Action vs Command battles in RPGs
Posted: 2004-03-14 10:45pm
Which do you prefer, and why?
Personally I prefer Action, morely because I get more swashbuckling out of it.
Definitions:
Action battle system: Battle system where you are in control of your character in real time, on every map, and when combat begins you draw your sword and fight in an omnidirectional Street-Fighter style way. (examples: Zelda, Secret of Mana)
Command battle system: Battle system where characters either stay on the current screen or switch to a special "battle field", where command menus pop up and turns are taken between characters and monsters. (examples: Any Final fantasy game)
Personally I prefer Action, morely because I get more swashbuckling out of it.
Definitions:
Action battle system: Battle system where you are in control of your character in real time, on every map, and when combat begins you draw your sword and fight in an omnidirectional Street-Fighter style way. (examples: Zelda, Secret of Mana)
Command battle system: Battle system where characters either stay on the current screen or switch to a special "battle field", where command menus pop up and turns are taken between characters and monsters. (examples: Any Final fantasy game)