Computer Games Theory
Posted: 2004-06-08 08:57am
Hi
does anyone know good websites or books about the theory of computer games?
i´m not so much interested in the programming and graphics production but in the developement of concepts.
for example the R-Type games had the concept fucking hard levels which leads me to the conclusion that their concept was fun by repetition.
or then there are games which are long but fairily easy such as ICO. their concept would be "supply the player with new stuff permanently"
does anyone know good websites or books about the theory of computer games?
i´m not so much interested in the programming and graphics production but in the developement of concepts.
for example the R-Type games had the concept fucking hard levels which leads me to the conclusion that their concept was fun by repetition.
or then there are games which are long but fairily easy such as ICO. their concept would be "supply the player with new stuff permanently"