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IFH Prequel Abandoned

Posted: 2003-12-26 09:12am
by Mad
News link.
http://ifh.firstones.com wrote: December 25, 2003

They say that the true art is never finished, only abandoned... We've been trying to finish this piece of art for the last 2 years, but, in the end, it must be finally abandoned. So, IFH Prequel Campaign is abandoned today. It's time to play and find out if it was worth the waiting! Ready?
I'm the first to post this.. does that mean I was the first to play it here? :mrgreen:

Posted: 2003-12-26 01:41pm
by Alan Bolte
Yes, damn it. I had to be in Dayton all this time.

Posted: 2003-12-26 02:36pm
by Darth Phoenix
I have download it and played it and i advise all the fans of B5 to play it as well.
Overall an excelent game. 8)

Posted: 2003-12-26 04:05pm
by Vertigo1
NO!!!!!!!!

Dammit! They were so close to finishing it too!

Posted: 2003-12-26 05:02pm
by Super-Gagme
Vertigo1 wrote:NO!!!!!!!!

Dammit! They were so close to finishing it too!
I hope that was sarcastic :p

If not I feel sorry for you :D

Posted: 2003-12-27 01:13am
by Alan Bolte
Someone should really change the thread title. As much as it is funny, it's horribly misleading if you don't read carefully.

Posted: 2003-12-27 02:23am
by Mad
It's the same announcement made over at the IFH main page. So I don't see a problem with it. ;)

Posted: 2003-12-27 03:43pm
by Defiant
I spent two hours playing it today, and I've realized something.

I HATE HYPERSPACE!!!

Posted: 2003-12-27 05:46pm
by Einhander Sn0m4n
Wagh, crap. I posted a thread with the Bittorrent link.

http://www.filerush.com/torrents/ifhsetup.exe.torrent

Mods feel free to lock/delete that thread. :)

Posted: 2003-12-27 09:21pm
by Einhander Sn0m4n
I got it running, and it flies like a champ on my POS.

W00t.
Defiant wrote:I spent two hours playing it today, and I've realized something.

I HATE HYPERSPACE!!!
YE GODS! You can say that again. You know what really sucks? Flying at 3KPS right past the end of a Hyperspace Beacon. It takes a minute to slow down to a stop, and then ya gotta blunder back several hundreds of kms...

Getting lost in Hyperspace is no joke... :shock:

Posted: 2003-12-27 11:51pm
by Defiant
First time I had to go to Proxima, I overshot the beacon and got lost in about 3.5 seconds. It really really sucked.

Oh, and they got the disorienting effects of hyperspace down cold.

Posted: 2003-12-27 11:59pm
by StarshipTitanic
I skipped the tutorial just because I couldn't help but get lost in hyperspace and I would have had to repeat the stupid thing over again. God it's hard...

But so is combat! How the hell do I dogfight?

Posted: 2003-12-28 12:06am
by Defiant
I think the game is impossible without a joystick. But even then, its hard. I printed out the keyboard reference, and I almost went blind.

Posted: 2003-12-28 12:09am
by Einhander Sn0m4n
I tried it again this time with the Ctrl-A autopilot thingy, and I got lost again ten minutes after I started looking for that freighter...

DAYAM, I Hate Hyperspace!

Posted: 2003-12-28 12:18am
by StarshipTitanic
Defiant wrote:I think the game is impossible without a joystick. But even then, its hard. I printed out the keyboard reference, and I almost went blind.
Using a mouse lets me literally point and shoot but with a joystick I'd likely shoot way, way past my target. Far easier, IMO.
Einhander Sn0m4n wrote:I tried it again this time with the Ctrl-A autopilot thingy, and I got lost again ten minutes after I started looking for that freighter...

DAYAM, I Hate Hyperspace!
Yeah, I don't get why that happens, really. I bravely reestablished contact with a beacon TWICE by guesstimation only to be rewarded with disaster.

Posted: 2003-12-28 12:19am
by Defiant
The trick with hyperspace is to keep your speed @ 1 kps. And don't be afraid to kill your speed to zero more than once. It helps if you start to lose the signal and you need to re-acquire the beacon.

Oh, and DON'T use the autopilot in hyperspace! The autopilot will merely send you to the endpoint of the beacon pair. It will NOT account for the inevitable hyperspace drift.

Posted: 2003-12-28 12:21am
by StarshipTitanic
Defiant wrote:The trick with hyperspace is to keep your speed @ 1 kps. And don't be afraid to kill your speed to zero more than once. It helps if you start to lose the signal and you need to re-acquire the beacon.

Oh, and DON'T use the autopilot in hyperspace! The autopilot will merely send you to the endpoint of the beacon pair. It will NOT account for the inevitable hyperspace drift.
Ok, so I was impaitent and gunned it up to 4 kps. :D I also didn't fully understand how to turn around yet.

Posted: 2003-12-28 12:30am
by Defiant
Are you talking about turning in normal space or hyperspace?

If its hyperspace, kill your speed (BACKSPACE key). When you're at zero, then turn and re-acclerate

If in normal space, put yourself in intertial mode (switches with the SPACE key). That way, you can control your orientation and it won't affect your current direction. Once you're going in the direction you want to go, go back to cruise mode and accelerate.

Posted: 2003-12-28 01:45am
by Mad
StarshipTitanic wrote:I skipped the tutorial just because I couldn't help but get lost in hyperspace and I would have had to repeat the stupid thing over again. God it's hard...

But so is combat! How the hell do I dogfight?
Dogfight tutorial comes after hyperspace tutorial. :P

Basically, set speed to about 200 m/s and use your strafing keys. Try to get relative velocity between you and your target as low as possible. But slide enough to avoid getting shot, as well.

Posted: 2003-12-28 02:08am
by StarshipTitanic
Defiant wrote:Are you talking about turning in normal space or hyperspace?

If its hyperspace, kill your speed (BACKSPACE key). When you're at zero, then turn and re-acclerate

If in normal space, put yourself in intertial mode (switches with the SPACE key). That way, you can control your orientation and it won't affect your current direction. Once you're going in the direction you want to go, go back to cruise mode and accelerate.
I did say "yet." ;) Now I'm a turning machine! Except when play chicken, which is fun.

Posted: 2003-12-28 02:10am
by StarshipTitanic
Mad wrote:
StarshipTitanic wrote:I skipped the tutorial just because I couldn't help but get lost in hyperspace and I would have had to repeat the stupid thing over again. God it's hard...

But so is combat! How the hell do I dogfight?
Dogfight tutorial comes after hyperspace tutorial. :P

Basically, set speed to about 200 m/s and use your strafing keys. Try to get relative velocity between you and your target as low as possible. But slide enough to avoid getting shot, as well.
But then they shoot past me and I have to turn around with afterburners to catch up but they're a few klicks away by then. :evil:

Posted: 2003-12-28 03:25pm
by Defiant
Mad wrote:Basically, set speed to about 200 m/s and use your strafing keys. Try to get relative velocity between you and your target as low as possible. But slide enough to avoid getting shot, as well.
Which keys are the strafing keys? Are you talking about the sliding keys?

Posted: 2003-12-28 11:18pm
by Einhander Sn0m4n
Also, where the hell is that freighter which gets lost in Hyp anyway?

Posted: 2003-12-28 11:33pm
by StarshipTitanic
Einhander Sn0m4n wrote:Also, where the hell is that freighter which gets lost in Hyp anyway?
Just skip it, you'll be happier. Prepare for a hellraising hyperspace trip later on, though. If you find yourself speeding towards the right route but get lost anyway, just keep heading back in that direction. If you don't regain contact after a bit, you're lost, but you might.

How the hell am I supposed to win that dogfight at Beta Colony, anyway?

Posted: 2003-12-29 07:30pm
by Mad
Defiant wrote:Which keys are the strafing keys? Are you talking about the sliding keys?
Yeah, just mixing up genre terminology, that's all. :P

A/D left/right
W/S forward/reverse
Z/X up/down (down/up?, keep getting them mixed up)