Now there are piles of money and there are piles of money, but the whopping sacks of cash that the creators of Halo 2 are currently carting around could probably sink the Titanic. Which is ironic really, given that, at $125 million, the game's first day sales have outperformed any Hollywood blockbuster's opening weekend. Ever.
According to Microsoft, the sequel to the immensely popular Xbox game sold more than 2.38 million copies on its release, which, if you hadn't guessed, is one hell of a lot of games. Not even Spider-Man with its record-breaking $114 million opening weekend can hold a candle to Halo's launch, making this a very good day for the folks at Bungie software, who made it all possible.
Any guesses on how much Half-Life 2 will take?
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Yeah, two years of 'I can't wait for Halo2; good games are hard to find' will do that. EB dudes claimed 45,000 preorders in AU alone; thats ridiculous. Specially since on PC it'd be a weapons mod, released weeks after Halo
I wonder what it would look like if someone factored in that a movie ticket costs about £5, but Halo 2 costs about £39.99.
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Half-Life 2 will not go as high as Halo 2 on first day sales. PC games never get that sort of attention. However total Half-Life 2 sales will probably over shadow total Halo 2 sales. Half-Life sold something like 10 million copies. Halo never got that many.
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Alyeska wrote:Half-Life 2 will not go as high as Halo 2 on first day sales. PC games never get that sort of attention. However total Half-Life 2 sales will probably over shadow total Halo 2 sales. Half-Life sold something like 10 million copies. Halo never got that many.
I see HL2 trouncing this "Halo 2" quite easily soon enough.
Hollywood is said to be saluting the games industry now for pulling this off. Expect a Halo movie anytime soon (hell, there's a Far Cry one anyway).
Admiral Valdemar wrote:I see HL2 trouncing this "Halo 2" quite easily soon enough.
Hollywood is said to be saluting the games industry now for pulling this off. Expect a Halo movie anytime soon (hell, there's a Far Cry one anyway).
A Halo movie funded by Microsoft, under Bungie's control would rock.
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Admiral Valdemar wrote:
I see HL2 trouncing this "Halo 2" quite easily soon enough.
Don't be so sure.
Remember that the installed base of people with a PC capable of playing Half Life 2 is lower, and that PC games traditionally don't sell as well as console ones.
To beat Halo 2's launch performance, Half Life 2 will have to outdo the biggest PC game launch in history thirty times over (Sims 2, the biggest PC launch seller yet, racked one million copies in ten days, and remember that The Sims has far wider appeal than any FPS can aspire to, the whole other 50% of the world).
Yeah, but based on the total sales figures of Half-Life and Halo, Half-Life 2's total sales will more than likely be much more than Halo 2's total sales.
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i think that whole "fully computer animated movie" concept could even work. The only reason final fantasy sucked is beause they had inept script writers. With Bungie making sure it doesn't get fucked up, it could rock hard.
I had a Bill Maher quote here. But fuck him for his white privelegy "joke".
Besides, who's willing to say there aren't more PCs than Xboxes?
FireNexus wrote:i think that whole "fully computer animated movie" concept could even work. The only reason final fantasy sucked is beause they had inept script writers. With Bungie making sure it doesn't get fucked up, it could rock hard.
Check out The Polar Express if you think realistic CGI animated films died after FF: TSW.
Alyeska wrote:Half-Life 2 will not go as high as Halo 2 on first day sales. PC games never get that sort of attention. However total Half-Life 2 sales will probably over shadow total Halo 2 sales. Half-Life sold something like 10 million copies. Halo never got that many.
Analysts expect Microsoft to flog more than 10 million units of Halo 2 mostly around November. The original Halo sold five million units and remains the best seller on the Xbox
Projected to sell more copies in a month than Half-life has sold over its lifetime is damn impressive.
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How many of those PCs have a decent DirectX9 VGA card though. There are many more PCs in the world than Xboxes, but 95% of them simply won't run high end games, so their owners don't buy them.
Vendetta wrote:How many of those PCs have a decent DirectX9 VGA card though. There are many more PCs in the world than Xboxes, but 95% of them simply won't run high end games, so their owners don't buy them.
Just as well HL2 isn't an insanely high resource demanding game then, unlike some I can name.
I would actually prefer a TV series based on the Halo universe - perhaps an animated series - but that won't happen.
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Joe wrote:I would actually prefer a TV series based on the Halo universe - perhaps an animated series - but that won't happen.
Well, it's not what you're looking for, but at least we'll always have Red vs Blue
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Remember that the installed base of people with a PC capable of playing Half Life 2 is lower, and that PC games traditionally don't sell as well as console ones.
To beat Halo 2's launch performance, Half Life 2 will have to outdo the biggest PC game launch in history thirty times over (Sims 2, the biggest PC launch seller yet, racked one million copies in ten days, and remember that The Sims has far wider appeal than any FPS can aspire to, the whole other 50% of the world).
Doesn't matter. The original HL was still selling high long after the launch. A single big sell can still be overshadowed easily by continual sales when people find out how good it is and get the hardware if they lack it. Additionally, the likes of Counterstrike 2 and the numerous additions to the game mean HL2 will have a wider base and longer life than Halo 2.
Look at how well GTA: SA sold and then imagine that for a game that has been anticipated since 1998.
Admiral Valdemar wrote:
Doesn't matter. The original HL was still selling high long after the launch. A single big sell can still be overshadowed easily by continual sales when people find out how good it is and get the hardware if they lack it. Additionally, the likes of Counterstrike 2 and the numerous additions to the game mean HL2 will have a wider base and longer life than Halo 2.
Look at how well GTA: SA sold and then imagine that for a game that has been anticipated since 1998.
You really don't know very much about this do you? Maybe you should look at the Halo sales numbers over the last three years since its launch before claiming that Halo didn't have any staying power in retail. There's a reason they left it at $50 for two years.
Outperforming box office sales is sort of put into perspective when you consider that games sell for as much as ten times as much as movie tickets.
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