Another reason why macs suck for gaming
Moderator: Thanas
Another reason why macs suck for gaming
I was playing Quake (the original) at school. Episode 1, level 4, on hard. I was fighting a shambler, when I accidentally moved the mouse too low. The dock menu pops up. Since I was firing when it did, it opened Idiot Exploiter and Word. I lose control of Quake. Frantically, I switch back, and every time I do, an error message or something pops up, bringing me back to those programs. Then super lag kicks in, as so many things are running at once. I watch helplessly as the shambler... shambles towards me. Whack. Health down to 5%. I re-gain control, and run away before the fucker crushes me. Then, more error messages, and more lag, and I watch, helplessly again, as the shambler charges up some lightning, and frys my ass.
rant mode off
rant mode off
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Saying "anothing reason why mac's suck for gaming" is like saying "another reason why slugs dont' last long it a salt mine", it's pointless.
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Re: Another reason why macs suck for gaming
YT300000 wrote:I was playing Quake (the original) at school. Episode 1, level 4, on hard. I was fighting a shambler, when I accidentally moved the mouse too low. The dock menu pops up.
Do you honestly think it's impossible for a programmer to make the same mistake on Windows?
You fell victim to poor programming. AOL Instant Messenger has a tendency to bring itself to the front on Windows whenever a message is received, even if you're in a full-screen game.Since I was firing when it did, it opened Idiot Exploiter and Word. I lose control of Quake. Frantically, I switch back, and every time I do, an error message or something pops up, bringing me back to those programs. Then super lag kicks in, as so many things are running at once. I watch helplessly as the shambler... shambles towards me. Whack. Health down to 5%. I re-gain control, and run away before the fucker crushes me. Then, more error messages, and more lag, and I watch, helplessly again, as the shambler charges up some lightning, and frys my ass.
Honestly, there are plenty of reasons Macs aren't good for gaming. Though, many of those reasons are going away -- Mac hardware is easily on par with x86 PC's, both major graphics card makers support the platform and OS X's OpenGL implementation is arguably one of the best in the industry.
There are two things detracting from the Mac's viability as a gaming platform. The first is the lack of DirectX support (which is hardly Apple's fault). The second is the lack of ports, which is tied to the first. If DirectX didn't exist, you could bet that there would be a Hell of a lot more Mac ports. Even so, it never hurts to have a heavy-weight like id Software backing a platform up. Unlike the rest of the developers, Carmack realizes that OpenGL can do just as much as DirectX can while being infinitely more portable.
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Re: Another reason why macs suck for gaming
Yet much of the hardware that is sold with Mac's is of the midgrade to lower end variety. Even on the G5 tower, the craptastic 5200 Ultra is standard equipment with the midrange 9600 going into the $3000 dual-2GHz model. The 9800 is an option yes, but making it a $300 option on a $3000 computer is just classic fucking of would be Mac gamers in the ass.Durandal wrote: Honestly, there are plenty of reasons Macs aren't good for gaming. Though, many of those reasons are going away -- Mac hardware is easily on par with x86 PC's, both major graphics card makers support the platform and OS X's OpenGL implementation is arguably one of the best in the industry.
Unfortunately, it is even worse today then it once was. The PC gaming market is in decline and one of the things that helps game companies justify development on the PC is the fact that it is easily portable to/from the Xbox (because they both use the DirectX API).There are two things detracting from the Mac's viability as a gaming platform. The first is the lack of DirectX support (which is hardly Apple's fault). The second is the lack of ports, which is tied to the first. If DirectX didn't exist, you could bet that there would be a Hell of a lot more Mac ports. Even so, it never hurts to have a heavy-weight like id Software backing a platform up. Unlike the rest of the developers, Carmack realizes that OpenGL can do just as much as DirectX can while being infinitely more portable.
Further, OpenGL has its strengths but it isn't as well standardized as DirectX and requires a ridiculous amount of custom extentions in order to access the latest features on programmable shader cards, whereas DirectX always supports these features from the get go. If OpenGL really wants to become a true competitor to DirectX again, then they need to stop wasting so much time bickering about the standards (how long has OpenGL 2.0 been under deliberation?) and actually come up with a workable schedule for future iterations of the API.
I don't like this situation any more then you do. I would really love to be running a Mac as my primary system, but since I still play a lot of PC games, I just can't justify it with the meager assortment of titles that get ported.
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DirectX is better than OpenGL beacause -
1. Only the graphics component, the OpenGL is well known among the developer community. Few people ever use the OpenAL or OpenIL libraries because they are terrible. In comparision DirectInput and DirectXAudio is universaly used.
2. OpenGL lags behind DirectDraw in 2D acceleration since it was intended for 3D graphics.
3. OpenIL supports accelerated hardware but not many hardware vendors have written drivers for it. On the other hand all hardware vendors support DirectInput
4. DirectXAudio is very advanced and is compatible with all hardware. OpenAL is only supported in select platforms.
5. DirectPlay supports networking and multiplayer gaming. There no OpenXX equivalent meaning that if you need to write your own.
6. DirectX is better documented than OpenGL and is easier to learn.
7. Some hardware manufactures are ignoring OpenGL whereas almost all hardware manufacturers support DirectX.
1. Only the graphics component, the OpenGL is well known among the developer community. Few people ever use the OpenAL or OpenIL libraries because they are terrible. In comparision DirectInput and DirectXAudio is universaly used.
2. OpenGL lags behind DirectDraw in 2D acceleration since it was intended for 3D graphics.
3. OpenIL supports accelerated hardware but not many hardware vendors have written drivers for it. On the other hand all hardware vendors support DirectInput
4. DirectXAudio is very advanced and is compatible with all hardware. OpenAL is only supported in select platforms.
5. DirectPlay supports networking and multiplayer gaming. There no OpenXX equivalent meaning that if you need to write your own.
6. DirectX is better documented than OpenGL and is easier to learn.
7. Some hardware manufactures are ignoring OpenGL whereas almost all hardware manufacturers support DirectX.
I have to tell you something everything I wrote above is a lie.
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SDL.Slartibartfast wrote:Allegro (and some other game library that I don't remember) are better than DirectX because
1) They use OpenGL for 3D
2) Can do everything DirectX does, but nicer
3) They're open-source, and cross-platform.
BTW I believe there is an OSS DirectX wrapper for OpenGL.
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The real reason DirectX is better is because of the Microsoft monopoly. Since Microsoft dominates the OS industry all graphics hardware manufacturers have to optimize their products for DirectX. This lets Microsoft make more money but users suffer since many of the graphics features found in todays cards can only be used with DirectX.Slartibartfast wrote:That's the only reason for DirectX's existence - MicroShit doesn't like to share.
I have to tell you something everything I wrote above is a lie.
Re: Another reason why macs suck for gaming
No, I don't. But there's no dock in Windows. And other stuff that pops up can be turned off.Durandal wrote:YT300000 wrote:I was playing Quake (the original) at school. Episode 1, level 4, on hard. I was fighting a shambler, when I accidentally moved the mouse too low. The dock menu pops up.
Do you honestly think it's impossible for a programmer to make the same mistake on Windows?
But you can turn it off (I always turn MSNIM off for games).You fell victim to poor programming. AOL Instant Messenger has a tendency to bring itself to the front on Windows whenever a message is received, even if you're in a full-screen game.Since I was firing when it did, it opened Idiot Exploiter and Word. I lose control of Quake. Frantically, I switch back, and every time I do, an error message or something pops up, bringing me back to those programs. Then super lag kicks in, as so many things are running at once. I watch helplessly as the shambler... shambles towards me. Whack. Health down to 5%. I re-gain control, and run away before the fucker crushes me. Then, more error messages, and more lag, and I watch, helplessly again, as the shambler charges up some lightning, and frys my ass.
Name changes are for people who wear women's clothes. - Zuul
Wow. It took me a good minute to remember I didn't have testicles. -xBlackFlash
Are you sure this isn't like that time Michael Jackson stopped by your house so he could use the bathroom? - Superman
Wow. It took me a good minute to remember I didn't have testicles. -xBlackFlash
Are you sure this isn't like that time Michael Jackson stopped by your house so he could use the bathroom? - Superman
Re: Another reason why macs suck for gaming
And if Quake's MacOS X port had been properly implemented than you'd never have to deal with the Dock, either, and if you hate it so much you can force-kill the Finder then! No more dock!YT300000 wrote:No, I don't. But there's no dock in Windows. And other stuff that pops up can be turned off.Durandal wrote:YT300000 wrote:I was playing Quake (the original) at school. Episode 1, level 4, on hard. I was fighting a shambler, when I accidentally moved the mouse too low. The dock menu pops up.
Do you honestly think it's impossible for a programmer to make the same mistake on Windows?
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Re: Another reason why macs suck for gaming
It's called the Taskbar. It can be auto-hidden, and in the case of poor programming, it will pop up while you're playing a full-screen game.YT300000 wrote:No, I don't. But there's no dock in Windows. And other stuff that pops up can be turned off.
By the way, to turn off the Dock's auto-hide, contorl-click on the divider line and select "Turn Hiding Off." I know that all you Windows people are used to every god damn thing popping up in a help bubble to tell you how to do it, but at least try digging around the OS before pissing and moaning about easily changeable things.
I didn't say it was perfect. I said it was changing. Only a fool would say that the state of Mac gaming hasn't improved markedly in the past 5 years. High-end Macs can now run side-by-side with high-end PC's in terms of framerate (for those people the really get off on those kinds of things), and many of the popular titles are ported to the platform within a couple of months of the Windows release.The Kernel wrote:Yet much of the hardware that is sold with Mac's is of the midgrade to lower end variety. Even on the G5 tower, the craptastic 5200 Ultra is standard equipment with the midrange 9600 going into the $3000 dual-2GHz model. The 9800 is an option yes, but making it a $300 option on a $3000 computer is just classic fucking of would be Mac gamers in the ass.
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Funny, ATI and nVidia have supported OpenGL for years now, and have shown no signs of stopping. I'm curious where you came up with that.evilcat4000 wrote:DirectX is better than OpenGL beacause -
*snip*
3. OpenIL supports accelerated hardware but not many hardware vendors have written drivers for it. On the other hand all hardware vendors support DirectInput
I'm curious why this matters. Most people either use the gaming service started by a given company, use kali, or some other multiplayer gaming service. Where the hell does DirectPlay come into the picture here?5. DirectPlay supports networking and multiplayer gaming. There no OpenXX equivalent meaning that if you need to write your own.
nVidia, ATI, and the late 3DFX supported OpenGL and showed no signs of stopping.....hell, even the POS onboard intel chipsets supported OpenGL.7. Some hardware manufactures are ignoring OpenGL whereas almost all hardware manufacturers support DirectX.
Furthermore, what major game makes extensive use of OpenGL? Here's a hint....its something that our resident queer quaker is into very heavily. OpenGL is far from dying dude.
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That probably has something to do with the fact that those other components have no official relation with OpenGL. OpenGL is graphics, and graphics only.evilcat4000 wrote:DirectX is better than OpenGL beacause -
1. Only the graphics component, the OpenGL is well known among the developer community. Few people ever use the OpenAL or OpenIL libraries because they are terrible. In comparision DirectInput and DirectXAudio is universaly used.
Der. Like it matters anymore.2. OpenGL lags behind DirectDraw in 2D acceleration since it was intended for 3D graphics.
What the hell are you talking about? There's no such thing as OpenIL.3. OpenIL supports accelerated hardware but not many hardware vendors have written drivers for it. On the other hand all hardware vendors support DirectInput
Err. There's nothing stopping you from using DirectSound or DirectMusic with OpenGL. There's no such thing as DirectAudio either. Maybe the old SDK, pre 8, but who uses that anymore? It's dead and gone, man.4. DirectXAudio is very advanced and is compatible with all hardware. OpenAL is only supported in select platforms.
Umm. See above. And you can just use sockets.5. DirectPlay supports networking and multiplayer gaming. There no OpenXX equivalent meaning that if you need to write your own.
Bollocks. The amount of books, tutorials, and articles out there about OpenGL is massive, and, unlike DirectX, the old stuff are still as valid as they were on the day it were published.6. DirectX is better documented than OpenGL and is easier to learn.
Bollocks, again. Unless you're talking about some crappy little companies that I've never heard of and very few actually use anyway. Nvidia and ATI are the ones that matter and they do OpenGL fine. Maybe the intel cards, but how many gamers use integrated graphics?7. Some hardware manufactures are ignoring OpenGL whereas almost all hardware manufacturers support DirectX.
My conclusion is that you don't know what you're talking about here. Between inventing APIs that don't even exist and ignoring the fact that there's nothing to stop OpenGL and the non-graphics components of DirectX co-existing, you seem to have no idea.
Re: Another reason why macs suck for gaming
Easily changableDurandal wrote:It's called the Taskbar. It can be auto-hidden, and in the case of poor programming, it will pop up while you're playing a full-screen game.YT300000 wrote:No, I don't. But there's no dock in Windows. And other stuff that pops up can be turned off.
By the way, to turn off the Dock's auto-hide, contorl-click on the divider line and select "Turn Hiding Off." I know that all you Windows people are used to every god damn thing popping up in a help bubble to tell you how to do it, but at least try digging around the OS before pissing and moaning about easily changeable things.
If I turn hiding off, then all the colors in Quake go to shit, and I have the dock at the bottom of the screen. However, since I can't see the cursor, I don't know how close I am to clicking on it either. So it actually makes it worse. Oh, and I turn off every help feature and office assistant and everything because they annoy the fuck out of me.
So I'm not used to constant help, as you seem to like to stereotype us PC users.
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DirectInput = keyboard, joystick, mouse, neural interface, etc. ATI and nVidia = screen.Vertigo1 wrote:Funny, ATI and nVidia have supported OpenGL for years now, and have shown no signs of stopping. I'm curious where you came up with that.evilcat4000 wrote:DirectX is better than OpenGL beacause -
*snip*
3. OpenIL supports accelerated hardware but not many hardware vendors have written drivers for it. On the other hand all hardware vendors support DirectInput
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Halo is on the mac. Here's a little thing I came up with when I first heard about it:anarchistbunny wrote:Wait, macs can game?!?!?!
Wow, what, did someone labor for years to make a mac compatable pong?
Bungie spokesperson: To get Halo on the mac, we used an advanced process known as "retardation." We removed all 3D, bump-mapping, and most of the textures. The Master Chief will now look like this:
Also, since firing weapons used up too much processor power, Halo is now a melee-only game. The vehicles have been removed as well.
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Wow. It took me a good minute to remember I didn't have testicles. -xBlackFlash
Are you sure this isn't like that time Michael Jackson stopped by your house so he could use the bathroom? - Superman
Um... I have a 6yr old offboard i740 which does'nt support OpenGL under Win2k/Linux but supports DirectX? Does that count? Of course, it does work under the POSes known as Win98 and Win95, but I'm intentionally being dishonest here. And there are probably more cards that DON"T support DX like stuff designed for *NIX workstations, or workstations in general.Vertigo1 wrote: nVidia, ATI, and the late 3DFX supported OpenGL and showed no signs of stopping.....hell, even the POS onboard intel chipsets supported OpenGL.
Anyway, isn't it theoretically possible for manufacturers to create a DX implementation for other platforms (not necessarily economically feasible), since Transgaming hasn't gotten sued yet.
Interesting DirectX->OpenGL wrapper here: http://sourceforge.net/projects/dxglwrap but appears to have been abandoned for a year with no one looking at it.
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Matrox cards have difficulty with OpenGL, many dont work at all. My old Matrox G450 never worked with OpenGL games. nVidia Riva TNT cards do work with OpenGL but have a lot of difficulty.Funny, ATI and nVidia have supported OpenGL for years now, and have shown no signs of stopping. I'm curious where you came up with that.
Directplay is noy a gaming service. It is the API that all Windows games utilize for multiplayer.I'm curious why this matters. Most people either use the gaming service started by a given company, use kali, or some other multiplayer gaming service. Where the hell does DirectPlay come into the picture here?
But they are optimized for DirectX. All card makers today give more importance to DirectX. Many built in acceleration functions can only be used by DirectX.nVidia, ATI, and the late 3DFX supported OpenGL and showed no signs of stopping.....hell, even the POS onboard intel chipsets supported OpenGL.
True but OpenXX was supposed to be a complete gaming API like DirectX. If you use OpenGL only you will have to use other third party components for input, sound, multiplayer etc. This why many OpenGL games use DirectX for this functions. Performence suffers since OpenGL is not designed to be used with DirectX.That probably has something to do with the fact that those other components have no official relation with OpenGL. OpenGL is graphics, and graphics only.
Never heard of the Open Input Library ?What the hell are you talking about? There's no such thing as OpenIL.
Of course they can be used togather but performence will suffer since OpenGL was not designed to be used with DirectX (they are from different vendors who have no inside data on the others software).Err. There's nothing stopping you from using DirectSound or DirectMusic with OpenGL. There's no such thing as DirectAudio either. Maybe the old SDK, pre 8, but who uses that anymore? It's dead and gone, man
DirectSound and DirectMusic were integrated in DirectXAudio in DirectX 8 incase you did not know.
DirectPlay is designed specificaly for games to provide some common functionality that multiplayer games use. It is different from Windows Sockets. Study the MSDN if you dont know.Umm. See above. And you can just use sockets.
The amount of resources available on DirectX is higher. Every function, every constant, every typedef has been documented. Can you show me where I can find similar level of documentation for OpenGL ?Bollocks. The amount of books, tutorials, and articles out there about OpenGL is massive, and, unlike DirectX, the old stuff are still as valid as they were on the day it were published.
Many computers come with integrated graphics. Dont ignore them.Bollocks, again. Unless you're talking about some crappy little companies that I've never heard of and very few actually use anyway. Nvidia and ATI are the ones that matter and they do OpenGL fine. Maybe the intel cards, but how many gamers use integrated graphics
I have been programming in C++ for 3 years. I know what I am talking about.My conclusion is that you don't know what you're talking about here. Between inventing APIs that don't even exist and ignoring the fact that there's nothing to stop OpenGL and the non-graphics components of DirectX co-existing, you seem to have no idea
I have to tell you something everything I wrote above is a lie.
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There is no OpenXX library. I don't have the faintest idea where you have gotten the idea that there is from. The only libraries I know of that currently exist in that naming scheme are OpenGL and OpenAL, along with the just standardised OpenML. There is no OpenXX SDK. OpenGL and OpenML have some links, but OpenAL is just a library that uses similar design and conventions.True but OpenXX was supposed to be a complete gaming API like DirectX. If you use OpenGL only you will have to use other third party components for input, sound, multiplayer etc. This why many OpenGL games use DirectX for this functions. Performence suffers since OpenGL is not designed to be used with DirectX.
There used to be an OpenIL, but it was only for image loading and they changed their name to DevIL for some legal reason.
Never. If it exists, it's either very new or very uncommon. A google search turns up nothing but a website in French that mentions it in passing, the name and nothing more, and I have never seen it mention on gamedev.net, flipcode.com, or gamasutra.com. Not exactly what I'd call relevant. Most people I've seen use platform specific input libraries or SDL.Never heard of the Open Input Library ?
Yes, it is designed to make development easier and quicker for games. There's still nothing to stop you from using sockets, windows or otherwise to make your games. If you want to have them work on another platform, you don't really have much choice.DirectPlay is designed specificaly for games to provide some common functionality that multiplayer games use. It is different from Windows Sockets. Study the MSDN if you dont know.
The Blue Book provide documentation at that level, and the OpenGL standard and extension registry are publically available at opengl.org. What else do you need for a reference?The amount of resources available on DirectX is higher. Every function, every constant, every typedef has been documented. Can you show me where I can find similar level of documentation for OpenGL ?
Yes, because people with cheap POS onboard intel graphics are obviously big-time gamers aren't they? If you don't even have a graphics card you're probably not the target audience for most highend games. We're talking the people who bought Deer Hunter and Who Wants To Be A Millionaire here.Many computers come with integrated graphics. Dont ignore them.
Quit appealing to your own authority and prove you know what you're talking about then.I have been programming in C++ for 3 years. I know what I am talking about.
And that's just wrong. Why do you think there are so many ATI_XXX and NV_XXX extensions? Because the cards have many features DirectX does not yet support.But they are optimized for DirectX. All card makers today give more importance to DirectX. Many built in acceleration functions can only be used by DirectX.
TNT cards are no longer relevant to, well, anything, but they had good OpenGl support for their time, certainly better than the 3DFX offerings so I don't know what you're talking about.Matrox cards have difficulty with OpenGL, many dont work at all. My old Matrox G450 never worked with OpenGL games. nVidia Riva TNT cards do work with OpenGL but have a lot of difficulty.
Neither is the G450. We're talking cards older than the PS2 here and the G450 was never a gamer's card anyway. It was never a fast card, even when it was new and expensive. So gamers mostly ignored it. It had it's niche, but it wasn't gamers.
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Re: Another reason why macs suck for gaming
Then you've got a buggy build of Quake. Try searching for a new version.YT300000 wrote:If I turn hiding off, then all the colors in Quake go to shit, and I have the dock at the bottom of the screen. However, since I can't see the cursor, I don't know how close I am to clicking on it either. So it actually makes it worse.
Hardy-har-har. Halo was originally debuted on a G3 with a Rage 128, and Bungie, prior to selling out to Microsoft, was a Mac-only company for many years. Get your fucking facts straight. Christ you're a moron.Halo is on the mac. Here's a little thing I came up with when I first heard about it:
Bungie spokesperson: To get Halo on the mac, we used an advanced process known as "retardation." We removed all 3D, bump-mapping, and most of the textures.
Damien Sorresso
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