[SG1] The Game

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Chris OFarrell
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[SG1] The Game

Post by Chris OFarrell »

People here probably know that an SG1 game is being made by Perception Studios in Aussieland. Given the enormous depth of the Universe, what would you like to see being made of the game?

At a guess, it would be set during the current time period, assuming the footage from 'Avatar' was from the current game. So you have Super Soldiers, could be fun to face off against them.

I think it would be cool to fight some of the 'historical battles' like 'Children Of the Gods' final battle with a legion of Jaffa charging you, or fight the Replictors infesting the base in 'Menace'.

And damn it, I want to be able to get onto an M2 and gun down a Jaffa charge ala Rambo.

So what does everyone else want to see? What old plot threads or races? The Re'Tu would be fun if you could get your hands on TER's....
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Post by Darksider »

Any idea how far it is to completion? I first saw a story on gateworld about this a year ago.
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Post by Alyeska »

What would I like to see in a Stargate game? Geez, this is like having Christmas come early. What I would like to see in such a game is an attempt at realism. I enjoy games like Half Life and Doom where you can run around shooting people and blowing stuff up with a virtual armies worth of weapons carried by just your lonesome self. But in a Stargate game I would like to see some realism. This means I want the number of weapons your character can carry limited. Preferably to a primary weapon, a pistol, and some useful equipment. That means you would have a rifle, SMG, machinegun, or some such weapon as your primary. Then you would be equipped with a pistol for backup, or maybe a Zat or Intar. And other equipment would be grenades, C4, Claymores, etc… Of course you wouldn’t necessarily carry all of that at once.

Something else I want to see. Vehicles. The series has barely touched on this possibility, and its something the SGC could use to great affect. Though as much as I want to see an M1A2 Abrams MBT using its 120mm cannon of death against Jaffa forces, it would be extremely difficult to get one into the gate room and I doubt it could get through the gate. M2A3 Bradley’s are also out of the question. But there are some good vehicles that could be used effectively. Desert Patrol Vehicles (DPVs). These are three person dune buggies armed with a .50cal machinegun and a MK-19 automatic grenade launcher. There are other dune buggies that can carry 4 or more soldiers and are armed with a single .50cal machinegun. Another good vehicle. The good old Humvee. Lets see some variety here. How about a Humvee equipped with an M240 .30 cal, another with the M2 .50 cal, and one with a MK-19 grenade launcher. For really heavy firepower lets throw in the Humvee armed with a TOW missile launcher. For heavier vehicles that might get through the gate we could use the LAV-20 or the Stryker. And let us not forget having dirt bikes and ATVs for getting around easily and quickly.

Now how would the SGC use vehicles without trying up the gate room? Easy, create an off world base to use as the vehicle base. If the SGC wants to use vehicles they send their troops to this base, equip the vehicles, and go on their mission.

How about some Alien vehicles? We know they exist. Death Glider and Alkesh are just more common ones. But I want these guys portrayed realistically as well. A Stinger missile should be more then sufficient to knock either right out of the sky. They are both deadly against infantry, but something like an LAV or Stryker should be able to weather Death Glider runs with little damage and only be mildly annoyed with an Alkesh. But lets see more then just that. Lets see some Goa’uld ground vehicles. They have got to have some considering the static guns the Jaffa lug around. I could see a Jaffa tank being a fairly impressive vehicle. Its armor wouldn’t be designed to stand up to SGC anti-tank weaponry for sure, but it would make an excellent infantry suppression vehicle. And of course, lets be able to use enemy vehicles we capture.

Some more fun. I want to see some realism in the combat system and physics. Now I can understand making the game such that its fun to play. Total realism can be fun, but it can also get very tiring when you can be killed VERY easily. Games like Counter Strike and Far Cry use a level of firepower realism that blends nicely. Your not playing the game like its Serious Sam, but its not instant death like Rainbow 6. Although I would like the option of changing a setting to make the game more realistic.

Give us a good selection of the guns we get to choose from for the game. Portray these guns realistically and give us several versions to play with depending on the mission. I want to be able to use a silenced M4 Carbine with scope on one mission and use a non silenced M4 with M203 grenade launcher attached in another. I want to play with the P90, the MP5, and the M-72. Basically if its been mentioned in series or if it’s a weapon used by the US military it should be in the game in some fashion. Maybe be able to equip yourself along guidelines before the mission starts and the armory has a nice selection of weapons. Let your character be able to pick up ammo from fallen friendlies or supplies, but make sure that P90 ammo does NOT work with MP5s, but that MP5s and M9s can share ammo. Let your character be able to drop their weapon and pick up another. And of course I want to see your friendly troops equipped smartly and along US military thinking. I know you might like the P90, but truth be told it is not the BEST weapon and you should see fellow SG team members equipped with MP5s, M4s, or M16s more often.

Of course that’s just the guns and vehicles and what not. On to the REALLY important stuff. Frankly a game needs a good plot and the game play and level design needs to be well done. I think that the game should be set in the current SG1 time frame or something close to that. We currently have plenty of options to work with thanks to this. The missions should be made as large as they can be possibly made and the maps as detailed as possible. I want to be able to get into the bell tower of an alien church (or whatever they might call it) and use a sniper rifle at an extreme range to fire on Jaffa forces. Also, I want to fight more then just mindless hordes of Jaffa. Lets throw in some different foes. Maybe fight the Replicators at some point. How about some human warriors fighting for the Goa’uld like Ra and Apophis had who were very well trained and in fact better then Jaffa. I also want to see varying skill levels with the Jaffa and the Serpent and Horus Guards. Jaffa should be more apt to break under pressure, Guards forces should be more elite with better training.

One more thing. NO BOSSES. I have an extreme dislike with the concept of bosses in a game. It just destroys the feel of the game from my perspective.
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Post by Vympel »

Make it like Full Spectrum Warrior. No first person shooter sillyness- it's all about the team.
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Post by phongn »

SG1 desperately needs to bring some Davy Crocketts through the Gate :D
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Post by Vertigo1 »

All I can say is, give me an F-302 and I'll be one happy camper. :) That, and none of that death ticket crap that B1942 has. That is such a pain in the ass....
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Post by Chris OFarrell »

phongn wrote:SG1 desperately needs to bring some Davy Crocketts through the Gate :D
Although the thought of sending a (Naquadah enhanced) nuclear bazooka round through the front door of a grounded Goa'uld Mothership has much appeal, its kinda messy. I mean people are going to start thinking of us as messy slobs if we keep irradiating many square kilometers of every damn planet we visit :)
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Post by Pcm979 »

The teamplay aspect is a must. You could solve puzzles using Daniel/Jonah's knowledge of ancient culture, operate Goa'uld devices with Carter (Can you say, 'medic'?), infiltrate Goa'uld outposts with Teal'c and just plain go shooty shooty with O'Neill. :P

You could also have Teammember quirks, like Teal'c being able to carry more, the above mentioned Carter-exclusive Goa'uld artifacts and maybe O'Neill could use more Earthern weapons?

Ideally it'd be sorta RPG-ish with SG-1 travelling to different worlds and formenting rebellion, gathering technology ETC. With squad-based action too, of course.
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Post by wautd »

It would be nice to fight against supersoldiers or replicators. Or maybe not ;)
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Re: [SG1] The Game

Post by Xon »

Chris OFarrell wrote:So you have Super Soldiers, could be fun to face off against them.
Facing off against super soldiers would be a very very scary prospect if you dont have the only type of weapons which allows you to kill them easily.

And a single Super Soldier qualifies as a boss. More than 1 qualifies as a nightmare.
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Post by phongn »

Chris OFarrell wrote:Although the thought of sending a (Naquadah enhanced) nuclear bazooka round through the front door of a grounded Goa'uld Mothership has much appeal, its kinda messy. I mean people are going to start thinking of us as messy slobs if we keep irradiating many square kilometers of every damn planet we visit :)
Feh. We should do what they did in that alternate-universe and start sending through Naquadah-enhanced nuclear devices through ;)
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Re: [SG1] The Game

Post by Jason von Evil »

ggs wrote:
Chris OFarrell wrote:So you have Super Soldiers, could be fun to face off against them.
Facing off against super soldiers would be a very very scary prospect if you dont have the only type of weapons which allows you to kill them easily.

And a single Super Soldier qualifies as a boss. More than 1 qualifies as a nightmare.
More than one counts as sodomy. :P
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Post by Vympel »

Not a single response to my FSW idea?
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Post by Spanky The Dolphin »

Vympel wrote:Not a single response to my FSW idea?
You need to throw out more than just "hey make it like [GAME X]."

I liked PCM's ideas.
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Post by Dalton »

It would be nifty to have a detailed gate dialing system with proper addresses and all that. I wonder if they're also considering vehicular missions? It'd rule to be able to fly an F-302 or even the Prometheus.
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Post by Vympel »

Spanky The Dolphin wrote: You need to throw out more than just "hey make it like [GAME X]."
FSW is not "Game X". It is FULL SPECTRUM WARRIOR, BIATCH!

And besides, everyone should know about FSW. It's self explanatory. You could practically take the game, modify the engine, add some new enemy skins, a few new weapons, and you'd be set.

I liked PCM's ideas.[/quote]
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Post by Spanky The Dolphin »

Still, you need to say more than just "Make it like Full Spectrum Warrior." What you're (and too many people in too many of these threads) basically asking for is a mod, not an actual game.

Shit, if Uts knew anything about SG1, I guarentee that he could come up with something brilliant and creative.
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Post by Vympel »

Spanky The Dolphin wrote:Still, you need to say more than just "Make it like Full Spectrum Warrior." What you're (and too many people in too many of these threads) basically asking for is a mod, not an actual game.

Shit, if Uts knew anything about SG1, I guarentee that he could come up with something brilliant and creative.
Not at all- that's like saying that Kingpin is a mod of Quake II. To use an obscure example. Just because you use the engine doesn't make it a mod. Using the FSW system retains the 4-man team nature of SG1 ground combat- or more, if one decides to choose a different team. A straight first-person shooter wouldn't. Mission-based, full gamut of SG1 and Goa'uld weapons, perhaps some RPG elements (squad skill improvement, perhaps, along with RPG style dialog with neutrals, a big part of the SG1 mission) and lots of team dialog.
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