Gaming 3D sounds and Dolby decoder compatibility
Posted: 2004-11-29 01:59pm
Alright, Mike may be interested in this
Alright, there are some 3D sound standards used in computer gaming environment like Aureal 3D, QSound, or Direct Sound 3D. Most standard gaming setups is to connect the double stereo outputs from those soundcards to powered (cheap) 5.1 speakers, like those provided by Altec Lansing or Creative.
On the other hand, on (Dolby standards) home teather setup, typically we connect various sources (DVD players, etc) to a dedicated Dolby decoder, then to amplifiers, then speakers.
Now, what if we connect the sound card output into a dedicated Dolby decoder? Are those PC 3D sound standards compatible with any kind of Dolby standards?
For instance, if we are playing WarCraft III which is using EAX 3D Positional Audio, then connect our soundcard to a Dolby decoder (instead of cheap, powered speakers), can the decoder recognize and decode the 3D audio signal properly? Can we enjoy WarCraft III 's 3D "surround" sound *properly* in such setup?
Also, I'm not really familiar with 3D standards used in PC environments. Are they more like Dolby ProLogic (mixing front and rear signal through single channel, thus allowing us to hear "four-channels" surround through conventional stereo (L/R) connection), or do they actually have much different way of signal processing? (Thus, incompatible with any Dolby standard)
And how about dts?
Alright, there are some 3D sound standards used in computer gaming environment like Aureal 3D, QSound, or Direct Sound 3D. Most standard gaming setups is to connect the double stereo outputs from those soundcards to powered (cheap) 5.1 speakers, like those provided by Altec Lansing or Creative.
On the other hand, on (Dolby standards) home teather setup, typically we connect various sources (DVD players, etc) to a dedicated Dolby decoder, then to amplifiers, then speakers.
Now, what if we connect the sound card output into a dedicated Dolby decoder? Are those PC 3D sound standards compatible with any kind of Dolby standards?
For instance, if we are playing WarCraft III which is using EAX 3D Positional Audio, then connect our soundcard to a Dolby decoder (instead of cheap, powered speakers), can the decoder recognize and decode the 3D audio signal properly? Can we enjoy WarCraft III 's 3D "surround" sound *properly* in such setup?
Also, I'm not really familiar with 3D standards used in PC environments. Are they more like Dolby ProLogic (mixing front and rear signal through single channel, thus allowing us to hear "four-channels" surround through conventional stereo (L/R) connection), or do they actually have much different way of signal processing? (Thus, incompatible with any Dolby standard)
And how about dts?