Page 1 of 13
New Forgotten Realms game interest thread
Posted: 2004-11-29 04:48pm
by Rogue 9
Well, Alyrium's been bothering me to try my hand at DMing you lot, and Tevar asked me if I'd DM a while ago, so I'm taking them up on it. Assuming sufficient interest, I'm going to start a 3.5e D&D game on the boards, set in the Forgotten Realms. I just got Shining South, so I'm going to start the campaign in that region of the continent (though the players are free to travel elsewhere, of course). What nation/adventure we use will be in part decided by the poll on this thread. Feel free to ask if you want to know more about the areas on the poll.
Posted: 2004-11-29 04:51pm
by Alyrium Denryle
I am up for smiting drow personally
Posted: 2004-11-29 04:59pm
by A Big Flying Fish
So long as I get to paste something small I'm not bothered personally. Although the area isn't something I'm overly familiar with.
Posted: 2004-11-29 05:02pm
by Imperial Overlord
If my vote counts for anything, save the halflings.
Tall mouthers are nicely scary to low level people and adventurers travel. It''s a good starting place.
Posted: 2004-11-29 05:15pm
by frigidmagi
HhhhMmmm... The Shaar? Love those Luxo...
But I like killing gnolls to!
ACK!
Posted: 2004-11-29 05:20pm
by Imperial Overlord
I've been running gnolls too recently as a DM to really have a hard on for killing them. Of course, considering the scary flind bastard I sicked on my players (don't worry, they wacked him) there is a certain poetic justic to being on the recieving end.
Posted: 2004-11-29 05:32pm
by frigidmagi
I can understad that, of course I have suffered a bit at the hands of small pickpockets and ambushers to really want to save the bloody hin.
Posted: 2004-11-29 05:50pm
by Imperial Overlord
One of my NPCs wiped out more than 50% of the halfling race in one month (as a reaction to something to PCs did), so I've gotten my halfling hate through my system. One of my high school buddies once joked when setting up a new campaing. "There are no halflings. They were all wiped out by the Archmage [ my name]."
Posted: 2004-11-29 05:52pm
by frigidmagi
Damn... More than 50%? Good start.
Seriously I can't make up my mind on what to vote, so if someone wants to pitch something at me, I'm open.
Posted: 2004-11-29 06:02pm
by Imperial Overlord
This was just before the party hit epic level. The halfling bow-death machine (that would Steve [not freakboy] to The Dude if you're watching) wanted a really kick ass bow and talked the unstoppable tank paladin (Chris) into assisting him. After cutting a dubious deal with the God of Warlocky and Trickery, they go into a part of the forest that the elves have avoided for millenia and god won't go.
So they sneak in (when they are good, they are really good), slay/avoid the guards traps in such a manner that they should be writing a how to book they are so damn good. They drop the uber lich, nick his artifact, and find the bow. They leave.
Notice anything missing?
Hint: they don't find his phylactery (it wasn't there, but that's another story). They don't sweat the small stuff.
A few days latter the uber lich is really pissed. He raises up half the Kaern Lands and starts hunting. What's in the direct line of attack? The halfling homelands, a protectorate of Homata (vaguely Roman, strongest human nation on the continent). People of the same race as the guy who humiliated him and stole his stuff. Instant six figure massacre. He crucified more than 10,000 alive. Swath of destruction continues.
Posted: 2004-11-29 06:04pm
by Alyrium Denryle
DId he use a machine to crucify them?
Posted: 2004-11-29 06:05pm
by Imperial Overlord
No, that's what an undead horde is for. They don't get tired of nailing people to crosses.
Posted: 2004-11-29 06:07pm
by Imperial Overlord
Maybe I should clarify. The Kaern Lands is sparsely populated and gets its name for being full of alledgedly haunted burial mounds. It is the site of one of the earliest human civilizations on the continent.
Posted: 2004-11-29 06:10pm
by White Haven
Oh dear. I'd have to learn 3.5e. I don't know FR well enough to take a pick, but I'd be interested. Have to run something way, way off the wall
Posted: 2004-11-29 06:12pm
by Imperial Overlord
There are a lot of little differences form 3.0, but it is essentially the same game. Some of the exploits and balancing features are corrected, but unfortunately the erred on the side of nerfing things. Which is why my group plays a 3.0/3.5 hybrid.
Posted: 2004-11-29 06:20pm
by Rogue 9
I house rule a lot of things back to 3.0 as well, namely the rules on cover and a few of the other minor details. As for nerfing things, take a look at the 3.5 paladin as compared to the 3.0 one and tell me that's nerfed.
Posted: 2004-11-29 06:21pm
by Imperial Overlord
I play mages mostly.
Posted: 2004-11-29 07:10pm
by frigidmagi
I'm thinking of returning to my clerical roots. Tyr or Torm most likey. Aly you doing a mage to?
Posted: 2004-11-29 07:57pm
by White Haven
Got an inkling of a mage obsessed with flight, both of himself and of any objects he can get to leave the ground. Yes, I was indeed QUITE bored at work. Course that all depends on the atmosphere of the setting, I'm pretty much supaflexible.
Posted: 2004-11-29 08:08pm
by frigidmagi
So who's playing what? I'm going with Human male cleric of Torm.
Posted: 2004-11-29 08:11pm
by Imperial Overlord
(Must avoid deep Imaskari twinkage)
If you'll have me a human wizard who is a Zhent deserter.
Posted: 2004-11-29 08:44pm
by Rogue 9
That makes three mages and a cleric. You boys want to hail from Halruaa or something?
Posted: 2004-11-29 08:47pm
by Imperial Overlord
We might want to move to Halruaa some time in the future. frigid good body, you are a nice looking meat shield.
Posted: 2004-11-29 09:51pm
by White Haven
Well, like I said, if you want a non-mage or a non-dedicated-mage, I can be flexible. Like...a ring of Tenser's Transformation. *ducks!* Sorry, sorry
Posted: 2004-11-29 09:52pm
by White Haven
By the way, does anyone have a linky to some reasonably up-to-date rules and such? I've got a decent grasp of 3e on a general level, but sadly Richmond's D&D group is...not one I'd really care to join, so my nuts-and-bolts knowledge comes from, well, Neverwinter.