans, they even have mechs - but I know in times that almost everything was already invented its difficult to come up with something new. But why-o-why Mandalorians didn't wore armors like Boba Fett had? It was supposed to date back to Mandalorian Wars, and seing a bunch of "Boba Fett Precedessors" in their new shiny battle armors would add some flavor to the game. Generally, the man who constructed the storyline + quests should be given a fucking medal.
- Saber/sword fights. While I do not believe that the D20 system is the best mean of depicting a saber fight, it worked here. Animations were very well done, although they tended to get repetive, especially in a longer saber fight. This however struck me towards the end of the game, and I can't really complain about it. Much better than in Diablo for instance - point, click, click (repeat until target drops). And other RPG's had just a simple slash (and eventually a power slash triggered by other button, like in V:TM:R).
- Technology. I don't know about this, but for my simple brain the tech level didn't really go up in those 4000 years. Blasters, freighters, fighters, lightsabers, droids...everything just like 4000 years later, but slightly different in appearance. Either the scientific research is not considered a worthy thing in SW, or Lucasarts simply screwed up. Still, this worried me for approximately 5 seconds, then I resumed normal operation and played this great game further on.
Okay, that's enough for today. Its past midnight and I want to re-play the game (I'll even start right now) to see what have I missed.