Space Opera RPG: The Twilight Empire Ep.1
Posted: 2004-02-21 09:22am
THE TWILIGHT EMPIRE
Episode One
For the last 250 years the COMMONWEALTH has been
the shining light in a sea of darkness and despair. Stability
is maintained by SENTINELS, psychic adepts who use their
Talents to protect the Commonwealth from hidden dangers.
The peace they bring, however, has been threatened.
The SHARADAN EMPIRE has sought to challenge the
Commonwealth for ascendency. Their fighters jump
from star to star, attacking the weak and conquering the
powerless.
One such world, GHAEA, has been invaded by a Sharadan
fleet. Lead by GENERAL NELSON REKLIF, the Sharadan
have already seized the planet. Their goal is the capture
of a Sentinel, shadowy agents of the Commonwealth...
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Over the skies of Ghaea, a minor world of little importance to the Galaxy, a small scoutship flees pursuing fighters. The smaller spacecraft open fire, damaging the larger ship which tries in vain to evade. Bright flashes of tracer fire lit up the night sky briefly, to either hit the spaceship or miss completely and fall into the darkness. One such hit scores a glancing blow on one of the scoutship's engines, forcing it to be shut down. In retaliation, the ship's lone turret swivels upon the anatgonist and lets off a flurry of damaging shards. They find their mark in the fighter's cockpit, and with a brief flare of fire, the fighter and it's lone occupant become no more.
To avenge the death of their comrade, the remaining two pilots renew their attack with vigour. No longer content to snipe away at the heels of their prey, they blast forward in a bold attack. In defence, the fleeing vessel fires off sandcasters, keeping the fighter's laser cannons from hitting it; but this doesn't stop the bullets fired from it's attackers. The scoutship's last remaining engine is destroyed, and the fighters pass the crippled vessel which now falls into the atmosphere.
The friction of re-entry burns the outer hull, radiating red-hot heat. Onboard, the two occupants realise that they must abandon the stricken ship and face an uncertain future on the surface, or stay aboard and die. The human Alexander Delrim and the Chel'Noirn known as Kravis make their escape, their escape pod separating from the scout ship as it plunges to it's death. The attacking fighters don't notice the pod, and satisfied they have made their kill, turn around and return to their mothership.
The pod falls through the atmosphere, and lands on the outskirts of civilisation. Their entrance does not go unseen.
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The human Jax stares out at the night sky, his feelings inscrutable to the casual observer. He came to Ghaea via "icebox" - a low economy mode of travel not without risk. He didn't pick Ghaea as his destination, and if he had a choice in the matter he might have chosen differently. Being in the middle of an occupation isn't the best place to be in.
A brief glare catches Jax's attention. Above him, he watches a shooting star fall to earth. Grabbing his electrobinoculars, he takes a glance in the direction of where the object may have fallen.
-----------------------------------------------------------------
While Jax searches for the fallen pod, another individual witnessed the landing with keen eyes. The Sonnergatt Nev saw the entire vicious - though brief - battle in the sky, and kept the scoutship's escape on his screens. With it's position locked, Nev wonders whether he should investigate for survivors. That scoutship was no ordinary vessel, he knew that much - a turret and sandcasters were not standard equipment, and their presence can only mean agents of the Commonwealth had come to investigate.
Nev gave a status report through his datalink to Frank Summers, captive of the Sharadan in one of their prisons. The link showed he was sleeping, so Nev dumped the message and let him be. He turned his attention towards the crashsite, and debated with himself on what to do.
-----------------------------------------------------------------
It's 10:00 pm, the night is cold and the curfew is in full force. Troops patrol the streets of Ghorman, one of the cities of the colony. The pod crashed near the outskirts. Above, capital ships and their fighters blockade the colony world - no-one can get in, no-one can get out. Where do you go? What do you do?
Episode One
For the last 250 years the COMMONWEALTH has been
the shining light in a sea of darkness and despair. Stability
is maintained by SENTINELS, psychic adepts who use their
Talents to protect the Commonwealth from hidden dangers.
The peace they bring, however, has been threatened.
The SHARADAN EMPIRE has sought to challenge the
Commonwealth for ascendency. Their fighters jump
from star to star, attacking the weak and conquering the
powerless.
One such world, GHAEA, has been invaded by a Sharadan
fleet. Lead by GENERAL NELSON REKLIF, the Sharadan
have already seized the planet. Their goal is the capture
of a Sentinel, shadowy agents of the Commonwealth...
-----------------------------------------------------------------
Over the skies of Ghaea, a minor world of little importance to the Galaxy, a small scoutship flees pursuing fighters. The smaller spacecraft open fire, damaging the larger ship which tries in vain to evade. Bright flashes of tracer fire lit up the night sky briefly, to either hit the spaceship or miss completely and fall into the darkness. One such hit scores a glancing blow on one of the scoutship's engines, forcing it to be shut down. In retaliation, the ship's lone turret swivels upon the anatgonist and lets off a flurry of damaging shards. They find their mark in the fighter's cockpit, and with a brief flare of fire, the fighter and it's lone occupant become no more.
To avenge the death of their comrade, the remaining two pilots renew their attack with vigour. No longer content to snipe away at the heels of their prey, they blast forward in a bold attack. In defence, the fleeing vessel fires off sandcasters, keeping the fighter's laser cannons from hitting it; but this doesn't stop the bullets fired from it's attackers. The scoutship's last remaining engine is destroyed, and the fighters pass the crippled vessel which now falls into the atmosphere.
The friction of re-entry burns the outer hull, radiating red-hot heat. Onboard, the two occupants realise that they must abandon the stricken ship and face an uncertain future on the surface, or stay aboard and die. The human Alexander Delrim and the Chel'Noirn known as Kravis make their escape, their escape pod separating from the scout ship as it plunges to it's death. The attacking fighters don't notice the pod, and satisfied they have made their kill, turn around and return to their mothership.
The pod falls through the atmosphere, and lands on the outskirts of civilisation. Their entrance does not go unseen.
-----------------------------------------------------------------
The human Jax stares out at the night sky, his feelings inscrutable to the casual observer. He came to Ghaea via "icebox" - a low economy mode of travel not without risk. He didn't pick Ghaea as his destination, and if he had a choice in the matter he might have chosen differently. Being in the middle of an occupation isn't the best place to be in.
A brief glare catches Jax's attention. Above him, he watches a shooting star fall to earth. Grabbing his electrobinoculars, he takes a glance in the direction of where the object may have fallen.
-----------------------------------------------------------------
While Jax searches for the fallen pod, another individual witnessed the landing with keen eyes. The Sonnergatt Nev saw the entire vicious - though brief - battle in the sky, and kept the scoutship's escape on his screens. With it's position locked, Nev wonders whether he should investigate for survivors. That scoutship was no ordinary vessel, he knew that much - a turret and sandcasters were not standard equipment, and their presence can only mean agents of the Commonwealth had come to investigate.
Nev gave a status report through his datalink to Frank Summers, captive of the Sharadan in one of their prisons. The link showed he was sleeping, so Nev dumped the message and let him be. He turned his attention towards the crashsite, and debated with himself on what to do.
-----------------------------------------------------------------
It's 10:00 pm, the night is cold and the curfew is in full force. Troops patrol the streets of Ghorman, one of the cities of the colony. The pod crashed near the outskirts. Above, capital ships and their fighters blockade the colony world - no-one can get in, no-one can get out. Where do you go? What do you do?