Ok, here I will post how to create characters, etc, including weapons and such for those of you who either don't know the d20 system or have simply never played an RPG before.
First off, (I assume you have created a fleshed out background for your character(s) before moving on to stats
), you want to roll 4d6 (that means, 4 six sided dice, or a six sided dice 4 times. (Duh).) Ok, write down all the numbers you get, then drop the lowest one. Do this 6 times.
Now, assign your scores to these six attributes:
Strength (STR): Determines how strong your character is physically. Higher scores of course equal more strength. Good for sword (or in this case) lightsaber swingers.
Dexterity (DEX): How dexterous & agile your character is. Applies to ranged attacks with blasters and to your Defense score. Dex is very important to fighters that use ranged weapons.
Constitution (CON): How tough you are, important for everyone.
Wisdom (WIS): How intuitive, aware, and wise your character is. Important for Jedi.
Intelligence (INT): This one is pretty much a no brainer. Gives you more skill points to spend per level, important for people who rely on skills (such as the scoundrel, fringer, noble.)
Charisma (CHA): How strong your character's personality is, how well they speak, appear, etc. Good for anyone into diplomacy.
Assign your scores to each of these as you see fit.
Now, the classes (just a very basic overview):
Scoundrel: Think Han solo. Sneaky, quick-witted class that depends on skill usage and stealth for survival.
Fringer: Think Luke Skywalker at the beginning of ANH. Well adapted to rough enviroments and skillful, with a little more combat ability than the scoundrel.
Soldier: Tough guy whos very skilled with weapons and can last awhile in combat.
Noble: Charismatic diplomat, crime lord, etc. Think Leia Organa, or Jabba.
Jedi Guardian: Combat focused Jedi, with good force powers.
Jedi Consular: Diplomatic focused Jedi, with good Force prowness and skills. (restricted in this era)
Force Adept: Like a Jedi, but without the light saber and more exotic powers.
Tech Specialist: Mr. Fixit man, can upgrade and make just about any kind of equipment.
Scout: Wanderer with excellent survival skills.
Now, I know thats not very detailed, but if anyone has a question on a class, just ask.