Magic the Gathering
Posted: 2004-04-08 11:21pm
Okay since the old topic lasted a looooong time but died because heck...who knows...weddings, real life, etc.
I'm just starting a new one.
Currently more into type-2 design, and nothing extraordinary, just somewhat fun stuff.
My current White...which I call White Wenches(since 85% are female in some way...)
20 X Plains
1 Mana
I'm just starting a new one.
Currently more into type-2 design, and nothing extraordinary, just somewhat fun stuff.
My current White...which I call White Wenches(since 85% are female in some way...)
20 X Plains
1 Mana
- 3 X Auriok Glaivemaster (1/1) Solider: When equipped gain +1/+1 and First Strike.
- 3 X Leonin Scimitar: (Equipment) +1/+1 when equipped. Equip cost: 1(attach target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play)
- 2 X Holy Day: (instant) Prevent All Combat Damage this turn.
- 2 X Isocron Scepter (artifact): Imprint- When Isocron Scepter comes into play, you may remove an instant with a converted mana cost of 2 or less in your hand from the game. (the removed card is imprinted on this artifact)
2+ tap: You may play the imprinted instant and play the copy without paying its mana cost. - Lightning Greaves: (Equipment) Equipped creature has haste and cannot be the target of spells or abilities Equip Cost: 0(attach target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play)
- 2 X Blessed Reversal: (instant) You gain 3 life for each creature attacking you.
- 2 X Leonin Den-Guard (1/3) Cat Soldier: As long as Leonin Den-Guard is equipped, it gets +1/+1 and attacking doesn't cause it to tap.
- 1 X Leonin Shikari (2/2) Cat Soldier: You may play equip abilities any time you play an instant.
- 4 X Auriok Steelshaper (1/1) Soldier: Equip cost 1 less. As long as Auriok Steelshaper is equipped, Soldiers and Knights you control get +1/+1.
- 3 X Glorious Anthem (enchantment): Creatures you control get +1/+1
- 2 X Sculpting Steel (artifact): As Sculpting Steel comes into play, you may choose an artifact in play. If you do, Sculpting Steel comes into play as a copy of that artifact.
- 4 X Thunderstaff (artifact): If Thunderstaff is untapped and a creature would deal combat damage to you, prevent 1 of that damage.
2 + tap: Attacking creatures get +1/0 until end of turn. - 2 X Sword of Light and Shadow (equipment): Equipped Creature gets +2/+2 and has protection from White and from Black.
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to on target creature card from your graveyard to your hand. Equip Cost: 2(attach target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play) - 3 X Sword of Fire and Ice (equipment): Equipped Creature gets +2/+2 and has protection from red and from blue.
Whenever equppied creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to target creature or player and you draw a card. Equip Cost:2 (attach target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play)
- 1 X Wrath of God (sorcery): Destroy all creatures. They can't be regenerated.
- 1 X Leonin Abunas (2/5): Artifacts you control can't be the target of spells or abilities your opponents control.
- 1 X Worship (enchantment): If you control a creature, damage that would reduce your life to less then 1 reduces it to 1 instead.
- 1 X Sword of Kaldra (legendary equipment): Equipped Creature gets +5/+5.
Whenever equipped creature deals damage to a creature, remove that creature from the game. Equip Cost: 4. (attach target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play)
- 2 X Blinding Angel (2/4): Flying. Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase.
- 2 X Serra Angel (4/4): Flying. Attacking doesn't cause Serra Angel to tap.