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What is the WORST Binding/Printing job in an RPG or Game
Posted: 2004-02-12 07:27pm
by The Yosemite Bear
I mean it we have all known it, confusing rules, computer games whose manuals contradict what's on the screen, and it's self, pen and paper games with binding so horribly glued that it starts to fall apart on the shelf, missing paragraphs etc.
tell us your nightmares....
Posted: 2004-02-12 07:30pm
by The Yosemite Bear
Me 40k, Rogue Trader/Stormbringer arrgh for a while Choasium, Games Workshop and Whitewolf used the same publishing company.
thus the first edition of 40k, and the Choasium/Whitewolf joint product: Stormbringer had the worst most fall apart binding, and missing paragraphs melting typesets etc....
headache to read, can't even keep it in one piece. arrrrgh!
Posted: 2004-02-12 08:29pm
by Vendetta
In terms of PC manual errata, the original Daggerfall.
The manual was a complete work of fiction, on a par with a British Rail Timetable.
Posted: 2004-02-13 01:24am
by Macross
The Starblazers Fleet Battle System Core Rulebook.
Its the only book I own that has pages falling out of it.
Posted: 2004-02-13 04:19am
by The Yosemite Bear
Well I have three of them, in plastic bags.
1. Warhammer 40,000 Rogue Trader, 1st US publishing, Games Workshop, US Printing by White Wolf, 1986
2. Stormbringer RPG, Choasium & White Wolf, printed by White Wolf, 1987
3. Vampire The Masqurade, 1st printing, 1990, White Wolf.
guess what, White Wolf used to have the worst printing ability
Posted: 2004-02-14 12:41am
by RadiO
Shuttle on the Amiga. They spent years accurately simulating the Space Shuttle and every single one of its controls in anal detail, then spent two days writing the manual.
The manual... Oh, gawd. It was so hopelessly out of step with the fearsomely complex 'gameplay' it was a fucking joke. Landing the Shuttle for instance.... Now, this was a game which had 9 seperate screens of on-screen controls for the pilot's station alone, so you'd need a pretty in-depth description to actually land the bastard from space, yeah?
Nope, what you got in the manual was roughtly:
* Enter opcode OP-103F into the shuttle's flight computer
* Look out for Cape Kennedy through the windshield
* Land
Well, super. Would you believe that it was just a little teensy bit more complicated than that? The remote manipulator arm? It was in the game, but they didn't actually tell you how to use it. No, they spent a page on drawings of the joysticks that control it on the real Shuttle instead.
Posted: 2004-02-14 01:25am
by Solauren
The binding for 1st Edition Oriental Adventures for Advanced Dungeons and Dragons.
I had it 3 days and it fell apart..