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UT vs HALO

Posted: 2004-03-27 05:48am
by Dante
whcich is better Unreal Tournament 2004 or Halo ? i personaly think that ut 2004 owns halo like yes halo did have the vehicles befor ut but ut has the general game play which i find far better then halo's battle so which is better to everyone else

Posted: 2004-03-27 06:05am
by Sir Sirius
UT2004 > HALO.

I think you should have made a poll to go along with the question.

Posted: 2004-03-27 06:21am
by Rogue 9
Halo owns you.

Posted: 2004-03-27 08:58am
by Hobot
UT2K4 is better than Halo for PC, it runs much better and looks nicer. If you're unlucky enough to have hardware HaloPC doesn't like then you're fucked. Of course, that's just comparing technical aspects of the game.

A better vs. comparison would be Halo on Xbox versus UT2K4 on PC. Then it comes down to more of what you prefer. Halo's story is clearly superior as Unreal's story is basically filler, but a lot of people don't care for stories in games (I'm not one of those people). The gameplay is very different, Halo is slower and more strategic (when fighting both the AI and human opponents), while Unreal is a twitch-shooter. Personally, I prefer Halo's combat, I like the shields and the balance of the weapons, the fighting is more cerebral. Graphics wise, Halo is a beautiful game and so is UT2K4 if you turn up the settings (thereby reducing performance), so if you've spent the money you'll probably prefer UT2K4's graphics (but since it runs at a much faster pace I don't think you'll have time to enjoy it). I could go on like this, but basically the point is the same, what do you prefer? I like them both, but I have a soft spot for Halo.

Posted: 2004-03-27 09:22am
by Embracer Of Darkness
Halo takes it for me, I'm affraid, just for not being a twich shooter.

I still love UT though.

Posted: 2004-03-27 01:12pm
by Alyeska
Comparing a singleplayer game vs a multiplayer game? Real brilliant here.

A better comparison would be UT vs Tribes 2.

Posted: 2004-03-27 03:28pm
by Death from the Sea
HALO wins this contest

and soon it will be HALO 2

Posted: 2004-03-27 04:10pm
by Damaramu
Unreal Tournament 2004, suckaaah!

Posted: 2004-03-27 05:26pm
by Arthur_Tuxedo
You guys must have been playing a different Halo than I did. I don't remember anything cerebral about the combat. Sure, sometimes somebody had a shield or there was a big tank and you had to come up with some extremely obvious solution, but to me it was a twitch shooter through and through.

Posted: 2004-03-27 06:26pm
by YT300000
Halo.

I like plot.

Posted: 2004-03-27 08:07pm
by Captain Cyran
The winner is...Nevermind...

My head exploded after having to make a choice...

Posted: 2004-03-27 08:18pm
by Alyeska
You would be better off comparing Halo to Half-Life and UT to Tribes 2. Comparing a single player game to a multi-player game will almost always have people side with their preferred style of play.

Posted: 2004-03-28 01:31am
by Rogue 9
Arthur_Tuxedo wrote:You guys must have been playing a different Halo than I did. I don't remember anything cerebral about the combat. Sure, sometimes somebody had a shield or there was a big tank and you had to come up with some extremely obvious solution, but to me it was a twitch shooter through and through.
The solutions aren't always that obvious. The light bridge in the second level, for instance.

Posted: 2004-03-28 11:40am
by Arthur_Tuxedo
OK, but what I remember about Halo most is wading through a horde of Covvies spraying bullets into them or wading through a much bigger horde of Flood doing the same. I'm not bashing the game on those grounds or anything. I liked the visceral fast paced action.

Posted: 2004-03-28 02:30pm
by Super-Gagme
Halo as a MP FPS had nothing innovative. Console kiddies are obsessed with it's celestial status, but for us PC gamers, it's nothing new, really.

Posted: 2004-03-28 03:56pm
by Embracer Of Darkness
Super-Gagme wrote:Halo as a MP FPS had nothing innovative. Console kiddies are obsessed with it's celestial status, but for us PC gamers, it's nothing new, really.
I way prefer PC games over console games, but to be fair to Halo, I really did enjoy its multiplayer alot. Especially LANning the XBoxes at friend's houses and playing it.

Posted: 2004-03-28 04:01pm
by Alyeska
The best MP aspect Halo has going for it is the COOP mode, and that is an aspect that didn't make the PC version sadly.

COOP FPS games are bloody fun when you can find them.

Posted: 2004-03-28 06:25pm
by Crayz9000
What UT2004 really should have done was to bring back the coop mode. It was once present in the Unreal engine, back at the time of the original Unreal, and can still be played today if you use the OldSkool mod for UT (the original UT, that is).

Posted: 2004-03-28 06:37pm
by SPOOFE
OK, but what I remember about Halo most is wading through a horde of Covvies spraying bullets into them or wading through a much bigger horde of Flood doing the same.
You obviously never played Halo beyond the easiest difficulty mode. Try pulling any of that shit on Legendary... you won't live past your third encounter on the Pillar of Autumn.

Posted: 2004-03-28 06:55pm
by Rogue 9
SPOOFE wrote:
OK, but what I remember about Halo most is wading through a horde of Covvies spraying bullets into them or wading through a much bigger horde of Flood doing the same.
You obviously never played Halo beyond the easiest difficulty mode. Try pulling any of that shit on Legendary... you won't live past your third encounter on the Pillar of Autumn.
Yeah, no shit.

Posted: 2004-03-28 07:11pm
by Shogoki
Rogue 9 wrote: The solutions aren't always that obvious. The light bridge in the second level, for instance.
You mean the switch hunt? OMG Halo has a switch hunt! Revolutionarily!

Come on, that's an FPS 101 level puzzle. If that’s cleaver, Doom is brilliant, first you have o find a key, and then the switch that uses it! And all of it in a maze, not a straight corridor!

Posted: 2004-03-28 07:19pm
by Rogue 9
I mean the location isn't obvious, dumbass. :roll: I'm not going to bother listing all the places where you have to think or die.

Posted: 2004-03-28 07:31pm
by The Kernel
Alyeska wrote:The best MP aspect Halo has going for it is the COOP mode, and that is an aspect that didn't make the PC version sadly.

COOP FPS games are bloody fun when you can find them.
Agreed, that is what gave it such replay value for me.

Anyways, I also agree with you that this is a rather silly comparison. Not only are the two games years away from each other in release dates, but MP was not the central focus of Halo (I never played it much except for co-op mode) while UT2K4 is a multiplayer exclusive game.

I enjoyed UT2K4, but I prefer single player games, so I would have to go with Halo as my favorite of the two.

Posted: 2004-03-28 08:06pm
by Shogoki
Rogue 9 wrote:I mean the location isn't obvious, dumbass. :roll: I'm not going to bother listing all the places where you have to think or die.


Well, don’t know about you, that's the first place i looked after killing the enemies around that side, i mean, big crack on wall with stairs and a control panel looking thingy at the end, has to be something there.

Please mention some of those exceptional heavy thinking places, as I don’t remember any that wasn't average FPS fare.

Posted: 2004-03-28 08:59pm
by YT300000
Shogoki wrote:
Rogue 9 wrote: The solutions aren't always that obvious. The light bridge in the second level, for instance.
You mean the switch hunt? OMG Halo has a switch hunt! Revolutionarily!

Come on, that's an FPS 101 level puzzle. If that’s cleaver, Doom is brilliant, first you have o find a key, and then the switch that uses it! And all of it in a maze, not a straight corridor!
Here's a better example: the flickering light bridge in 343 Guilty Spark, you can try to get over it (very hard, but I've done it) or just jump off and wade through the enemies down there.

Or how about in Two Betrayals, where you can either go on foot, or in a ghost?

Sure, different solutions to the problems might not be as numerous varied as those in, say Deus Ex, but they're there.