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Looping demos
Posted: 2004-10-29 02:16pm
by White Haven
Alright, I've been tasked at setting up a system at work to show off whizbang graphics, and I need one thing over all: looping demos. Games that can be set to /constantly/ do flashy, pretty things on the screen at all times, or near enough to all times, without constant intervention. Already looking into 3DMark and the Imperium Galactica 3 Matrox tech demo, but that's not much variety. Anyone have any other ideas?
Re: Looping demos
Posted: 2004-10-29 02:23pm
by Ace Pace
White Haven wrote:Alright, I've been tasked at setting up a system at work to show off whizbang graphics, and I need one thing over all: looping demos. Games that can be set to /constantly/ do flashy, pretty things on the screen at all times, or near enough to all times, without constant intervention. Already looking into 3DMark and the Imperium Galactica 3 Matrox tech demo, but that's not much variety. Anyone have any other ideas?
The X-2 rolling demo?
Unreal engine 3.0 movie?
Posted: 2004-10-29 02:47pm
by White Haven
Derp, forgot about the X2 rolling demo, got that on my drive at home already.
Got a source fo the engine movie?
Posted: 2004-10-29 02:50pm
by Ace Pace
White Haven wrote:Derp, forgot about the X2 rolling demo, got that on my drive at home already.
Got a source fo the engine movie?
Gamespot should have it, i'll try to dig up the link.
Uh, the HL2 video stress test?
A full scale HW2 battle looped?
http://www.gamespot.com/pc/action/ut2004/index.html If you need a high quality download, PM me for details.
EDIT: shit I forgot you wanted real time, the engine movie isn't anything like that.
Posted: 2004-10-29 03:33pm
by White Haven
Yeah, definitely want real-time, having a customer tap the mouse and come upw ith a movie-play bar wouldn't go over too well if we're trying to show off the mad sweet graphics capabilities, or having someone point out 'hey, that looks like movie encoding fuzz.'
Posted: 2004-10-29 03:37pm
by Ace Pace
White Haven wrote:Yeah, definitely want real-time, having a customer tap the mouse and come upw ith a movie-play bar wouldn't go over too well if we're trying to show off the mad sweet graphics capabilities, or having someone point out 'hey, that looks like movie encoding fuzz.'
Then drop that one, get the X-2, maybe get a UT bot match running.
Rome total War, get something on the scale of the trailers and you will have fun.
Posted: 2004-10-29 04:06pm
by Ace Pace
Whats the exact point? to show off some custom systems your going to be selling to a LAN place?
Posted: 2004-10-29 05:05pm
by White Haven
Floor demo. We just set up a slick-looking media-center PC, and my boss wants to set up some flashy 3D graphics stuff on it to show off. As I'm the resident gamer-tech, guess who that falls to?
Posted: 2004-10-29 05:08pm
by Ace Pace
White Haven wrote:Floor demo. We just set up a slick-looking media-center PC, and my boss wants to set up some flashy 3D graphics stuff on it to show off. As I'm the resident gamer-tech, guess who that falls to?
You've got enough right there, might splice in some other games, like Role playing games, if its a media experiance.
If its also supposed to show movies and stuff, show HD quality movies running on a 6600GT?
Posted: 2004-10-29 05:21pm
by White Haven
Oh, that's a part of it, my only worry is that everything I've got, unless I can get a sufficienty-cinematic auto-camera for UT2k4, is a space game, which doesn't showcase a lot of things that can be done with high-quality terrain and particles and atmospheric effects.
Posted: 2004-10-29 05:25pm
by Ace Pace
White Haven wrote:Oh, that's a part of it, my only worry is that everything I've got, unless I can get a sufficienty-cinematic auto-camera for UT2k4, is a space game, which doesn't showcase a lot of things that can be done with high-quality terrain and particles and atmospheric effects.
Assault cutscenes inside UT2k4, HL2 stress test, uh, might be hard, but get a replay of a DoW\GC2 combat scene?
Posted: 2004-10-29 05:31pm
by White Haven
The real kicker is that for /gameplay/ footage, the camera is static, and static camera angles at that height aren't very cinematic. That's what's great about 3DMark, the X2 rolling demo, etc, they're designed to BE cinematic. That's the feel I'm shooting for. The Assault cinematics are cool, but they're short-lived.
Posted: 2004-10-29 05:34pm
by Ace Pace
White Haven wrote:The real kicker is that for /gameplay/ footage, the camera is static, and static camera angles at that height aren't very cinematic. That's what's great about 3DMark, the X2 rolling demo, etc, they're designed to BE cinematic. That's the feel I'm shooting for. The Assault cinematics are cool, but they're short-lived.
Okey, lets see, one of the Star Wars games?
Doom3 test? no, scratch that, no monsters, no beauty.
Posted: 2004-10-29 05:56pm
by White Haven
Posted: 2004-10-29 05:59pm
by Ace Pace
Will do so tommarow, not on admin\gamer user now, and too tired to notice anything beyond Doom level shit.
Posted: 2004-10-29 06:10pm
by White Haven
Heh. I'm tragically bipedal and BORED OUT OF MY SKULL at work. GAH, incredibly slow.
Posted: 2004-10-29 06:12pm
by Ace Pace
White Haven wrote:Heh. I'm tragically bipedal and BORED OUT OF MY SKULL at work. GAH, incredibly slow.
would you rather be tripedal?
theres allways the secret UT2K4 match running
or any of the so called Casual games.
Posted: 2004-10-29 06:41pm
by White Haven
Small business. Five people. Three here right now. One gamer. Me. Standing up in the middle of the showroom on a display laptop on a WLAN.
Posted: 2004-10-29 06:42pm
by Ace Pace
White Haven wrote:Small business. Five people. Three here right now. One gamer. Me. Standing up in the middle of the showroom on a display laptop on a WLAN.
What kind of demo do you want to run comfortable on a laptop? a 3dmark 03?!
Posted: 2004-10-29 07:45pm
by White Haven
Pfft. Told you it was a media center PC, not that laptop. That's just what I'm online via while at work.
Posted: 2004-10-29 07:49pm
by Ace Pace
White Haven wrote:Pfft. Told you it was a media center PC, not that laptop. That's just what I'm online via while at work.
Bah, equiped with something that can kill 3dmark05?
I love the fact 3dmark 05 is dead before its mature.
Posted: 2004-10-29 09:24pm
by White Haven
Don't care about killing it. Care about the fact taht 3DMark looks flashy.
Posted: 2004-10-30 05:11am
by Ace Pace
White Haven wrote:Don't care about killing it. Care about the fact taht 3DMark looks flashy.
Then run selected scenes of 3dmark 03 (2nd and 3rd demo's) and run all of 3dmark 05
I want to see it burn and crackle