CS Source
Posted: 2004-10-07 03:32pm
Taking a break from playing CS Source. This thing is phenomenal. My system, which completely chugs on Doom 3, is playing this thing incredibly smoothly. It just looks great.
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Is it out, or are you playing a beta?Mutant Headcrab wrote:Taking a break from playing CS Source. This thing is phenomenal. My system, which completely chugs on Doom 3, is playing this thing incredibly smoothly. It just looks great.
It's out. If you order HL2 on Steam, you get immediate access to the full version of CS SourceArthur_Tuxedo wrote:Is it out, or are you playing a beta?Mutant Headcrab wrote:Taking a break from playing CS Source. This thing is phenomenal. My system, which completely chugs on Doom 3, is playing this thing incredibly smoothly. It just looks great.
Considering that D3's engine is basically a lite version of the upcoming Unreal Engine 3, which I'm sure you've seen shots of, I'll have to take your comment as BULLSHIT. Besides light blooms, character soft shadows, and the option for real time stencil shadows or light maps, Doom3 can do what you've seen UE3 do already.Chris OFarrell wrote:Well as nice as Doom III looks, its engine is simply nowhere NEAR as advanced as the Source Engine or anything like as scalable for various computers. Its truely the first 4th generation engine.
What the fuck are you talking about? What I said was that as NICE as Doom 3 looks, its engine is NOT as advanced as Half Life II's. I'm very CLEARLY not commenting on the bloody graphics, I'm talking about the *underlying* things it can do like the advanced physics for objects behavour in motion, deformable terrain, complete scalability, texture defined materials which will effect it with events such as floating/sinking, its mass to move, what it oes when fire advances around it, when its shot by various weapons e.t.c., advanced character animations and ability to interact properly with game objects and so on. Graphicly speaking, I would put Source up against Doom 3 or Unreal 3 any day simply because its grossly more efficent code. IT can be scaled up from low end systems to super high end systems on the fly with advantages for each, rather then demanding a super high end sysem and no exceptions.Hamel wrote:Considering that D3's engine is basically a lite version of the upcoming Unreal Engine 3, which I'm sure you've seen shots of, I'll have to take your comment as BULLSHIT. Besides light blooms, character soft shadows, and the option for real time stencil shadows or light maps, Doom3 can do what you've seen UE3 do already.Chris OFarrell wrote:Well as nice as Doom III looks, its engine is simply nowhere NEAR as advanced as the Source Engine or anything like as scalable for various computers. Its truely the first 4th generation engine.
D3 doesn't look better compared to HL2 because id wanted the game to actually run on today's hardware. That's why you see the low polygon models and low res textures.
I'll start caring when the physics are applied universally.Chris OFarrell wrote:What the fuck are you talking about? What I said was that as NICE as Doom 3 looks, its engine is NOT as advanced as Half Life II's. I'm very CLEARLY not commenting on the bloody graphics, I'm talking about the *underlying* things it can do like the advanced physics for objects behavour in motion, deformable terrain, complete scalability, texture defined materials which will effect it with events such as floating/sinking, its mass to move, what it oes when fire advances around it, when its shot by various weapons e.t.c., advanced character animations and ability to interact properly with game objects and so on
D3 and Source will both run like shit on low end hardware. CS:S sure doesn't run well on my cousin's athlon XP/fx5200/1.5g ram system. D3 more so because of stencil shadows, which is one of the most important aspects of the engine and just fucks things up too much when turned off.Graphicly speaking, I would put Source up against Doom 3 or Unreal 3 any day simply because its grossly more efficent code. IT can be scaled up from low end systems to super high end systems on the fly with advantages for each, rather then demanding a super high end sysem and no exceptions.
Tip: don't be a little turd making claims like the D3 engine not being anywhere near as advanced as Source. You came off as big-time hyperbolic.So fucking read what I said next time before you jump in screaming and drolling in defence of Doom 3
Pablo Sanchez wrote:Does it play about the same as old fashioned CS?
Durandal wrote:Based on those shots alone, I'd say that Doom 3 is clearly the better of the two.
Yes, but what they've been trying to sell Half-Life 2 with is the physics model and the level of detail (non-graphical, I mean).Shinova wrote:Doom 3 IS the better of the two..... graphical technical capabilities wise.
I would imagine they wouldn't push the graphics so far in multiplayer, to help keep it running as fast as possible. In single player, it's fine to chug down to 25 fps once in a while... in multiplayer, it's killer.Some things were impressive, but it seems that it still uses the original models and textures, just with new animations, ragdoll physics, etc, so it's not exactly a graphical revolution, even if it does look much nicer than the original.