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Stargate SG-1 Game in development
Posted: 2004-03-23 12:59pm
by Darksider
Here's a link to the company that's developing the games.
http://www.perception.com.au/home.html
Apparently they're based somwhere in Austrailia
And here's a link to the Gateworld news article
http://www.gateworld.net/news/productwa ... 0607,64378
Posted: 2004-03-23 01:12pm
by lazerus
ooooooooooh. Sw33t!
Just hope that it isn't one of those horrible spinoffs that puts the show to shame.
Posted: 2004-03-23 01:16pm
by Keevan_Colton
Also, there is a Stargate d20 Roleplay available, using the Spycraft d20 system.
Posted: 2004-03-23 01:20pm
by lazerus
Spycraft D20?
There is a D20 system out that I was not away of?
*melts*
Posted: 2004-03-23 01:22pm
by Keevan_Colton
Its a modern varient on the usual d20 stuff.....I just read the blurb on the back in the store the other day.
Posted: 2004-03-23 02:14pm
by Super-Gagme
I've played SG-1:d20 and it is rather good! ... umm that's pretty much my reply.
Posted: 2004-03-23 02:18pm
by Einhander Sn0m4n
I hope the new SG:1 is a FPS...
Posted: 2004-03-23 02:23pm
by Alyeska
If they make a FPS I want them to take a good look at the material and try for a degree of realism. Idealy I would even like the game to have settings between realism and less realism. The hardest setting would make all weapons real in firepower and penetration while the easier settings allow both sides to take several hits before going down.
Another thing. If they make this a FPS, I want them to incorperate vehicles like several of the FPS games have done now. I want to drive a DPV or steal a Death Glider.
Posted: 2004-03-23 02:52pm
by NecronLord
Alyeska wrote:steal a Death Glider.
Al'kesh, Al'kesh, Al'kesh!
Posted: 2004-03-23 03:04pm
by Alyeska
NecronLord wrote:Alyeska wrote:steal a Death Glider.
Al'kesh, Al'kesh, Al'kesh!
That might get a little complicated because maps can only be so large.
Posted: 2004-03-23 03:16pm
by LadyTevar
Alyeska wrote:NecronLord wrote:Alyeska wrote:steal a Death Glider.
Al'kesh, Al'kesh, Al'kesh!
That might get a little complicated because maps can only be so large.
They managed it with BattleTech.....
Posted: 2004-03-23 03:23pm
by SirNitram
If they programmed Orca attack craft into C&C Renegade on those little maps, they can handle an Al'Kesh.
Posted: 2004-03-23 03:39pm
by Alyeska
SirNitram wrote:If they programmed Orca attack craft into C&C Renegade on those little maps, they can handle an Al'Kesh.
Its a little different when your doing multi-player. Those maps are never realistic.
Posted: 2004-03-23 03:56pm
by SirNitram
Alyeska wrote:SirNitram wrote:If they programmed Orca attack craft into C&C Renegade on those little maps, they can handle an Al'Kesh.
Its a little different when your doing multi-player. Those maps are never realistic.
I am referring to multiplayer maps, Alyeska.
Posted: 2004-03-24 06:38pm
by BlkbrryTheGreat
On the plus side, they won't ahve to spend much time on Jaffa AI....
Posted: 2004-03-24 06:42pm
by lazerus
On the plus side, they won't ahve to spend much time on Jaffa AI....
lol!
Posted: 2004-03-24 07:19pm
by Vertigo1
NecronLord wrote:Alyeska wrote:steal a Death Glider.
Al'kesh, Al'kesh, Al'kesh!
Which will be promptly be shot out of the air by me in an F-302.
Posted: 2004-03-24 07:31pm
by Vertigo1
Einhander Sn0m4n wrote:I hope the new SG:1 is a FPS...
Or a combo of an FPS and a space sim.
Sorry, but that D20 shit is BORING.
Posted: 2004-03-24 08:21pm
by Rye
Vertigo1 wrote:Einhander Sn0m4n wrote:I hope the new SG:1 is a FPS...
Or a combo of an FPS and a space sim.
Sorry, but that D20 shit is BORING.
Pfft, they should just make a mod for UT.
Posted: 2004-03-24 08:23pm
by Keevan_Colton
Apparently it'll be using the Unreal engine under it all, and there were mods in the works but they got cease etc orders.
Posted: 2004-03-24 09:28pm
by Ma Deuce
Alyeska wrote:If they make a FPS I want them to take a good look at the material and try for a degree of realism. Idealy I would even like the game to have settings between realism and less realism. The hardest setting would make all weapons real in firepower and penetration while the easier settings allow both sides to take several hits before going down.
Of course, if a realism mod for an SG-1 FPS was truly realistic, then I wouldn't be using the P90 much, if at all...
Posted: 2004-03-24 09:49pm
by Xon
Ma Deuce wrote:Alyeska wrote:If they make a FPS I want them to take a good look at the material and try for a degree of realism. Idealy I would even like the game to have settings between realism and less realism. The hardest setting would make all weapons real in firepower and penetration while the easier settings allow both sides to take several hits before going down.
Of course, if a realism mod for an SG-1 FPS was truly realistic, then I wouldn't be using the P90 much, if at all...
You actually got a reason behind that one? The P90 is a good weapon for what they use it for.
I just hope they dont use the D20 ruleset in this game.
Posted: 2004-03-24 09:56pm
by neoolong
Well, they want to do more than one game, so we could be able to see different types like a FPS and a space sim.
Posted: 2004-03-24 10:23pm
by Ma Deuce
ggs wrote:Ma Deuce wrote:Alyeska wrote:If they make a FPS I want them to take a good look at the material and try for a degree of realism. Idealy I would even like the game to have settings between realism and less realism. The hardest setting would make all weapons real in firepower and penetration while the easier settings allow both sides to take several hits before going down.
Of course, if a realism mod for an SG-1 FPS was truly realistic, then I wouldn't be using the P90 much, if at all...
You actually got a reason behind that one? The P90 is a good weapon for what they use it for.
The P90 sucks in reality. It is loved by fanboys, hated by professionals. For one thing, despite being able to easily perforate soft body armor, it's 5.7x28mm SS190 round has minimal stopping power (even less than 9x19mm Parabellum, as proven by geletin tests), and thus is totally incapible of causing incapacitating damage wihout hitting organs like the lungs and heart (but then, the rounds can't even penetrate human ribs).
If you drop the weapon's magazine while partially loaded, or the weapon when fitted a with a partially loaded magazine, it will dislododge the rounds in the mag and seriously jam the weapon. Several papers have been written describing the poor terminal performance of the 5.7mm SS190 cartridge, and all these papers strongly advise police and military customers from adopting the P90...
You would be much better off with an M4...
Posted: 2004-03-24 10:23pm
by Darth Yoshi
Oh...sweet. SG-1 games! Hopefully it'll keep the tone of the show.