The Homeworld Exile Dilemma
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The Homeworld Exile Dilemma
I've heard that whenever Homeworld fans start discussing whether it was the Kushan or the Taiidani were the ones exiled from Hiigara - a big flamewar breaks out.
Thing is - I've found out that such a flamewar once broke out here, and IIRC one poster said that Relic even had stated that the Taiidani were the exiles. (while Cataclysm, however, established the Kushan as the exiles and the Taiidani as the evil empire)
Well... I just have kind of a question:
1. When and where did Relic admit that it were the Taiidani who were the exiles?
2. Why are discussions about that particular subject matter always so heated?
Thing is - I've found out that such a flamewar once broke out here, and IIRC one poster said that Relic even had stated that the Taiidani were the exiles. (while Cataclysm, however, established the Kushan as the exiles and the Taiidani as the evil empire)
Well... I just have kind of a question:
1. When and where did Relic admit that it were the Taiidani who were the exiles?
2. Why are discussions about that particular subject matter always so heated?
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Company discussions with fans online I believe.1. When and where did Relic admit that it were the Taiidani who were the exiles?
Because a lot of the fans don't like Cataclysm and so will go to any length, no matter how ridiculous and pointless to prove any bit of it "wrong" when compared to whatever holy writ they have in their heads.2. Why are discussions about that particular subject matter always so heated?
As a ravaing looney who thinks the Tidanni should be the exiles, I take offence at that.pointless to prove any bit of it "wrong" when compared to whatever holy writ they have in their heads.
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As someone with enough brainpower to recignize a half-dozen lines in the manual and some 'interviews' that have never been proven to occour are not proof enough, I'm insulted this retarded argument continues. The Kushan are, and always were, the Exiles. Even the fucking Demo supports it.lazerus wrote:As a ravaing looney who thinks the Tidanni should be the exiles, I take offence at that.pointless to prove any bit of it "wrong" when compared to whatever holy writ they have in their heads.
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That fact that logic, reason, and the evidence are against them have never stopped humans from covering their ears and shouting "I am right!".
Besides, my entire arguement consits of "The Tidan have cooler looking ships."
Besides, my entire arguement consits of "The Tidan have cooler looking ships."
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I have observed another thing which might support the theory about the Taiidani being the exiles - some of the derelicts in the Karos Graveyard bear a striking resemblance to certain Kushan ships...
I think both factions have their share of cool-looking ships - I'm a sucker for the Taiidan frigates, fighters and heavy cruiser, but the Kushan bombers, destroyers and corvettes aren't half bad either.lazerus wrote:Besides, my entire arguement consits of "The Tidan have cooler looking ships."
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That poster who mentioned who the quote was me. I originally saw it on the relic boards a few years ago. But since I was not able to find the quote again, so I conceeded that debate.
I'm not even sure they said it anymore.
I'm not even sure they said it anymore.
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I've asked this before, but who are the Taidan and who are the Kushan? Which mothership belongs to whom?
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The Taidan and the Kushan are two different races in Homeworld. The banana shaped one belongs to the Kushan. The flat one belongs to the Taidan.Vympel wrote:I've asked this before, but who are the Taidan and who are the Kushan? Which mothership belongs to whom?
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No, the game just allows you to play as both races. They wouldn't make the primary race you play as R2 in ALL files and in the heirarchy in the front end menus.FaxModem1 wrote:Well then, doesn't the Taidan(horizontal mothership?) have a more exile feel because it seems more scraped together than the Kushan(vertical mothership?)
And the fact that I'm still stuck in the nebula doesn't help me much in my understanding of the story.
Primary is R1, the Kushan.
The kushan are supposed to be pragmatic after 5000 years in the desert, so they wouldn't add on all the bells and whistles that the Taidanii do. Plus the Khar-Selim had similar sensor antennae in the cutscene artwork to the Kushan than to the Taidanii, who have none.
Historically the Kushan was a dynasty of buddhist kings who reigned over preIslamic Afghanistan. A desert people, who got exiled. Sounds like they fit the bill far better.
WE, however, do meddle in the affairs of others.
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I've gotten out of the nebula. But I can't get past the mission with the damn supernova. My fleet is mostly fighters, and the solar winds tear them to shreads.
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I do. But between the debres field and the station there is a breif gap that you must jump, I can jump it, but the result is my fighters are flying into combat at 1/2 health.
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Interesting.SyntaxVorlon wrote: Historically the Kushan was a dynasty of buddhist kings who reigned over preIslamic Afghanistan. A desert people, who got exiled. Sounds like they fit the bill far better.
What are the Taiidani named after, then?
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I still don't understand why they dislike Homeworld Lite so damn much. Lets face it. My GF's 10 year old, and my ex-roomate found the original's interface too damn hard for many people.
I don't consider Cataclysm to be bad. I consider it a good way to train newbies into Homeworld Multi-players.....
I don't consider Cataclysm to be bad. I consider it a good way to train newbies into Homeworld Multi-players.....
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Mikie & Rustlyn can't either, though they have beaten Cataclysm.Simon H.Johansen wrote:Heck - I haven't even made it past mission 4.FaxModem1 wrote:
And the fact that I'm still stuck in the nebula doesn't help me much in my understanding of the story.
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One thing to note is that when you finish the game (I beat it as Kushan) the end video shows Sjet being the last one on the planet and she is disembarking from a Taiidani corvette. So I've always been unsure...
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All of the cutscenes showed both types of starships in your fleet.. Of course, such also is depicted late enough that you could easily have stolen these ships into your fleet. That's pretty much why it was up in the air until Cataclysm/HW2.
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You can nip round the back instead, although keeping with the height changes is quite tricky. Keep strikecraft in carriers or protected by support frigates for as long as possible, but it's really a cap ship mission. Just remember to keep some forces in reserve back towards the Mothership.lazerus wrote:I do. But between the debres field and the station there is a breif gap that you must jump, I can jump it, but the result is my fighters are flying into combat at 1/2 health.
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Because as soon as you kill the station one of the enemy destroyers tries to make a break for it. if he manages to get far away enough to hype you lose the mission.Shortie wrote:You can nip round the back instead, although keeping with the height changes is quite tricky. Keep strikecraft in carriers or protected by support frigates for as long as possible, but it's really a cap ship mission. Just remember to keep some forces in reserve back towards the Mothership.lazerus wrote:I do. But between the debres field and the station there is a breif gap that you must jump, I can jump it, but the result is my fighters are flying into combat at 1/2 health.
IMHO the hardest mission was the junkyard. Half my fleet was stolen before i knew WTF was going on. Then when i replayed it the Autocannons killed my strike craft. I only managed to complete the mission because my Carrier got captured while launching fighters. The enemy salvage units put the carrier within spitting distance to the wreck i needed.
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Well, now that I remember whose mothership was whose, it seemed obvious when I played Homeworld way back when that the Kushan were the exiles.
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