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War in the Pacific: It's Improving

Posted: 2004-07-25 04:18pm
by MKSheppard
Got the supposed holy grail of computer wargaming, and it fucking sucks.

I had to create a special user on my computer, called just 'WITP' because the game
kept saying "cannot load axis combat summary graphic", and CTDing. Apparently
the game says that the system is out of memory.....yes thats right, 300MB of fucking
free phyiscal RAM and this shitpot is out of RAM.

So logging in as a completely fresh user fixed the memory problem, only to be
confronted with this:

Image

Yes, somehow it won't draw the map!

Despite upgrading my drivers to the latest July 20th NVIDIA drivers, and disabling
all hardware acceleration, it STILL looked like that.

So I tried installing it on my brother's Pentium IV 1.4 Ghz, which is crappier than this
RIG OF DOOM, with a video driver some 2-3 years out of date.......and lo and behold
it WORKS! What brilliant geniuses programmed this crap?

And lets not get into the OOB...

The full "War in the Pacific" Campaign extends out to 31 March 1946, and Japan gets
such goodies as the J7W Shinden in August 1945, the A7M2 Reppu in July 1945......
while the USN gets..........nothing. No Goodyear F2Gs for anti kamikaze works, OR
F8F Bearcats and F7F Tigercats......

Despite the fucking fact that
Two squadrons, VF-18 and VF-19 were equipped with F8F-1s, and training was
expedited in order to get the new fighter into service against Japanese suicide attack
planes in the Pacific. VF-19 was onboard the carrier USS Langley, enroute across the
Pacific, when the war ended on August 16, 1945.
and
They arrived on the battle fronts in 1944, and used often as a night fighter.
Many of them were given radar in the nose instead of guns and an observers seat
in the rear. Only a few were ever used off aircraft carriers.
Yes, that's right, such stellar examples of mass production aircraft such as the A7M2
of which only 10 or so prototypes were made before hostilities terminated are in the
game, while the Americans get.....what?

Heh lets not get into the warship OOBs :-P

The USN Carrier OOB is farcial; No Midway class CV, despite the Midway being
commisioned 10 Sept 1945. :roll:

Thankfully, they included a built in database editor, so this can be fixed.

The UI is a mess; while the UI may have been barely adequate for a game
of limited scope like UNCOMMON VALOR which was just the South Pacific
Campaign, when expanded to cover HALF OF THE WORLD, it becomes...
uh.......bad.

Posted: 2004-07-25 05:29pm
by Howedar
Heh, and you were ranting and raving about this game yesterday.

Posted: 2004-07-25 05:32pm
by MKSheppard
Howedar wrote:Heh, and you were ranting and raving about this game yesterday.
Before I got it, bitch :?

Posted: 2004-07-25 05:51pm
by DocHorror
I think the programmers expected it to be played on some kind of out of date dads machine as opposed to anything remotely modern.

Posted: 2004-07-25 07:06pm
by MKSheppard
I'd like to change my opinion of this game a bit;

the Early December 1941 turns are blah........the japs always steamroller
you and you don't have shit to oppose them.

I've just discovered that you can assign "sections' of the war map to
computer control, so you can concentrate on just one thing........

It's a bit difficult to get into; and you'd best have a book handy to read
during the AI Turns