[WIP] Space Strategy Games

GEC: Discuss gaming, computers and electronics and venture into the bizarre world of STGODs.

Moderator: Thanas

Post Reply
User avatar
Bob McDob
Rabid Monkey
Posts: 1590
Joined: 2002-07-25 03:14am

[WIP] Space Strategy Games

Post by Bob McDob »

Currently compiling a list of space strategy games. My definition of a space strategy game includes 4X types like MOO and Space Empires, as well as tactical games like Starfleet Command and adventure games with strategy elements (Starflight, Star Control) and, more recently, real-time efforts like Homeworld and Haegemonia.

As you can see, the list is far from complete and may include numerous factual errors (I'm not exactly the most experienced person for this task). While I have a large list of famous and not-so-famous games (with the exception of some of the earlier Star Control and Space Empire versions), most of them lack descriptions. If you've played any of these games and can submit a brief synopsis of them (or, alternatively, know of any that I've missed), please do so. All games are acceptable, including freeware and console titles - in fact, one of the primary purposes of this list is to raise awareness for obscure and unknown titles.

---




The Warp Factor (1982): Based on the Star Fleet Battles series.

Star Fleet 1: The War Begins (1982) Possibly the first space strategy game. Based heavily on Star Trek game derivatives.

Imperial Space Command (1986):

Psi 5 Trading Company (1986):

StarFlight (1986): Galaxy-spanning freelancing in the tradition of Star Trek and Elite.

Reach for the Stars (1987) First space empire/colonization game. Originated the term 4X (eXplore, eXpand, eXploit, eXterminate).

Anacreon: Reconstruction 4021 (1988):

Captain Blood (1988):

Stellar Crusade (1988):

Star Fleet 2: Krellian Commander (1989): Sequel to the groundbreaking original; even more complexity.

StarFlight 2: Trade Routes of the Cloud Nebula

Master of Orion [MOO] (1990) Defining space empire series, considered by most to be the benchmark for all "4X" type games..

Armada 2525 (1991):

Millenium: The Return to Earth (1991):

Armada 2525 Deluxe Edition (1992):

Star Legions (1992): Spin-off of Star Fleet series: added ability to command planetary strikes.

Protostar (1993): Unofficial sequel to Starflight II.

Alien Legacy (1993):

Supremacy: Overlord (1993):

Reunion (1994):

Command Adventures: STARSHIP (1994): Action game with strategic tactical elements.

Wing Commander Armada (1994): Strategy version of Wing Commander best described as "MOO Lite". One of the few games to combine space sim combat with strategy.

Iron Seed (1994):

Stellar Conquest III:

Ascendancy (1994): Space empires game notable mainly for its original alien designs and lack of humans. Unfortunately crippled by weak AI in initial versions.

Spaceward HO! For Windows (1995):

Stars! (1996):

Starlord (1996):

Space Bucks (1996) Space shipping game; more akin to Railroad Tycoon.

Star Control III (1996): Official sequel to Star Control II, developed without the series's creators. Considered by most to be the weakest Star Control game.

Master of Orion II: Battles at Antares (1996):

Star General (1997): Part of SSI's Five Star General series based on the Panzer General engine. Based on the Fleet novels of David Drake.

Warpath 97 (1997):

Emperor of the Fading Suns (1997): Based on the RPG by Holistic Design. Known mainly for its diplomatic intrigue and difficulty.

Delta Hydra (1997): Simplified space empires game based on a near-future space race between competing space agencies.

Star Command: Revolution (1997): 2D RTS, first space real-time game.

Imperium Galactica (1997) First game to combine real-time planetery strategy, space combat, and empire management.

Star Wars: Rebellion (1998) Massive real-time space empires game; suffered from clumsy interface.

Homeworld (1999): Considered by many the definitive real-time space combat game.

War Encounters (1999):

Starship Tactical Combat Simulator (1999):

Imperium Galactica II (1999) Added 3d graphics to the original Galactica formula.

Starfleet Command (1999): Tactical strategy based on Star Fleet Battles board games.

Star Trek: Birth of the Federation (2001)

Starfleet Command II (2000): The sequel to Starfleet Command added a dynamic campaign system and two new races.

Space Empires IV (2001):

Starfleet Command: Orion Pirates (2001) Stand-alone expansion pack focusing on pirate clans.

Conquest: Frontier Wars (2001): Starcraft derivative; first RTS to simulate supplies, multi-system battles.

Starships Unlimited (2001):

Far Gate (2002):

Star Trek: Bridge Commander (2002): An attempt to simulate as closely as possible the feel of command as shown in ST:TNG.

Haegemonia (2002): Space combat in vein of Homeworld with empire management mixed in; groundbreaking graphics

Galactic Civilizations (2002): Remake of the OS/2 classic with renewed graphics and play options; closest thing to "Civilization in Space".

Strange Adventures in Infinite Space (2002):

Starfleet Command III (2003): Brought Starfleet Command series into TNG era.

Homeworld 2 (2003): Brought more mod-friendly engine, streamlined gameplay to Homeworld franchise.

Galaxy Andromeda (2003) (cancelled): Formerly IG3; would have dropped empire management and planetary combat in favor of large-scale tactical fleet battles.

Star Boundary (2003): Tactical strategy based on the Japanese Battle Flag of the Stars books and anime.

Starshatter (2004?) Independently developed small-scale tactical strategy/space sim hybrid.

Fading Suns: Noble Armada (2004):
That's the wrong way to tickle Mary, that's the wrong way to kiss!
Don't you know that, over here lad, they like it best like this!
Hooray, pour les français! Farewell, Angleterre!
We didn't know how to tickle Mary, but we learnt how, over there!
User avatar
lukexcom
Padawan Learner
Posts: 365
Joined: 2003-01-04 03:49am
Location: Ah, Northern Virginia. The lone island of stability in an ocean of recession.
Contact:

Post by lukexcom »

Master Of Orion III (2003) - The third game of the MOO series, an attempt at allowing highly detailed macro- and micromanagement of your empire but with available automatization, self-guiding development plans, and economic AIs. Not as successfull as the first two games. Many cuts were made before release.
-Luke
User avatar
Warspite
Jedi Council Member
Posts: 1970
Joined: 2002-11-10 11:28am
Location: Somewhere under a rock

Post by Warspite »

Sid Meier's Alpha Centauri (199?): The continuing saga of that famous game - Civilization. An interesting story, with good AI, and some novel variations on Civ-type games.
[img=left]http://img.photobucket.com/albums/v206/ ... iggado.jpg[/img] "You know, it's odd; practically everything that's happened on any of the inhabited planets has happened on Terra before the first spaceship." -- Space Viking
User avatar
StarshipTitanic
Sith Marauder
Posts: 4475
Joined: 2002-07-03 09:41pm
Location: Massachusetts

Post by StarshipTitanic »

I'm guessing 1998, but I may be wrong.
"Man's unfailing capacity to believe what he prefers to be true rather than what the evidence shows to be likely and possible has always astounded me...God has not been proven not to exist, therefore he must exist." -- Academician Prokhor Zakharov

"Hal grabs life by the balls and doesn't let you do that [to] hal."

"I hereby declare myself master of the known world."
User avatar
Pu-239
Sith Marauder
Posts: 4727
Joined: 2002-10-21 08:44am
Location: Fake Virginia

Post by Pu-239 »

Battlecruiser 3000AD was a good space trading/strategy game.

ah.....the path to happiness is revision of dreams and not fulfillment... -SWPIGWANG
Sufficient Googling is indistinguishable from knowledge -somebody
Anything worth the cost of a missile, which can be located on the battlefield, will be shot at with missiles. If the US military is involved, then things, which are not worth the cost if a missile will also be shot at with missiles. -Sea Skimmer


George Bush makes freedom sound like a giant robot that breaks down a lot. -Darth Raptor
User avatar
General Zod
Never Shuts Up
Posts: 29211
Joined: 2003-11-18 03:08pm
Location: The Clearance Rack
Contact:

Post by General Zod »

hrrm. . . .what about the Starcraft series?
"It's you Americans. There's something about nipples you hate. If this were Germany, we'd be romping around naked on the stage here."
User avatar
The Aliens
Keeper of the Lore
Posts: 1482
Joined: 2003-12-29 07:28pm
Location: hovering high up above, making home movies for the folks back home.
Contact:

Post by The Aliens »

Alpha Centauri is 1999 (according to the copywrite on my box), and Alien Crossfire Expansion Pack came later that year, IIRC. Excellent series, at any rate.
| Lorekeeper | EBC |
| SEGNOR | Knights |

..French....................Music..................
|::::::::|::::::::|::::::::|::::::::|
.................Comics...................Fiction..
User avatar
EmperorMing
Sith Devotee
Posts: 3432
Joined: 2002-09-09 05:08am
Location: The Lizard Lounge

Post by EmperorMing »

You covered just about anything I could think of.

Oh, Rules Of Engagement and Breach.
Image

DILLIGAF: Does It Look Like I Give A Fuck

Kill your God!
User avatar
Stofsk
Emperor's Hand
Posts: 12925
Joined: 2003-11-10 12:36am

Post by Stofsk »

Why the compilation? Moo2 is mentioned, but some people think it's better than the original (like me) while others think its added to much complexity (crybabies). It has a better tactical engine than the original, at any rate - though you can't get the same size of fleets as you could in Moo1.
Image
User avatar
Tolya
Jedi Council Member
Posts: 1729
Joined: 2003-11-17 01:03pm
Location: Poland

Post by Tolya »

Battlecruiser 3000AD is so far the worst game of this kind. It has bugs, inefficent control & information systems, it gets boring after a while. And bugs & errors...geez, its almost impossible to do anything without a crash/lock up coming once in a while.

Good idea, thrashed by 'inept handling'. And the technical support for it is one of the most hilarious things I have ever seen?
"It doesnt work!"
"Really? Weeelll...it works on my computer, so get the fuck outta here".

I give BC series 2/10
User avatar
LordShaithis
Redshirt
Posts: 3179
Joined: 2002-07-08 11:02am
Location: Michigan

Post by LordShaithis »

Birth of the Federation: Trek. Borrows a LOT from Civilization. Fun though, I've played it on and off for years.

Reach for the Stars: Apparently a remake of an earlier game. Boring combat, boring diplomacy, very shallow. Only redeeming value is an editor so deep that you could literally rewrite the entire game with it.
If Religion and Politics were characters on a soap opera, Religion would be the one that goes insane with jealousy over Politics' intimate relationship with Reality, and secretly murder Politics in the night, skin the corpse, and run around its apartment wearing the skin like a cape shouting "My votes now! All votes for me! Wheeee!" -- Lagmonster
User avatar
Iceberg
ASVS Master of Laundry
Posts: 4068
Joined: 2002-07-03 11:23am
Location: Minneapolis, Minnesota
Contact:

Post by Iceberg »

BOB! How could you forget Wing Commander Armada!?
"Carriers dispense fighters, which dispense assbeatings." - White Haven

| Hyperactive Gundam Pilot of MM | GALE | ASVS | Cleaners | Kibologist (beable) | DFB |
If only one rock and roll song echoes into tomorrow
There won't be anything to keep you from the distant morning glow.
I'm not a man. I just portrayed one for 15 years.
User avatar
EmperorMing
Sith Devotee
Posts: 3432
Joined: 2002-09-09 05:08am
Location: The Lizard Lounge

Post by EmperorMing »

GrandAdmiralPrawn wrote:Birth of the Federation: Trek. Borrows a LOT from Civilization. Fun though, I've played it on and off for years.

....
Actually, it borrowed from MOO.
Image

DILLIGAF: Does It Look Like I Give A Fuck

Kill your God!
User avatar
Hotfoot
Avatar of Confusion
Posts: 5835
Joined: 2002-10-12 04:38pm
Location: Peace River: Badlands, Terra Nova Winter 1936
Contact:

Re: [WIP] Space Strategy Games

Post by Hotfoot »

Bob McDob wrote:Galaxy Andromeda (2003) (cancelled): Formerly IG3; would have dropped empire management and planetary combat in favor of large-scale tactical fleet battles.
Fortunately, you're wrong. It has been revived yet again, under yet another new name, Nexus. Reference: This article concerning the joyous event.
Do not meddle in the affairs of insomniacs, for they are cranky and can do things to you while you sleep.
Image
The Realm of Confusion
"Every time you talk about Teal'c, I keep imagining Thor's ass. Thank you very much for that, you fucking fucker." -Marcao
SG-14: Because in some cases, "Recon" means "Blow up a fucking planet or die trying."
SilCore Wiki! Come take a look!
User avatar
Stofsk
Emperor's Hand
Posts: 12925
Joined: 2003-11-10 12:36am

Post by Stofsk »

EmperorMing wrote:
GrandAdmiralPrawn wrote:Birth of the Federation: Trek. Borrows a LOT from Civilization. Fun though, I've played it on and off for years.
Actually, it borrowed from MOO.
Well, if we're going to be pedantic, then it really borrowed from both. Although I personally got bored of it real quick, like Rebellion, it had it's moments.
Image
User avatar
EmperorMing
Sith Devotee
Posts: 3432
Joined: 2002-09-09 05:08am
Location: The Lizard Lounge

Post by EmperorMing »

Stofsk wrote:
EmperorMing wrote:
GrandAdmiralPrawn wrote:Birth of the Federation: Trek. Borrows a LOT from Civilization. Fun though, I've played it on and off for years.
Actually, it borrowed from MOO.
Well, if we're going to be pedantic, then it really borrowed from both. Although I personally got bored of it real quick, like Rebellion, it had it's moments.
Now *that* I agree with 200% :wink:
Image

DILLIGAF: Does It Look Like I Give A Fuck

Kill your God!
User avatar
SyntaxVorlon
Sith Acolyte
Posts: 5954
Joined: 2002-12-18 08:45pm
Location: Places
Contact:

Post by SyntaxVorlon »

Allegiance, an MS game that was scrapped and is now basically freeware because of faithful betatesters, has a strategy portion.
Post Reply