Juicers in a VtM campaign...
Posted: 2003-12-16 10:33am
A friend of mine and I would like to adapt Juicers(chemically enhanced superhumans from Rifts RPG) to a VtM campaign which we're setting about 200 years in the future.
Basically, we want to have Juicers be in the employ of some agency or group that has a vested interest in striking the vamps down (he'll be Storytelling, I just came up with the idea).
However, we're trying to decide the best way to adapt the character to a VtM setting. We know we want them to have true faith, seeing as how the only person stupid enough to get the procedure done (it basically gives you a 5-7 year death clock) would be one who is fanatical about their cause, and is obviously faithful in the extreme that they're right.
We were considering giving them the ability to soak bash damage (their skin is generally tougher than normal human IIRC) and of course they get enhanced healing, having nanosurgeons in their bloodstream. Another possibility is giving them the equivalent of auspex 1 (heightened senses) varying levels of celerity and potence, and any other applicable discipline-like abilities.
That's all we've got. Does anyone have anything else to add? Remember: We want these to be a credible threat to reasonably powerful vampires (prefferably able to take an 8th or 9th gen vamp 1 on 1). Any help is kindly appreciated.
Basically, we want to have Juicers be in the employ of some agency or group that has a vested interest in striking the vamps down (he'll be Storytelling, I just came up with the idea).
However, we're trying to decide the best way to adapt the character to a VtM setting. We know we want them to have true faith, seeing as how the only person stupid enough to get the procedure done (it basically gives you a 5-7 year death clock) would be one who is fanatical about their cause, and is obviously faithful in the extreme that they're right.
We were considering giving them the ability to soak bash damage (their skin is generally tougher than normal human IIRC) and of course they get enhanced healing, having nanosurgeons in their bloodstream. Another possibility is giving them the equivalent of auspex 1 (heightened senses) varying levels of celerity and potence, and any other applicable discipline-like abilities.
That's all we've got. Does anyone have anything else to add? Remember: We want these to be a credible threat to reasonably powerful vampires (prefferably able to take an 8th or 9th gen vamp 1 on 1). Any help is kindly appreciated.