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Attack Vector

Posted: 2004-11-22 01:22am
by Symmetry
This game is so coool!

3D newtonian mechanics! Realistic ships! Obeyance of all the laws of thermodynamics! Intersting setting! But still relativly simple to play! <swoons>

<wakes up again>

So yeah, I got to try it out this last Saturday. The game took a lot longer than claimed to play, but we were learning the rules, and I think 1 turn every 20 minutes would be realistic for turns of experienced players who aren't in the middle of intense combat that turn. I also hear this that al Honor Harrington space combat game'll be made from this. It'll sure beat the Full Thrust adaptions I've seen.

Posted: 2004-11-22 01:29am
by Mr Bean
:?:

It looks like little blocks with oddly colored ramps holding them in place, this is supposed to be a game?

Posted: 2004-11-22 01:34am
by Symmetry
Mr Bean wrote::?:

It looks like little blocks with oddly colored ramps holding them in place, this is supposed to be a game?
Yes. The blocks are the ships (they have views of the ship from various angles printed on them) and the colored ramps allow you to have your ships at 30 or 60 degrees to the plain of the map, and to be rotated by 30 or 60 degrees.

Posted: 2004-11-22 01:36am
by Symmetry
For clarity, this is a wargame, not a computer game.

Posted: 2004-11-22 01:37am
by Mr Bean
Symmetry wrote:
Mr Bean wrote::?:

It looks like little blocks with oddly colored ramps holding them in place, this is supposed to be a game?
Yes. The blocks are the ships (they have views of the ship from various angles printed on them) and the colored ramps allow you to have your ships at 30 or 60 degrees to the plain of the map, and to be rotated by 30 or 60 degrees.
Umm right and thats worth fifty dollers why? Plus accessorys that and ten to twenty bucks each?

Sounds like it be more intresting to hit up your local woodshop make the dang things yourself in an hour and maaybe five bucks of your own money then what these folks are selling

Unless of course that fifty bucks is for the Rule and how the heck to play it information and then its just overpriced instead of completly redicilious

Posted: 2004-11-22 02:09am
by Symmetry
I think the rules would be worth most of the price, but the charts and aids they have really make the 3D Newtonian thing work without a huge hastle and I couldn't come up with something that clever on my own.

Posted: 2004-11-22 01:09pm
by Slartibartfast
That looks fugly. The ships look made of cardboard actually, and I would at least have made the tilt blocks semi-transparent.

Posted: 2004-11-22 02:28pm
by White Haven
The game system looks pretty good, but pewter minis are not a new concept. See: every other wargame on the planet.

Posted: 2004-11-22 03:41pm
by Slartibartfast
White Haven wrote:The game system looks pretty good, but pewter minis are not a new concept. See: every other wargame on the planet.
Pewter minis? I thought these were wooden/cardboard "bricks" with a ship videw painted on each side.

Posted: 2004-11-22 04:53pm
by andrewgpaul
The game is quite brilliant. I played a demo game, and by the second turn I had moved from "now, how do I accelerate by 3 hexes/turn/turn, and rotate? and what do all these little dots do?" to " so, if I spin down now, I can catch him with my top turret, and then my nose turret will have recharged just in time for hi to enter its fire arc 3 phases later".

Look beyond the aesthetics; it's a boardgame, not a minis game.

Posted: 2004-11-22 05:37pm
by White Haven
That's my point, there's no real reason for it not to be a minis game. The aesthetics of those damn blocks are a big turnoff for me, I've considered getting it before.

Posted: 2004-11-22 05:45pm
by andrewgpaul
The reason for it not to be a minis game is that a mini wouldn't fit on the tilt blocks. Without that, there's no easy way of visually representing the pitch and roll of the ships.

Posted: 2004-11-22 05:47pm
by White Haven
Be quite easy. Look at Battletech AT2 warships, then transfer a simlar basing scheme onto the block itself, or a similar platform. Voila, minis with tilt-base.

Posted: 2004-11-22 06:21pm
by andrewgpaul
They're on a hex-base, with a long pole. try balancing one of those at 60degrees to the horizontal.

Anyway, the genius if the game lies in the tactical depth and realistic physics, not the miniatures or lack thereof.

Posted: 2004-11-22 07:04pm
by Symmetry
Just so you know, your all a bunch of hethens (except you other person named Andrew)

Posted: 2004-11-22 08:09pm
by White Haven
Look at the old B5 wargame minis, many of them had two or three posts in a single base. Use that, and you can easily tilt the mini via short posts attached to the base. They're not THAT heavy, from my own battleteching experience.

Posted: 2004-11-22 08:32pm
by Slartibartfast
Well, pewter minis can be expensive and they develop into an entirely different hobby, which is collecting and stuff. What I've suggested (make the tilt bricks transparent instead of fucking ugly green) wouldn't mean higher costs.

The price may be steep, but they don't expect to send thousands of copies.

Posted: 2004-11-23 06:45am
by andrewgpaul
White Haven wrote:Look at the old B5 wargame minis, many of them had two or three posts in a single base. Use that, and you can easily tilt the mini via short posts attached to the base. They're not THAT heavy, from my own battleteching experience.
Now get it to fit into a single standard hex on a map, with no overlapping, so two ships can occupy adjacent hexes.

Posted: 2004-11-23 10:10am
by White Haven
Depends on the mini. If you can fit one of those tilt blocks, just make the mini smaller than the tilt block. Battletech wouldn't be a tenth as fun with the old cardboard mech-counters the old-school boxed set came with. And don't get me started on PlasTech.