Star Wars Homeworld 2 mod
Posted: 2004-10-12 03:37am
Get your fill of sci-fi, science, and mockery of stupid ideas
http://stardestroyer.dyndns-home.com/
http://stardestroyer.dyndns-home.com/viewtopic.php?f=24&t=54845
They look like in game shots.weemadando wrote:Are those in-game shots?
If so - HOLY SHIT.
Exposure is too short to get any starlight. See videos from Moon landings, and Shuttle missions.Stofsk wrote:I don't see any fucking stars. THey're in space, but I don't see any stars. Goddamn it.
I've been looking for a reason to get homeworld 2; despite my love of World of warcraft and my ever constant desire to play *something* on the source engine, I think I could find time to play this mod!Vympel wrote:I think it's time I bought Homeworld 2.
Did you not see that it's in beta, and that all the modeling is being done by one guy? Cut him some slack.Stofsk wrote:I don't see any fucking stars. THey're in space, but I don't see any stars. Goddamn it.
I don't know, man... haven't played the game, but I understand the attraction of looking at the battles and seeing them to scale, as it were. It's one thing to look at the screens and imagine what these icons represent - it's quite another to stand on the bridge and watch your units wreak death and bloody carnage. To watch your enemies break apart and scream in the face of fiery oblivion, that's truly when you come alive. And there's nothing greater than using your forces as a fiery hammer to smite the unbelievers, rewarding their struggles with death! Glorious, ceaseless death! MWAHAHA! BWAHAHAHA!Slartibartfast wrote:I have the current version and I think it sucks. I don't understand the obsession with making everything exactly to scale, the way it is you end up with 2 pixel-wide Corvettes and fucking invisible TIE fighters, unless you zoom to the maximum level, in which case you can only see the TIE and it takes like, 1/50 of the screen but you can't even see what it's shooting at.
This is supposed to be a RTS not a friggin first person shooter, units can perfectly well be "3d representations" of actual ships... now you don't see Navy ship radar operators using microscopes do you?
That Mon Remonda model looks quite a bit bigger than an ISD, not to mention Home One, assuming it made the game. Though certainly neither is a match for the Executor.Lord Pounder wrote:The biggest rebel ships are at most ISD sized while the Executer class Star Dreadnaught is huge and can wip out everything.
Just floating crap. In the original HW2, I think it orbits their planet construction station or something where they deploy the mothership.Darth Garden Gnome wrote:What are those massive doodads in the backgrounds of the first and last pic supposed to be?
I'd rather we have a vast sea of stars than more fucking nebulae. I don't give a shit about realism when the overall aesthetic is found lacking. Since this is what the fucking movies depict, I feel its important for any SW game to have this background. This isn't Babylon 5, with every space shot full of some goddamn nebula, unless it happens to be around Earth.Beowulf wrote:Exposure is too short to get any starlight. See videos from Moon landings, and Shuttle missions.Stofsk wrote:I don't see any fucking stars. THey're in space, but I don't see any stars. Goddamn it.
True, I should cut him some slack. My gripe wasn't at his work though. It's more to do with the game itself, Homeworld 1 didn't have the sea-of-stars I wanted, but instead countless bloody nebulae. Homeworld 2 looks the same. It's not a slight on the modder's sole effort, and I did not mean to disparage his work.Rogue 9 wrote:Did you not see that it's in beta, and that all the modeling is being done by one guy? Cut him some slack.Stofsk wrote:I don't see any fucking stars. THey're in space, but I don't see any stars. Goddamn it.
Mon Remonda or something of the like.Agent Fisher wrote: WOW, what ship are they attacking?
That...is...fucking...AWESOME!It's the Katana Fleet