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Doom 3 Discussion

Posted: 2004-08-02 05:17am
by Spyder
[EDIT] Thread title for more adequate description.

I have played the first level of Doom 3.

From what I saw it is truely an interesting game. They've expanding the story line from "Hell's coming and you have to kill it" to "Hell's coming, you have to kill it, there's also some other people around to talk to every now and then, scientists aren't very nice." Which is ok in my books, from what I saw it appeared to have some interesting goings on in the background.

Now the first level was an interesting experience. There's a game you can play in the lobby called "Super Turkey Punch 3000" (you'll see) and you can run around part of the UAC facility, interact with terminals and the like. Now, Doom 3 as you all know has a revolutionary new graphics system that Id have developed, which is nice for a while, then the shit starts and most of the impressive next generation graphics dissapear from view, most of the screen is pretty much either black, or close to it.

"Shoot him in the head!" My co-worker yelled. "I can't see his head!"
"RAAAA!" *crunch* *crunch*
"Oh, there it is."

After a few moments of realizing that you can't see shit you start to realize that that's pretty much the point. You can empty round after round randomly into the darkness to still have the zombie step into the light and start taking swipes at you. Suddenly, slow scientist zombies are actually dangerous, as for the marine zombies, they're quick and armed. While there is an inherrant coolness to this, it unfortunately doesn't change the fact that Doom 3 should really have been taglined "Doom 3: I can't see shit".

As for the gameplay, from what I saw of it it appeared nice and smooth, the feel was right, the mood was right, there was only one thing wrong, the game's broken.

We had installed Doom 3 on two machines. One of them a Compaq Pressario with 512mb RAM and a Radeon 9200, the other a custom machine with 256 RAM and an MX4000. (which suprisingly enough managed to cope, albeit with some jerkiness). At what appeared to be the end of the first level the game freezes and stops responding. This happened with both machines, running totally different configurations. One NVidia, the other ATI, one AMD, the other Intel. Both crashed in exactly the same place, in exactly the same way.

There wasn't however time to do any extensive testing, this may be some weird driver issue but on two different machines that have nothing in common besides operating system? From what we saw it looks as though the game is simply broken.

[edit]

Bought the game, problem didn't persist on my home machine. 9/10

Posted: 2004-08-02 05:28am
by Faram
Resource hog like nothing else!

My poor PIV1800/Nvidia GF3 struggles really hard in 640*400

Posted: 2004-08-02 05:29am
by Zac Naloen
You get an advanced copy or something?

Posted: 2004-08-02 05:42am
by Spyder
Zac Naloen wrote:You get an advanced copy or something?
I work in a retail store. We installed copies on two machines a few hours ago, it is currently the night before it's release. The second factor is that it's a worldwide release and New Zealand is GMT+12. We're the first to open with it.

Posted: 2004-08-02 05:43am
by Zac Naloen
ahh ic. that makes sense.

Hopefully they'll rush out a patch to fix this.

Posted: 2004-08-02 07:05am
by Spyder
Zac Naloen wrote:ahh ic. that makes sense.

Hopefully they'll rush out a patch to fix this.
I hope so, because at present they've spent the past 5 years working on a game that's roughly ten minutes long.

Posted: 2004-08-02 07:08am
by Faram
Sorta cool ingame tiein here:

http://www.martianbuddy.com/

No spoilers or anything just a code for a locker

And btw My copy is running just fine, into the forth mission or somthing like that

Posted: 2004-08-02 07:28am
by Spyder
Faram wrote:Sorta cool ingame tiein here:

http://www.martianbuddy.com/

No spoilers or anything just a code for a locker

And btw My copy is running just fine, into the forth mission or somthing like that
Hmm...strange. Maybe something weird was happening at work. Oh well, will find out tomorrow morning.

Posted: 2004-08-02 09:29am
by Faram
Spyder wrote:Hmm...strange. Maybe something weird was happening at work. Oh well, will find out tomorrow morning.
Perhaps getting the new DirectX 9c will help?

Linky

Posted: 2004-08-02 09:40am
by DaveJB
I doubt it; Doom 3 is OpenGL based.

Anyhow, if there was a major bug, the GameFAQs board would be up in arms; currently, there's just a few threads discussing performance, opinions of the gameplay and whether or not the huge amounts of pirates are justified in downloading the game.

Posted: 2004-08-02 11:29am
by phongn
Yeah, Spyder, check drivers and such. Maybe the ones installed on your box just aren't cooperating. Go up or down.

Posted: 2004-08-02 11:51am
by Faram
DaveJB wrote:I doubt it; Doom 3 is OpenGL based.
Don't think it's OpenGL it want's to install DirectX9B during the game in stallation.

Posted: 2004-08-02 01:09pm
by phongn
Faram wrote:Don't think it's OpenGL it want's to install DirectX9B during the game in stallation.
D3 is OpenGL but uses some DirectX functions.

Re: Doom 3, First Impressions

Posted: 2004-08-02 01:22pm
by YT300000
Spyder wrote:While there is an inherrant coolness to this, it unfortunately doesn't change the fact that Doom 3 should really have been taglined "Doom 3: I can't see shit".
But that's intentional! It's so that people with even shitty hardware can play the game, since it doesn't need to render useless things like enemies, doors, or ammo pickups. :)

Posted: 2004-08-02 02:20pm
by Durandal
phongn wrote:
Faram wrote:Don't think it's OpenGL it want's to install DirectX9B during the game in stallation.
D3 is OpenGL but uses some DirectX functions.
So what did Carmack do for these functions on the OS X and Linux ports? Write equivalents in OpenGL?

Posted: 2004-08-02 03:38pm
by phongn
There's more to DirectX than Direct3D.

Posted: 2004-08-02 05:58pm
by Slartibartfast
phongn wrote:There's more to DirectX than Direct3D.
And neither of these OSes use it.

DirectSound, DirectPlay, etc. Nothing that can't be done by regular C++ programming, since it's not hardware-specific, unlike graphic cards.

Posted: 2004-08-02 06:46pm
by phongn
I meant that D3 might use DirectSound for sound card access in Windows. On the Mac it might use Core Audio, on Linux it might use ALSA. The actual sound engine doesn't rely on any of them except for the "output" stage.

Re: Doom 3, First Impressions

Posted: 2004-08-03 12:11am
by lukexcom
Spyder wrote:While there is an inherrant coolness to this, it unfortunately doesn't change the fact that Doom 3 should really have been taglined "Doom 3: I can't see shit".
Heh, and by extrapolating that observation, we get a nifty quote from Somethingawful :) :

"Many people were worried that the game would run terribly on older hardware, but thanks to id's patented "Can't See Shit!" technology, Doom 3 will run great even on a STD Velocity 128! id accomplished this fantastic feat by covering the world in darkness. What this does is take substantial load off the video card by not rendering useless things such as walls, monsters, and ammo pickups. But that's not all! Check out this exciting list of features never seen before in a first person shooter:" -SA

Re: Doom 3, First Impressions

Posted: 2004-08-03 01:16am
by Spyder
lukexcom wrote:
Spyder wrote:While there is an inherrant coolness to this, it unfortunately doesn't change the fact that Doom 3 should really have been taglined "Doom 3: I can't see shit".
Heh, and by extrapolating that observation, we get a nifty quote from Somethingawful :) :

"Many people were worried that the game would run terribly on older hardware, but thanks to id's patented "Can't See Shit!" technology, Doom 3 will run great even on a STD Velocity 128! id accomplished this fantastic feat by covering the world in darkness. What this does is take substantial load off the video card by not rendering useless things such as walls, monsters, and ammo pickups. But that's not all! Check out this exciting list of features never seen before in a first person shooter:" -SA
Gotta love SA.

In all seriousness though, Doom 3 does actually seem to be a really good game and not just a game engine demo.

Posted: 2004-08-03 03:00am
by Meest
If you don't up the brightness/gamma settings and play with surround sound in the dark its pretty much an interactive Aliens type movie on steroids. The sound is really amazing (especially the radio chatter heh), also I like the computer screens which you can interact with in game. Other than it being impossible to run on "ultra" detail mode, thumbs up so far, added a bit more story to the shoot-em-up.

Posted: 2004-08-03 05:47am
by Spyder
One of my co-workers decided to try and run it on ultra when he first installed it on the compaq.

It was a nice screenshot.

Posted: 2004-08-03 06:11am
by Vympel
Well, bought it today. It 0wnZ0rs my computer. At 640x480. Bloody hell. Maybe I should return it and buy it again when I have a new computer (next year).

Posted: 2004-08-03 09:22am
by Vympel
Update: actually its quite playable, now that combat has started. Resolution is shit, but the atmosphere is top notch, and I can tell the graphics kick arse.

This game is scary as hell. And yes, I can't see shit.

Posted: 2004-08-03 11:19am
by Mutant Headcrab
Somebody over at the planetdoom forums apparently found a trick to increase Doom 3's framerate. Anyone getting some sluggishness could try it? Config Tweek

Also, I'm not very tech inclined, so maybe somebody could answer a question for me. I know that almost all of my things are up to spec for Doom 3. Good processor, lots of ram, lots of memory, etc.. The only thing I'm not sure about is my graphics card. I'm clueless when it comes to that kind of thing. Does anybody know if an NVidia G-Force FX 5200 would work with it? I'd really like to know before I do something rash like go out and but it without knowing.