The world just became a little bit more ridiculous today
Posted: 2004-11-02 08:25pm
Get your fill of sci-fi, science, and mockery of stupid ideas
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http://stardestroyer.dyndns-home.com/viewtopic.php?f=24&t=56254
That's right, they own an ancient patent on a SPHERE. Ridiculous...Tech^salvager wrote:hmm Different but the patent is a bit vague on the subject. Though I do think they brought this up because of money, but they do own a pantent on it.
If they beat the gaming companies, that's exactly what they'd do. If they win against a company for selling games created with those methods, then the next thing they'd do is target the big companies that sell the programs that create them in the first place (3ds Max, Lightwave, Maya, Strata, etc, all very expensive).Shinova wrote:They're only targeting game distributors cause those are easy targets.
If they tried to take on the likes of SGI, Adobe, and Avid, hahaha.
You think EA is an easy target? EA takes in nearly three times as much revenue as SGI, Adobe and Avid put together, they can let the case drag on until the people bringing it have bled their pockets dry.Shinova wrote:They're only targeting game distributors cause those are easy targets.
If they tried to take on the likes of SGI, Adobe, and Avid, hahaha.
As if they're going to let commonsense get in the way of making a quick buck.Vendetta wrote:
You think EA is an easy target? EA takes in nearly three times as much revenue as SGI, Adobe and Avid put together, they can let the case drag on until the people bringing it have bled their pockets dry.
Besides, the case may last as long as someone setting up an Apple II in the courtroom and firing up Elite. What? Prior art? Where?
Good point. Even the old Apple Scotty used in Star Trek 4 used similar principles I believe.Vendetta wrote:You think EA is an easy target? EA takes in nearly three times as much revenue as SGI, Adobe and Avid put together, they can let the case drag on until the people bringing it have bled their pockets dry.Shinova wrote:They're only targeting game distributors cause those are easy targets.
If they tried to take on the likes of SGI, Adobe, and Avid, hahaha.
Besides, the case may last as long as someone setting up an Apple II in the courtroom and firing up Elite. What? Prior art? Where?
20 years.Alyeska wrote:Besides, I thought there was a shelflife on patents, 8 years or so I heard.
Remember the April Fools where Microsoft wanted to patent "1" and "0"?darthdavid wrote:That's only slightly less stupid than trying to patent the wheel and sue car companies...
Correct me if I'm wrong, but can't you get extentions for them?Vendetta wrote:20 years.Alyeska wrote:Besides, I thought there was a shelflife on patents, 8 years or so I heard.
That depends on the premise. Disney for instance has boosted their Mickey Mouse copyright to 80 years (the original length of time is 50 in the UK and US after the owner's death, IIRC). Once something goes public domain, anyone can do what they want with it and that scares Diznee so imagine how certain software companies are reacting.Vertigo1 wrote: Correct me if I'm wrong, but can't you get extentions for them?
Patents and copyrights are not the same thing, at all.Admiral Valdemar wrote:That depends on the premise. Disney for instance has boosted their Mickey Mouse copyright to 80 years (the original length of time is 50 in the UK and US after the owner's death, IIRC). Once something goes public domain, anyone can do what they want with it and that scares Diznee so imagine how certain software companies are reacting.Vertigo1 wrote: Correct me if I'm wrong, but can't you get extentions for them?