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Star Ocean: Till the End of Time
Posted: 2004-09-10 09:28am
by BlkbrryTheGreat
I bought this game last friday and I'm about halfway through the game. Its easily the best Square game I've played since Chrono Trigger. Just a little FYI for the RPG fans in the forum.
Posted: 2004-09-10 10:23am
by Joe
Actually, it's not really a Square game, it was originally an Enix property. I really want it, I loved Star Ocean Second Story, but I don't have time for video games now.
Posted: 2004-09-10 10:53am
by Ghost Rider
Fun game...takes a wee while before the story shows.
But like all Star Ocean's the tale is okay but it's the extras that I enjoy.
Super bosses of millions of HP and the ability to make obscene characters through extras.
Posted: 2004-09-10 08:56pm
by Darksider
I really liked Second Story's real-time combat system.
Does this one have it to?
Posted: 2004-09-10 10:49pm
by BlkbrryTheGreat
Darksider wrote:I really liked Second Story's real-time combat system.
Does this one have it to?
Yes it does. Its both fun and good looking. If I had to draw a comparison to other game/s I would say that the combat system is similar to secret of mana (with stamina) but that the encounter system is like Chrono Trigger's (meaning that you can see the "random" enemies- and choose to avoid them).
Honestly everything about this game is damn great. Sound, music, cut scenes, plot are all superb. I give it a 9.9/10 (-.1 for some of the stupid "fetch" quests on the first CD).
Posted: 2004-09-11 06:33pm
by White Haven
The game is awesome til near the endgame, at which point two major problems crop up, both regarding the combat system.
1) Clerics-type-chars are fucking RETARDED, and don't seem to actually bother casting healing spells until you're below half life or something. When you're fighting things that can combo-hit you for ten thousand points of damage, that DOES NOT CUT IT. Ergo the only real way to have a prayer when fighting that kind of thing is to camp on your healer and just spam healing spells, which gets hella boring.
2) The game's difficulty is scaled so that if you use invention and such to make obscenely powerful characters, it'll still be a challenge, so it gets rediculous to any player who doesn't feel like messing with that.
Good game, but those two things really killed my interest late-game, which is a shame, as I REALLY like it.