Halo PC multiplayer dead?
Moderator: Thanas
Halo PC multiplayer dead?
So i just decided i give Halo a second spin, see if they've fixed the awfully laggy multiplayer, and checked The All Seeing Eye for servers, here comes the surprise: There's only 135 servers, just about 230 people playing, and of course 1/3 of those servers don’t even have playable pings...
I don't think I’ve ever seen such a big name game with such a high multiplayer emphasis die out so quickly.
I don't think I’ve ever seen such a big name game with such a high multiplayer emphasis die out so quickly.
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Maybe because the coding is shit, and you need a fucking P4-3200 with a Radeon 9600 to get decent performance out of it?
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"Viagra commercials appear to save lives" - tharkûn on US health care.
http://www.stardestroyer.net/Mike/RantMode/Blurbs.html
Thats funny...my dell inspiron notebook with it's 2.2ghz celeron and 64mb Mobile radeon play it just fine.Darth Wong wrote:Maybe because the coding is shit, and you need a fucking P4-3200 with a Radeon 9600 to get decent performance out of it?
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Hopefully the release of the Halo Editing Kit will give the HPC community a shot in the arm-check the forums at halomods.com, for example, and you'll see there's no shortage of people willing to mod for the game.
Of course, the longer the HEK takes to be released, the more disinterest will grow, so i'm hoping we'll see some developements soon.
Of course, the longer the HEK takes to be released, the more disinterest will grow, so i'm hoping we'll see some developements soon.
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Considering that the original Xbox code worked just fine on what is essentially a PIII 733Mhz with a pumped up GeForce 3, I blame the DirectX 9 graphical effects that Gearbox added (which do almost nothing to enhance the game at that). Considering the length of time Gearbox had to work on the port, it is totally inexcusable that they released it in such poor condition.Darth Wong wrote:Maybe because the coding is shit, and you need a fucking P4-3200 with a Radeon 9600 to get decent performance out of it?
Actualy most of the fault lies on Bungie. Before Microsoft scooped up the company the game was completely designed for the PC. Then Bungie gets bought. They burn the PC code and piss on the ashes forcing Gearbox to make a direct port rather then build on the original PC code for optimization and proper network play (Coop anyone?).The Kernel wrote:Considering that the original Xbox code worked just fine on what is essentially a PIII 733Mhz with a pumped up GeForce 3, I blame the DirectX 9 graphical effects that Gearbox added (which do almost nothing to enhance the game at that). Considering the length of time Gearbox had to work on the port, it is totally inexcusable that they released it in such poor condition.Darth Wong wrote:Maybe because the coding is shit, and you need a fucking P4-3200 with a Radeon 9600 to get decent performance out of it?
"If the facts are on your side, pound on the facts. If the law is on your side, pound on the law. If neither is on your side, pound on the table."
"The captain claimed our people violated a 4,000 year old treaty forbidding us to develop hyperspace technology. Extermination of our planet was the consequence. The subject did not survive interrogation."
"The captain claimed our people violated a 4,000 year old treaty forbidding us to develop hyperspace technology. Extermination of our planet was the consequence. The subject did not survive interrogation."
Once a game goes so low I don’t see it coming back, and Halo’s popularity has dropped hard (CoD, for example, is only averagely popular, and it has +2500 servers, +11000 players), there are people willing to do mods for pretty much every game available, but if there’s no one there to play it, they lose interest.3rd Impact wrote:Hopefully the release of the Halo Editing Kit will give the HPC community a shot in the arm-check the forums at halomods.com, for example, and you'll see there's no shortage of people willing to mod for the game.
Of course, the longer the HEK takes to be released, the more disinterest will grow, so i'm hoping we'll see some developements soon.
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The game wasn't nearly finished by the time they switched platforms to the Xbox. Besides, you are talking about a system that runs the NT Kernel and uses the DirectX API; hardly a detriment to porting to the PC. Other companies have been able to do Xbox->PC ports (or vice-versa) in very little time and made them perfectly playable (without all the usual port issues). I don't see why you think Bungie is to blame for switching platforms more than a year before the release date, especially since we're talking about HARDWARE issues, not gameplay idiosyncracies.Alyeska wrote:Actualy most of the fault lies on Bungie. Before Microsoft scooped up the company the game was completely designed for the PC. Then Bungie gets bought. They burn the PC code and piss on the ashes forcing Gearbox to make a direct port rather then build on the original PC code for optimization and proper network play (Coop anyone?).The Kernel wrote:Considering that the original Xbox code worked just fine on what is essentially a PIII 733Mhz with a pumped up GeForce 3, I blame the DirectX 9 graphical effects that Gearbox added (which do almost nothing to enhance the game at that). Considering the length of time Gearbox had to work on the port, it is totally inexcusable that they released it in such poor condition.Darth Wong wrote:Maybe because the coding is shit, and you need a fucking P4-3200 with a Radeon 9600 to get decent performance out of it?
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Also add in the fact that, in comparison to the multitude of PC FPSs, Halo is actually kind of bad. Really, it doesn't compare with some of the stuff out there. It was only so big on XBox because there was no other competition.
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Actually Halo was very near completion before it was ported to X-Box. It was considered by many media outlets less then three months from release. So Bungie had an essientialy complete PC code before Microsoft bought them out. Why didn't Gearbox use that to optimize the graphics and put in coop? Coop is something Bungie is known for, they sure as hell had it in their PC version. Yet they gave none of this to Gearbox, they forced them to port the game.The Kernel wrote:The game wasn't nearly finished by the time they switched platforms to the Xbox. Besides, you are talking about a system that runs the NT Kernel and uses the DirectX API; hardly a detriment to porting to the PC. Other companies have been able to do Xbox->PC ports (or vice-versa) in very little time and made them perfectly playable (without all the usual port issues). I don't see why you think Bungie is to blame for switching platforms more than a year before the release date, especially since we're talking about HARDWARE issues, not gameplay idiosyncracies.Alyeska wrote:Actualy most of the fault lies on Bungie. Before Microsoft scooped up the company the game was completely designed for the PC. Then Bungie gets bought. They burn the PC code and piss on the ashes forcing Gearbox to make a direct port rather then build on the original PC code for optimization and proper network play (Coop anyone?).The Kernel wrote: Considering that the original Xbox code worked just fine on what is essentially a PIII 733Mhz with a pumped up GeForce 3, I blame the DirectX 9 graphical effects that Gearbox added (which do almost nothing to enhance the game at that). Considering the length of time Gearbox had to work on the port, it is totally inexcusable that they released it in such poor condition.
"If the facts are on your side, pound on the facts. If the law is on your side, pound on the law. If neither is on your side, pound on the table."
"The captain claimed our people violated a 4,000 year old treaty forbidding us to develop hyperspace technology. Extermination of our planet was the consequence. The subject did not survive interrogation."
"The captain claimed our people violated a 4,000 year old treaty forbidding us to develop hyperspace technology. Extermination of our planet was the consequence. The subject did not survive interrogation."
Your comparing it to the wrong titles. Go back two years ago and compare it to the current titles. Just a little better then you currently rate it.Super-Gagme wrote:Also add in the fact that, in comparison to the multitude of PC FPSs, Halo is actually kind of bad. Really, it doesn't compare with some of the stuff out there. It was only so big on XBox because there was no other competition.
"If the facts are on your side, pound on the facts. If the law is on your side, pound on the law. If neither is on your side, pound on the table."
"The captain claimed our people violated a 4,000 year old treaty forbidding us to develop hyperspace technology. Extermination of our planet was the consequence. The subject did not survive interrogation."
"The captain claimed our people violated a 4,000 year old treaty forbidding us to develop hyperspace technology. Extermination of our planet was the consequence. The subject did not survive interrogation."
Just to name one, there was Giants: Citizen Kabuto, which i believe beats Halo in all accounts, including SP experience.Alyeska wrote:Your comparing it to the wrong titles. Go back two years ago and compare it to the current titles. Just a little better then you currently rate it.Super-Gagme wrote:Also add in the fact that, in comparison to the multitude of PC FPSs, Halo is actually kind of bad. Really, it doesn't compare with some of the stuff out there. It was only so big on XBox because there was no other competition.
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Maybe your definition of "just fine" is different from mine. I don't see why I should have to turn off numerous graphic features just to get an FPS game with middling graphics to run acceptably on a Celeron-2.4GHz machine with an FX5600 graphics card, which is more firepower than your notebook has.Laird wrote:Thats funny...my dell inspiron notebook with it's 2.2ghz celeron and 64mb Mobile radeon play it just fine.Darth Wong wrote:Maybe because the coding is shit, and you need a fucking P4-3200 with a Radeon 9600 to get decent performance out of it?
On the exact same hardware, UT2003 blows it away for performance and graphics. And you can only use the "it's two years old" excuse for so long before it wears thin. A two year old game should normally run very well on reasonably current hardware, albeit without the latest features.
"It's not evil for God to do it. Or for someone to do it at God's command."- Jonathan Boyd on baby-killing
"you guys are fascinated with the use of those "rules of logic" to the extent that you don't really want to discussus anything."- GC
"I do not believe Russian Roulette is a stupid act" - Embracer of Darkness
"Viagra commercials appear to save lives" - tharkûn on US health care.
http://www.stardestroyer.net/Mike/RantMode/Blurbs.html
"you guys are fascinated with the use of those "rules of logic" to the extent that you don't really want to discussus anything."- GC
"I do not believe Russian Roulette is a stupid act" - Embracer of Darkness
"Viagra commercials appear to save lives" - tharkûn on US health care.
http://www.stardestroyer.net/Mike/RantMode/Blurbs.html
Agreed. Thats the only real mistake Gearbox made. While they improved the graphics they didn't optimize them very well. Only a handful of machines can run full graphics options without slowdown.Darth Wong wrote:And you can only use the "it's two years old" excuse for so long before it wears thin. A two year old game should normally run very well on reasonably current hardware, albeit without the latest features.
"If the facts are on your side, pound on the facts. If the law is on your side, pound on the law. If neither is on your side, pound on the table."
"The captain claimed our people violated a 4,000 year old treaty forbidding us to develop hyperspace technology. Extermination of our planet was the consequence. The subject did not survive interrogation."
"The captain claimed our people violated a 4,000 year old treaty forbidding us to develop hyperspace technology. Extermination of our planet was the consequence. The subject did not survive interrogation."
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Blow me. I wouldn't be caught dead using a piece of shit controller for a FPS.DPDarkPrimus wrote:...Because anyone who loves HALO multiplayer owns an X-Box, and has LAN parties with friends.
"If the facts are on your side, pound on the facts. If the law is on your side, pound on the law. If neither is on your side, pound on the table."
"The captain claimed our people violated a 4,000 year old treaty forbidding us to develop hyperspace technology. Extermination of our planet was the consequence. The subject did not survive interrogation."
"The captain claimed our people violated a 4,000 year old treaty forbidding us to develop hyperspace technology. Extermination of our planet was the consequence. The subject did not survive interrogation."
Turn off the graphics? I'm running with best graphics on and at 1024x720 rez, I have heard stories about Halo not liking certian video cards.Darth Wong wrote:Maybe your definition of "just fine" is different from mine. I don't see why I should have to turn off numerous graphic features just to get an FPS game with middling graphics to run acceptably on a Celeron-2.4GHz machine with an FX5600 graphics card, which is more firepower than your notebook has.Laird wrote:Thats funny...my dell inspiron notebook with it's 2.2ghz celeron and 64mb Mobile radeon play it just fine.Darth Wong wrote:Maybe because the coding is shit, and you need a fucking P4-3200 with a Radeon 9600 to get decent performance out of it?
On the exact same hardware, UT2003 blows it away for performance and graphics. And you can only use the "it's two years old" excuse for so long before it wears thin. A two year old game should normally run very well on reasonably current hardware, albeit without the latest features.
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Well, you can also hook it up to your computer, and use any number of programs to play X-Box HALO via the Internet.Shogoki wrote:Obviosly is the only LAN parties in which it gets played.DPDarkPrimus wrote:...Because anyone who loves HALO multiplayer owns an X-Box, and has LAN parties with friends.
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Bah, I prefer Halo:PC MP, even if it is often laggy. It's worth it, IMO, for the new vehicles, even though the Rocket Warthog's a POS in terms of appearance.DPDarkPrimus wrote: Well, you can also hook it up to your computer, and use any number of programs to play X-Box HALO via the Internet.
(Then again, not having regular access to an X-BOX would probably influence my opinion somewhat... )
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What pisses me off about the rocket warthog is the you have to compensate for the target.3rd Impact wrote:Bah, I prefer Halo:PC MP, even if it is often laggy. It's worth it, IMO, for the new vehicles, even though the Rocket Warthog's a POS in terms of appearance.DPDarkPrimus wrote: Well, you can also hook it up to your computer, and use any number of programs to play X-Box HALO via the Internet.
(Then again, not having regular access to an X-BOX would probably influence my opinion somewhat... )
If you aim dead center the missile will be off by about 2ft high so you have to aim lower.
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Yep. Of course, the fact that I often go off on my own and use it as a battering ram means that a lot of people never have to deal with that problem.Laird wrote:
What pisses me off about the rocket warthog is the you have to compensate for the target.
If you aim dead center the missile will be off by about 2ft high so you have to aim lower.
And when I'm sad, you're a clown
And if I get scared, you're always a clown
And if I get scared, you're always a clown