Elder Scrolls 4: Oblivion

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Shinova
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Elder Scrolls 4: Oblivion

Post by Shinova »

http://www.jucaushii.ro/imgcateg_844.html


I think it's slated for a Sept 2005 release, for XBox2 and PC.


Just magazine scans right now, but they still look tight from here. 8)
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Post by The Cleric »

It's another one of those games that I have to get. No matter what.
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Post by Symmetry »

September you said? <Programs FPGA and LCD display to countdown seconds>
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Post by Seggybop »

This has spontaneously convinced me to buy a new video card.
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Post by Vympel »

LOL! Back in 2002, Morrowind was the first game I got for my then new PC.

Now, with the 3-year period (I get a new computer every 3 years) nearly expired (July next year), the next Elder Scrolls game will again be one of the first games to grace my new gaming rig.
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Post by SPOOFE »

Well, Morrowind was a fucking stellar game. I hope it's not another Battlespire, though... but hey, I'm confident!
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Post by Ghost Rider »

Cool...though I'm hoping Bethesda takes a little more care into some of the easier ways of programming so my puter doesn't go "Okay toooooo much, now let's decide to CHUG!"

Sure the mods were great but yeech the game was a hog.

But damn it looks nice and should have the sheer size and scope as the others.
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Post by Vympel »

Runs fine on my 2.5 year old PC, with pretty good settings :)
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Post by Ghost Rider »

Vympel wrote:Runs fine on my 2.5 year old PC, with pretty good settings :)
My current Comp...no sweat...my ancient 5+ year old poor thing. It did not love :D

Poor thing chugged.
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Post by Brother-Captain Gaius »

Even my current system tends to slow down a bit in Vivec, Balmora, etc.

As for the topic... *drool*
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Post by Ace Pace »

Okey, I just saw screenies of a forest sceen....
:shock: :shock: :shock: :shock: :shock:

EVERY SINGLE BLADE OF GRASS is an individual model from what I could see, every single leaf the same... all with the sun shining down..

This just beat HL2 for looks.

*drool*
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Post by SPOOFE »

EVERY SINGLE BLADE OF GRASS is an individual model from what I could see, every single leaf the same... all with the sun shining down..
Eh, I doubt it. Probably a combination of simple grass texture, instanced a whole bunch, and normal mapping. Far Cry got similar results with the higher Environment Detail settings.
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Post by Ace Pace »

SPOOFE wrote: Eh, I doubt it. Probably a combination of simple grass texture, instanced a whole bunch, and normal mapping. Far Cry got similar results with the higher Environment Detail settings.
Looking at it again, still a WAY higher ammount of detail then ever before done for background, with tree bark having High rez textures.
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Post by Sokartawi »

I remember that a year ago I was still into Morrowind a lot, and someone said "that game is old as hell, and Fable will blow it out of the water!"

Now there's something that will completely blow Fable out of the water, heh heh heh...

If you read the text above the fourth pic, it looks like there is an editor with this game as well, and it can randomly fill in areas for you?
Last edited by Sokartawi on 2004-10-20 03:20pm, edited 1 time in total.
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Post by Ace Pace »

Sokartawi wrote:I remember that a year ago I was still into Morrowind a lot, and someone said "that game is old as hell, and Fable will blow it out of the water!"

Now there's something that will completely blow Fable out of the water, heh heh heh...
I didn't take much of an interest in Fable, how good were its graphics?

On that matter, the moment that screenie goes online, I'll be wallpapering it, its like a render.
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Post by Sokartawi »

I don't have an XBox, so I didn't play it myself, but the shots at the box didn't look that impressing to me.
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Post by SPOOFE »

Fable was more a series of failed promises than actual game. Far more was conceived to go into it but subsequently cut than actually made it in.

Morrowind was God's Gift to RP-ers. Over a hundred hours of gameplay. Huge, lush, detailed world. A shitload of stuff to do. Easily moddable.

Only flaw was too damn many cliff racers.
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Post by Ace Pace »

SPOOFE wrote:
Only flaw was too damn many cliff racers.
2nd mod in its history changed that if I recall :P

Other then the screenie, does anyone have any idea whats going on with the game? plot? gameplay?

Will it have changling sex? :evil:
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Post by Mr Bean »

SPOOFE wrote:Fable was more a series of failed promises than actual game. Far more was conceived to go into it but subsequently cut than actually made it in.

Morrowind was God's Gift to RP-ers. Over a hundred hours of gameplay. Huge, lush, detailed world. A shitload of stuff to do. Easily moddable.

Only flaw was too damn many cliff racers.
No the only game flaw was the pisspoor combat system which made the game from a kickass game into a subpar one with tons of content because the game was always either... To hard.... Enemies killing you in one hit, cliff racers swarming you and following you into town and waiting outside the house you ducked into for you. To to easy... Nuking cities with high level spells, just keep wailing away to killing any villian, not even havening to heal once your fifteen or so

The only way I could play the game was going strait bow+ restoration magic and using the Marksmen mod for bowmen so at least the game was intresting with combat

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Post by Stark »

Okay, its multiplayer right? Its not another mastubatory 'WOWzor level 99 axe skill' game is it? Another generic fantasy plot played out through the medium of random slashes?

I liked Daggerfall. When I play games like that now, I think 'why am I doing this? Whats the point?'. Gothic and Gothic 2 are good games, but I can't invest the time to finish them, since there's no multi aspect at all, so who cares how 1337 my mage is? Have they changed the treadmill aspect of the game? Even MMORPGs don't do that anymore.
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Post by Ace Pace »

I have no idea if its multiplayer, but how do you suggest doing that? the only good RPG online was NWN, and that got boring with having stupid teammates.
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Post by SPOOFE »

Fuck multiplayer. Every game that panders to multiwhores winds up broken. Let 'em weave their immersive single-player quest for those of us who prefer quality gaming to quantity gaming, all right?
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Post by Stark »

SPOOFE wrote:Fuck multiplayer. Every game that panders to multiwhores winds up broken. Let 'em weave their immersive single-player quest for those of us who prefer quality gaming to quantity gaming, all right?
Maybe all the RPGs I've played lately are just poorly designed, but the treadmill aspect (oh noes! I can't go into that cave because its guarded by skeleton lvl 5 +2 attack and I need to level up first!) has really started putting me off. I'm all for immersive story experiences, but hours of killing mealbugs to get xp is just boring, lame, my gf hates it. At least Zelda and Stalker base their plot scripting on objects you need in a tangible sense, and not power levels. I never played Morrowind - I heard terrifying things about its performance issues - so maybe they don't do that anymore.

Heheh. Palladium RPG books used to say they used xp/level systems because they were 'realistic and accurate' ... :D
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Post by Ghost Rider »

Stark wrote:
SPOOFE wrote:Fuck multiplayer. Every game that panders to multiwhores winds up broken. Let 'em weave their immersive single-player quest for those of us who prefer quality gaming to quantity gaming, all right?
Maybe all the RPGs I've played lately are just poorly designed, but the treadmill aspect (oh noes! I can't go into that cave because its guarded by skeleton lvl 5 +2 attack and I need to level up first!) has really started putting me off. I'm all for immersive story experiences, but hours of killing mealbugs to get xp is just boring, lame, my gf hates it. At least Zelda and Stalker base their plot scripting on objects you need in a tangible sense, and not power levels. I never played Morrowind - I heard terrifying things about its performance issues - so maybe they don't do that anymore.

Heheh. Palladium RPG books used to say they used xp/level systems because they were 'realistic and accurate' ... :D
Morrowind honestly is different enough and immersive enough that giving it multiplayer would be not only insane...pointless.

Also it's experience system is different enough that you can't just kill stupid bugs(you could but you're wasting a world of things to do). Also you can go anywhere, just watch out when the beasties are just that nasty(vampires do so ugly amounts of damage). But if you know what and where you can steal things...it makes exploration easier. The most interesting is experience is not as much king in Morrowind as is how skilled you are, and there is a difference on how one acquires skill vs most RPGs.
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Post by Vendetta »

Morrowind's level system is pretty much the same as Daggerfall, but with a few changes to the base stat progression (you always get the same number of points, rather than 4-6 randomly, but they're worth more in certain attributes depending on what skills you've been using that level), faster progression, and less skills.

Essentially, Morrowind is Daggerfall, with less content but more detail in the content (places are actually designed, not just thrown together from a limited batch of tiles)
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