STGOD 4 OOC Thread (part 2)

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STGOD 4 OOC Thread (part 2)

Post by Pablo Sanchez »

Okay, the new OOC thread is now up.

The major outstanding issue is deciding who will be the new co-moderator. Hotfoot and Marcao have been put forward as candidates, primarily.
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Post by consequences »

I'll go for both of them.
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Post by Alyrium Denryle »

I wouldnt mind taking up the job of co-mod though, I doubt anyone would want me....
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Hmmm...

Post by Marcao »

Now that Rogue 9 who was in charge of the pirate forces will not be available for another nine days, the pirate forces are available to frigidmagi? If he is unavailable to control the pirate forces, we have to find a replacement.
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Post by InnocentBystander »

Alyrium, I'd like to point out that by using your broadsides you make it sort of forefit the option to give chase. By now the pirate ships are already jumping into hyperspace in whatever direction is most convienent/safe
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Post by Alyrium Denryle »

InnocentBystander wrote:Alyrium, I'd like to point out that by using your broadsides you make it sort of forefit the option to give chase. By now the pirate ships are already jumping into hyperspace in whatever direction is most convienent/safe
we can move and fire at the same time you know... I dont see how that makes any sense... But then again, even if they jump we can hnt them down one by one, after taking control of their planet.
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Post by Marcao »

Alyrium Denryle wrote:we can move and fire at the same time you know... I dont see how that makes any sense... But then again, even if they jump we can hnt them down one by one, after taking control of their planet.
That is true, you can move and fire but the fundamental problem is as follows. If we are to believe that this is a PIRATE world, with a force capable of fielding two dreadnoughts and eight cruisers as well as one hundred escorts, they could afford to lay down a rudamentary early warning net. Furthermore, the planet probably has some sort of planetary defense system.

Since your fleets do not seem to have any interdictor ships, you cannot keep the pirates from fleeing the battle. Furthermore, while you may track them as they leave, they would likely break off into small groups of ships into different vectors. This would force your fleet to follow them for quite sometime, assuming that their ships can cruise in hyperspace as long as yours. Eventually, either your ships will catch up to them or they will slip away.

If that is the case, then these ships will be able to harry your nation until caught and destroyed. Worse still, do not fall under the assumption that this pirate world will be taken over easily. Remember what happened to the CoG? I think most of the players in this STGOD are not interested in another "yeah, we land and take over because we do X and there is no resistance". These are pirates, and most nations treat pirates harshly. That is more than enough motivation for them to fight. You are going to have to commit a significant amount of forces to landing on the planet and taking over. Furthermore, these are once again pirates. They would have planned for this eventuality since they ARE outlaws, and if they were stupid they would have been caught and or killed by now.

In essence, here is the problem.

1. You CANNOT prevent the pirate ships from fleeing into hyperspace as you have no interdictors listed in your fleets.

2. Once in Hyperspace, you must send ships to follow the pirates for as long as they are running. If you do not, they will disappear outside of your sensor range and you will not be able to track them.

3. You must beat back the planetary defenses AND land a significant amount of forces in planet, in order to annex the world. You will be resisted.

4. Victory can only be declared once the pirate world is firmly in your hands and you can shape it to what you wish. I assure you that such an eventuality will be months away in game time at best.
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Post by Alyrium Denryle »

1. You CANNOT prevent the pirate ships from fleeing into hyperspace as you have no interdictors listed in your fleets.
Fewer ships to fight, if we can disabel them before they jmp, all the better, if not... well.... Oh well
2. Once in Hyperspace, you must send ships to follow the pirates for as long as they are running. If you do not, they will disappear outside of your sensor range and you will not be able to track them.
Without a resupply base they are screwed anyway... we will hunt them down one way or the other.
3. You must beat back the planetary defenses AND land a significant amount of forces in planet, in order to annex the world. You will be resisted.
That is what bombardment of military fascilities is for, then the landing of troops
4. Victory can only be declared once the pirate world is firmly in your hands and you can shape it to what you wish. I assure you that such an eventuality will be months away in game time at best.
I am aware f this, though the way I have done the intelligence, the population is rather... how shall I say, afraid for their lives and oppressed by pirate rule... The people themselves will welcome us as liberators.
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Post by InnocentBystander »

Alyrium Denryle wrote:
InnocentBystander wrote:Alyrium, I'd like to point out that by using your broadsides you make it sort of forefit the option to give chase. By now the pirate ships are already jumping into hyperspace in whatever direction is most convienent/safe
we can move and fire at the same time you know... I dont see how that makes any sense... But then again, even if they jump we can hnt them down one by one, after taking control of their planet.
Yes of course you can, but, and let me be clear, these are the DN's we are talking about, not the cruisers and escorts. Note that because the DN's are slower wouldn't be able to chase smaller ships with much luck.
As such if your DN's would chase anything, it would be the escaping pirate dreadnaughts.

By presenting your broadside you'll lose precious time, and allow the pirates to put more distance between them and your DNs. This would definatly give them a better chance of escaping. Pirates know the ins and outs of this area, they'll know a few good tricks to use to aid their escape.

You could hunt them down one by one, or you could just use those ships to patrol the shipping lanes, it'd be a far better use of resources. Why devote your ships to chasing a few ships for what will turn out to be weeks or even months.

And I'm not sure why you'd even bother taking control of their planet. It's a bunch of poorly built mining stations, a couple machine shops; basically a really crappy colony. You wouldn't even want to use their equipment, you'd want to bring in modern mining equipment, convert it into a mining colony or something. It's not like losing the planet means much to them, there are thousands of places they can find the same services or better throughout known space.
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Post by Alyrium Denryle »

As I have stated, dreadnoughts are attacking and disabeling dreadnoughts 3 on one, they wont last long. ANd they PULLED UP ALONGSIDE, that means that they are moving parallel in the same direction.
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Post by Marcao »

Alyrium Denryle wrote:Fewer ships to fight, if we can disabel them before they jmp, all the better, if not... well.... Oh well
You may get some of the lighter ships before they get the hell out of dodge, but not that many. The second pirates see overwhelming numbers, they generally want to get the hell away. Pirates are not a good match for national militaries, especially when outnumbered. Assuming their ships act quickly enough (and with the early warning net they would know you were coming) you might get a handful of escorts at best.
Alyrium Denryle wrote:Without a resupply base they are screwed anyway... we will hunt them down one way or the other.
That is quite true. However, ships carry with them a fair amount of spare parts and provisions. Any missiles and drones, etc, would be hard to replace but the ships will continue to operate for quite sometime even without a major supply base. And who knows? They may get covert assistance from one of the powers, willing to give your own a black eye.
Alyrium Denryle wrote:That is what bombardment of military fascilities is for, then the landing of troops
fair enough! This should be an interesting ground battle.
Alyrium Denryle wrote:I am aware of this, though the way I have done the intelligence, the population is rather... how shall I say, afraid for their lives and oppressed by pirate rule... The people themselves will welcome us as liberators.
That will only go so far. You will have to deal with the pirate forces in the ground and shatter them. Don't expect the oppressed masses to rise up and assist you. The US thought that the Iraqi's on the ground would welcome them as liberators and look at how that turned out. I imagine that quite a few people will see your actions as trading one ruling class for another.
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Post by InnocentBystander »

Hold on ther just a minute; are you suggesting that the pirates have an industrialized world? Oh no no no! Perhaps a great leader could unite them, establish a semi-working colony with the capacity to resupply ships, but that's it. How they came upon some dreadnaughts is anyone's guess; most likely salvaged from some debris cloud after a battle left over from the Genocide Wars or something, they couldn't produce such a thing.

A fiefdom or minor nation might be industrialized, but you are not attacking minor fiefdoms which just want to be left alone, you are dispersing pirates.

You've pulled alongside a ship thats about to jump into hyperspace; you sure you want to do that?
Last edited by InnocentBystander on 2004-07-02 11:55pm, edited 1 time in total.
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Post by Alyrium Denryle »

That will only go so far. You will have to deal with the pirate forces in the ground and shatter them. Don't expect the oppressed masses to rise up and assist you. The US thought that the Iraqi's on the ground would welcome them as liberators and look at how that turned out. I imagine that quite a few people will see your actions as trading one ruling class for another.
Possibly, until we let them write their own state constitution and allow them to send representatives to the senate. :) If no ruling class exists....
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Post by Marcao »

Alyrium Denryle wrote: Possibly, until we let them write their own state constitution and allow them to send representatives to the senate. :) If no ruling class exists....
hmmm, valid point. If you do that, it might work out nicely. Of course, you still have to beat the hell of the forces in the planet already. And of course, the lower class cronies that have a stake in the government. And finally, will you leave them be if they decide that they don't want any "occupiers" in their world after they have their nifty constitution and senate?
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Post by Alyrium Denryle »

I was actually intending on making them a full member world, no occupation. Simply enough help for them to get on their feet. They have their llocal government, and help make decisions in the national senate. They gain a real voice, and the protection of our fleets(which BTW may be smaller, but also patrol a smaller area, and actually probably have more ships per cubic lightyear than other nations...)
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Pirate control

Post by Marcao »

Heya guys:

Due to the fact that Rogue 9 will not be available for 9 days, I have talked with Alyrium and he has granted me control over the pirate forces. I will kick off a post as soon as possible.
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Post by frigidmagi »

I like to say I'm sorry for not posting this sooner. Real Life got in the way.

I have been finially gainfully employed, however I am 10 hour shifts at the moment, which leaves little time to post (if anyone figures out how to do without sleep, share with the world huh?) I will attempt to post at least once a week. However I may not be able to make it. Therefore I am posting a Chain of Command for my nation in my absence.

Rogue 9
Alyrium
Consquences
Hotfoot
Marcoa
Any alliance member in good standing.

Please not that Rogue 9, Alyruim and Hotfoot can contact me via IM and e-mail. Contact points are listed in my profile. I retain final approval for any action taken by the UP and UP characters in my absence.
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Post by Tasoth »

Sorry about not posting in here recently, been rather bushwhacked by work and I'm going to attempt posting tomorrow.
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Post by Hotfoot »

My post to finally end the operation on the trade fair has gone up. I have also taken Stormbringer's actions into consideration for it, and thus some of the tiny forces of the Ghost Fleet have survived. Damage has been done to the Ravenlock and the Veithans. Not very much of great import will be found on the Ghost ships that hasn't already been discovered by the Trade Fair security, though the solid evidence will be quite useful.

My next posts will be concerning the remainder of the Trade Fair and its aftermath. Anyone who is still interested in purchasing Soulcatcher services should send me a PM so I can properly fill your order.
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Post by frigidmagi »

I like to post my support for Hotfoot and Marcoa has game mods.
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Post by InnocentBystander »

frigidmagi wrote:I like to say I'm sorry for not posting this sooner. Real Life got in the way.

I have been finially gainfully employed, however I am 10 hour shifts at the moment, which leaves little time to post (if anyone figures out how to do without sleep, share with the world huh?)
I shall share with the world

6:30 - sleep ends
7:15 - leave for work
8:00 - work begins
6:00 - work ends
7:15 - arrive home from work
7:30 - prepare meal
8:30-9:00 - meal ended, length depends on preparation time
9:00-12:00 - Free time
12:00-1:00 - Sleep preparation/free time.
1:00 - sleep begins
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Post by Pablo Sanchez »

A lot of people can't survive on 5 hours of sleep a night.
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Post by Alyrium Denryle »

Marcao, I hit their power plants with EMP, not their cities, forseeing such problems

Ou ay want to edit those effects because hostpitals tend to have their own generators in case of power outages IIRC
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Post by Pablo Sanchez »

As I will be gone once again until Friday and this demands a quick decision, I think that Marcao will be co-moderator; unless there are some major objections. The thread is also being watched by the forum moderators, I am told.
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Post by Marcao »

Alyrium Denryle wrote:Marcao, I hit their power plants with EMP, not their cities, forseeing such problems

Ou ay want to edit those effects because hostpitals tend to have their own generators in case of power outages IIRC
thanks for the clarification. That means that the hospitals will have backup power going, but most civilian buildings and such will not. The ECM generators and such, will have some form of battery backup so you are out of luck there for the time being. Remember, the defenses will stay inactive until your next wave of troop transports shows up. ^_^
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