Evil Genius...
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Evil Genius...
Anyone get the game yet?
For those who don't know, it's a spin on Dungeon Keeper where you are a criminal mastermind bent on taking over the world, 1960's style. Kind of a spoof on all the spy movies from that time too.
For those who don't know, it's a spin on Dungeon Keeper where you are a criminal mastermind bent on taking over the world, 1960's style. Kind of a spoof on all the spy movies from that time too.
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I think I'm going to get it. Haven't yet, though. The demo was fun.
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IGN says its a bit boring, so they gave it 7.8
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I got it and it's fun... when you get past the first few hours of boredom. Actually, then it gets really fun since you finally get the ability to research stuff like fire pit traps, motion sensors and a "Giant Frikkin Laser" (Yes it's called that in the game). The research is surprisingly logical in this game since your scientists will roam the island looking for subjects to research. When they find something intersting they will ask you what you think should be done with he sample.
The World Domination part (looks like simplified Risk... with airdrops) can be a bit dull. Baiscally you have to dispatch you minons (and in important cases your henchmen) to different regions to steal, plot, and commit Acts of Inafmy. Like kidnap a hostage, disrupt the defense alliances, or stealing loot. My recent aquirements include Uber-Loot (also called that in game) like Excalibur and Shrink Rayed Eiffel Tower.
Base building is fun and the agents aren't as many as in the demo. A few well placed traps will keep them in line. There is one annoyance, though. Loyalty. The minions get disloyal all the time. There are ways to "encourage" them, of course. Nothing like imprisonment to set their piroities straigt. Letting them watch an "interrogation" or placing your Evil Genius near them works, too. I havent seen any benefits from executing mnions yet, except for Max's one liners.
Speaking of interrogations tere are a lot of possible interrogation objects in the game. From the basic chair to a food mixer, a library shelf, vats of green stuff, and the mentioned Giant Frikkin Laser.
The game presentation is spot on, though. Great parody of the genre.
The World Domination part (looks like simplified Risk... with airdrops) can be a bit dull. Baiscally you have to dispatch you minons (and in important cases your henchmen) to different regions to steal, plot, and commit Acts of Inafmy. Like kidnap a hostage, disrupt the defense alliances, or stealing loot. My recent aquirements include Uber-Loot (also called that in game) like Excalibur and Shrink Rayed Eiffel Tower.
Base building is fun and the agents aren't as many as in the demo. A few well placed traps will keep them in line. There is one annoyance, though. Loyalty. The minions get disloyal all the time. There are ways to "encourage" them, of course. Nothing like imprisonment to set their piroities straigt. Letting them watch an "interrogation" or placing your Evil Genius near them works, too. I havent seen any benefits from executing mnions yet, except for Max's one liners.
Speaking of interrogations tere are a lot of possible interrogation objects in the game. From the basic chair to a food mixer, a library shelf, vats of green stuff, and the mentioned Giant Frikkin Laser.
The game presentation is spot on, though. Great parody of the genre.
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Library shelf? How are you supposed to interrogate someone with a shelf? Hit him/her with books?
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"In the unlikely event that someone comes here, hates everything we stand for, and then donates a big chunk of money anyway, I will thank him for his stupidity." -Darth Wong, Lord of the Sith
Proud member of the Brotherhood of the Monkey.
A mechanical libray shelf... The shelves move to let the minions get the books. That's how they save space. I wonder what would happen if an agent got caught between two moving shelves...
In fact he gets squished... A lot... very rapidly. And the minions all point and laugh.
Just unlocked a very interesting trap. The "Do not push" trap. Basically it's a big red button with Do Not Push printed on. I wonder what it does...
In fact he gets squished... A lot... very rapidly. And the minions all point and laugh.
Just unlocked a very interesting trap. The "Do not push" trap. Basically it's a big red button with Do Not Push printed on. I wonder what it does...
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Tell us IMMEDIATELY!!!!
Who's the more foolish, the fool or the fool who follows him? -Obi-Wan Kenobi
"In the unlikely event that someone comes here, hates everything we stand for, and then donates a big chunk of money anyway, I will thank him for his stupidity." -Darth Wong, Lord of the Sith
Proud member of the Brotherhood of the Monkey.
"In the unlikely event that someone comes here, hates everything we stand for, and then donates a big chunk of money anyway, I will thank him for his stupidity." -Darth Wong, Lord of the Sith
Proud member of the Brotherhood of the Monkey.
Haven't had time to try the Button, yet. But the description says it'll do "something unpleasant". Hopefully it's just a trigger so I can link it to my other fiendish (Rated "Fiendish" by the game, no less) traps.
Speaking of traps, I think I forgot to mention them in my earlier post which is a mistake. Traps are easily some of the most fun to have in the game. You can make insanely complicated, but very flexible traps in this system. Let me give you a few examples of what I have done.
The agents enter the base, but on each wall there are laser beams that when broken trigger a trap. Minions have remote controls to get through, just so you know. This trap makes four jet engines come out of the wall behind the agents and two target dummies appear as a distraction (leftovers from version one of this trap). They are then blown away until they hit a locked door. There a gas cage will fall on them and they are Nerve Gassed. Not lethal, just stupifying and they'll forget that there even is an Evil Base. Good to manage Heat with.
The second trap is much more lethal. Just ask the minions that "accidentically" triggers it once in a while. Anyway past the locked door of the first trap there is an obvious trap on the right. Laser beams and a small dead end. The real trap is in the system of pressure plates down the hallway which will trigger a wall of jet engines at the end of the corridor. The jet engines blow the agents down to across from the obvious trap where another set of jet engines blow them into the obvious trap, which turns out to be a fire pit. Why the lasers there? Well, if they got out of the fire pit they are confused and will very likely trigger the laser beams... Resulting in another barbecue. Repeat until well done.
The last trap I have is so painfully obvious that it's funny. You start the game with a little house out in the open that you can make a room in. I filled it with corridor. Filled that corridor with fire pits and a set of motion sensors in the back. The Investigator type agents sure are funny when they try to investigate that corridor.
I'll try out the Button some time tomorrow.
Rumors are that the Rifle Range can be used for "interrogation", too. I look forward to that.
Speaking of traps, I think I forgot to mention them in my earlier post which is a mistake. Traps are easily some of the most fun to have in the game. You can make insanely complicated, but very flexible traps in this system. Let me give you a few examples of what I have done.
The agents enter the base, but on each wall there are laser beams that when broken trigger a trap. Minions have remote controls to get through, just so you know. This trap makes four jet engines come out of the wall behind the agents and two target dummies appear as a distraction (leftovers from version one of this trap). They are then blown away until they hit a locked door. There a gas cage will fall on them and they are Nerve Gassed. Not lethal, just stupifying and they'll forget that there even is an Evil Base. Good to manage Heat with.
The second trap is much more lethal. Just ask the minions that "accidentically" triggers it once in a while. Anyway past the locked door of the first trap there is an obvious trap on the right. Laser beams and a small dead end. The real trap is in the system of pressure plates down the hallway which will trigger a wall of jet engines at the end of the corridor. The jet engines blow the agents down to across from the obvious trap where another set of jet engines blow them into the obvious trap, which turns out to be a fire pit. Why the lasers there? Well, if they got out of the fire pit they are confused and will very likely trigger the laser beams... Resulting in another barbecue. Repeat until well done.
The last trap I have is so painfully obvious that it's funny. You start the game with a little house out in the open that you can make a room in. I filled it with corridor. Filled that corridor with fire pits and a set of motion sensors in the back. The Investigator type agents sure are funny when they try to investigate that corridor.
I'll try out the Button some time tomorrow.
Rumors are that the Rifle Range can be used for "interrogation", too. I look forward to that.
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I must have this game.The second trap is much more lethal. Just ask the minions that "accidentically" triggers it once in a while. Anyway past the locked door of the first trap there is an obvious trap on the right. Laser beams and a small dead end. The real trap is in the system of pressure plates down the hallway which will trigger a wall of jet engines at the end of the corridor. The jet engines blow the agents down to across from the obvious trap where another set of jet engines blow them into the obvious trap, which turns out to be a fire pit. Why the lasers there? Well, if they got out of the fire pit they are confused and will very likely trigger the laser beams... Resulting in another barbecue. Repeat until well done.
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I need this game. Finally an outlet for my diabolic mind .
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