Thought I'd start this thing back up again with the information that my friends gave me a Lin Sivii for my Rebel Deck.
PH33R!
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- Anarchist Bunny
- Foul, Cruel, and Bad-Tempered Rodent
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The Official Magic: the Gathering Thread 2nd Edition
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Wiilite
Ornithology Subdirector: SD.net Dept. of Biological Sciences
Wiilite
- Ghost Rider
- Spirit of Vengeance
- Posts: 27779
- Joined: 2002-09-24 01:48pm
- Location: DC...looking up from the gutters to the stars
Currently I'm just playing four decks.
A. Reanimator...beyond banned shit here. Turn 3 wins as well.
B. Artifact Love...Type 2 legal barring the Skullclamp. I just take them out for usally Cranial Plating for a legal battle. For true fun I add Tinker...and have fun from there using a turn 3-4 win.
C. Tooth Nail/Artifact Hate...Turn 4-5 Darksteel Colossus...fun weirdness.
D. G/W Slide. Nice long boring deck I can kick back and do nutty shit with Wrath and bring it back to my hand.
A. Reanimator...beyond banned shit here. Turn 3 wins as well.
B. Artifact Love...Type 2 legal barring the Skullclamp. I just take them out for usally Cranial Plating for a legal battle. For true fun I add Tinker...and have fun from there using a turn 3-4 win.
C. Tooth Nail/Artifact Hate...Turn 4-5 Darksteel Colossus...fun weirdness.
D. G/W Slide. Nice long boring deck I can kick back and do nutty shit with Wrath and bring it back to my hand.
MM /CF/WG/BOTM/JL/Original Warsie/ACPATHNTDWATGODW FOREVER!!
Sometimes we can choose the path we follow. Sometimes our choices are made for us. And sometimes we have no choice at all
Saying and doing are chocolate and concrete
Sometimes we can choose the path we follow. Sometimes our choices are made for us. And sometimes we have no choice at all
Saying and doing are chocolate and concrete
- Quadlok
- Rabid Monkey
- Posts: 1188
- Joined: 2003-12-16 03:09pm
- Location: Washington, the state, not the city
I have a red deck that I quite like, but can't figure out a name for:
Lands
17 Mountains
3 Darksteel Citadels
Instants
2 Electrostatic Bolts (R, 2 damage to creature, 4 if artifact creature)
2 Barbed Lightning (2R, 3 damage to creature or player, entwine 2)
Seething song (2R, add RRRRR to your mana pool)
Grab the Reins (3R Until end of turn, gain control of target ceature and it gains haste, or sac target creature and GtR deals damage equal to C's converted mana cost to target creature or player, entwine 2R)
Sorceries
Fireball (XR, deal X damage evenly, rounded down, to any number of creatures/players, pay 1 add. for each target past 1)
Pulse of the Forge (1RR, deal 4d to target player, if he still has more life than you, return PotF to your hand)
Detonate (XR, destroy target artifact with mana cost X, it cant be regenerated, Detonate deals X damage to that Artifacts controller.
Artifacts
2 Darksteel Brutes (2, Darksteel Brute is Indistructible, 3: DB becomes a 2/2 artifact creature till end of turn)
2 Pyrite Spellbombs (1, R and sac, PSb deals two damage to target creature or player, 1 and sac, draw a card)
Vulshok Gauntlets (2, equip 3, equiped creature gets +4/2 and doesnt untap during its controllers untap step)
Tooth of Chiss-Goria (3, aff for artifacts, play anytime you could play an instant, tap target creature gets +1/0 till end of turn.)
Scale of Chiss-Goria (same, except +0/1)
Talon of Pain (4, whenever a source you control other than ToP deals damage to an opponent, put a charge counter on ToP, X tap, remove X charge counters, ToP deals X damage to target C or P)
Artifact Creatures
2 Iron Myrs (2, 1/1, tap add R to your mana pool)
2 Duskworkers (4, 2/2, whenever Dw becomes blocked, regenerate it, 3: Duskworker gets +1/0 till end of turn)
2 Hematite Golems (4, 1/4, 1R: HG gets +2/0 till end of turn)
3 Oxidda Golems (6, 3/2, aff for mountains)
2 Steel Walls (1, 0/4)
Juggernaut (4, 5/3, attacks each turn if able, can't be blocked by walls)
Yotian Soldier 3, 1/4, doesn't tap when attacking)
Creatures
2 Vulshok War Boar (2RR, 5/5, When VWB comes into play, sac it unless you sac an artifact)
3 Vulshok Sorcerer (1RR, 1/1, haste, tap: VS deals one damage to target C or P)
Rustmouth Ogre (4RR, 5/4, whenever RO deals combat damage to a player, destroy target artifact that player controls)
Ogre Leadfoot (4R, 3/3, whenever OR becomes blocked by an artifact creature, destroy that creature)
Furnace Welp (2RR, 2/2, Flying, R:FW gets +1/0 till end of turn)
Magma Giant (5RR, 5/5, whenever MG comes into play, it deals 2 damage to each creature and player)
It basicly just pounds the crap out of you opponent in many different ways, although it does have a very good defense, except against flyers. Any suggestions for a name would be appreciated.
Lands
17 Mountains
3 Darksteel Citadels
Instants
2 Electrostatic Bolts (R, 2 damage to creature, 4 if artifact creature)
2 Barbed Lightning (2R, 3 damage to creature or player, entwine 2)
Seething song (2R, add RRRRR to your mana pool)
Grab the Reins (3R Until end of turn, gain control of target ceature and it gains haste, or sac target creature and GtR deals damage equal to C's converted mana cost to target creature or player, entwine 2R)
Sorceries
Fireball (XR, deal X damage evenly, rounded down, to any number of creatures/players, pay 1 add. for each target past 1)
Pulse of the Forge (1RR, deal 4d to target player, if he still has more life than you, return PotF to your hand)
Detonate (XR, destroy target artifact with mana cost X, it cant be regenerated, Detonate deals X damage to that Artifacts controller.
Artifacts
2 Darksteel Brutes (2, Darksteel Brute is Indistructible, 3: DB becomes a 2/2 artifact creature till end of turn)
2 Pyrite Spellbombs (1, R and sac, PSb deals two damage to target creature or player, 1 and sac, draw a card)
Vulshok Gauntlets (2, equip 3, equiped creature gets +4/2 and doesnt untap during its controllers untap step)
Tooth of Chiss-Goria (3, aff for artifacts, play anytime you could play an instant, tap target creature gets +1/0 till end of turn.)
Scale of Chiss-Goria (same, except +0/1)
Talon of Pain (4, whenever a source you control other than ToP deals damage to an opponent, put a charge counter on ToP, X tap, remove X charge counters, ToP deals X damage to target C or P)
Artifact Creatures
2 Iron Myrs (2, 1/1, tap add R to your mana pool)
2 Duskworkers (4, 2/2, whenever Dw becomes blocked, regenerate it, 3: Duskworker gets +1/0 till end of turn)
2 Hematite Golems (4, 1/4, 1R: HG gets +2/0 till end of turn)
3 Oxidda Golems (6, 3/2, aff for mountains)
2 Steel Walls (1, 0/4)
Juggernaut (4, 5/3, attacks each turn if able, can't be blocked by walls)
Yotian Soldier 3, 1/4, doesn't tap when attacking)
Creatures
2 Vulshok War Boar (2RR, 5/5, When VWB comes into play, sac it unless you sac an artifact)
3 Vulshok Sorcerer (1RR, 1/1, haste, tap: VS deals one damage to target C or P)
Rustmouth Ogre (4RR, 5/4, whenever RO deals combat damage to a player, destroy target artifact that player controls)
Ogre Leadfoot (4R, 3/3, whenever OR becomes blocked by an artifact creature, destroy that creature)
Furnace Welp (2RR, 2/2, Flying, R:FW gets +1/0 till end of turn)
Magma Giant (5RR, 5/5, whenever MG comes into play, it deals 2 damage to each creature and player)
It basicly just pounds the crap out of you opponent in many different ways, although it does have a very good defense, except against flyers. Any suggestions for a name would be appreciated.
Watch out, here comes a Spiderpig!
HAB, BOTM
HAB, BOTM