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Any of you X-Box bastards bought KOTOR 2 yet?

Posted: 2004-12-08 08:42am
by Vympel
Nuff said.

Posted: 2004-12-08 08:46am
by Losonti Tokash
I'm pretty sure it doesn't come out until Friday.

Posted: 2004-12-08 09:11am
by Majin Gojira
It's on my christmas list, so I have to resist buying it until then

Posted: 2004-12-08 10:57am
by Mr Bean
PC verison on preorder

Posted: 2004-12-08 11:32am
by Stofsk
I hate you all. We need to wait till February. :cry:

Posted: 2004-12-08 12:52pm
by Typhonis 1
Thanks for reminding me it IS coming out soon for X-box and yes I do have one.

Posted: 2004-12-08 01:01pm
by Ghost Rider
Yes, played about 6 hours of it.

A few pointers because I am the good nice guy I am.

1. SKILLS MATTER. More then KoTOR 1 by any stretch of the fucking imagination.

2. Play the Prologue...it may seem boring but will acclimanate you to the new setting.

3. The boxes are actually random...sometimes you find cool shit...other times you find a medpac.

4. Seriously Skills matter....it's rather disgusting how much they pound this into you.

5. They now tell you when something is empty in case when you backtrack you forget.

So far the game intro is longer and deeper and has more mystery. Your buddies so far aren't bad, and are a bit more interesting(may change...I dunno...I've only gotten three). Puzzles aren't that bad and honestly I do like they have more then one way to get by them(once again they implement skills better).

Honestly it's shaping up very nicely and the mood is good. I like so far how they guide you into it. Though it's obvious the twist will not be the same as KoTOR 1. But it should be interesting to find out what the fuck really happened.

Posted: 2004-12-08 03:36pm
by Chardok
Ghost Rider wrote:Yes, played about 6 hours of it.

A few pointers because I am the good nice guy I am.

1. SKILLS MATTER. More then KoTOR 1 by any stretch of the fucking imagination.

2. Play the Prologue...it may seem boring but will acclimanate you to the new setting.

3. The boxes are actually random...sometimes you find cool shit...other times you find a medpac.

4. Seriously Skills matter....it's rather disgusting how much they pound this into you.

5. They now tell you when something is empty in case when you backtrack you forget.

So far the game intro is longer and deeper and has more mystery. Your buddies so far aren't bad, and are a bit more interesting(may change...I dunno...I've only gotten three). Puzzles aren't that bad and honestly I do like they have more then one way to get by them(once again they implement skills better).

Honestly it's shaping up very nicely and the mood is good. I like so far how they guide you into it. Though it's obvious the twist will not be the same as KoTOR 1. But it should be interesting to find out what the fuck really happened.
PC or 'box? out now? or are you just connected to the writings on the wall?

Posted: 2004-12-08 03:40pm
by consequences
Its cool its cool, its so freaking cool!

Xbox, out now. I'm going with a Jedi Sentinel Skillwhore just to be completely different from everything I've ever done before, and it seems like it may work out pretty well, although single player can be a bit painful.

The fact that your treatment of party members can affect their attitude towards you is a very cool improvement.

Posted: 2004-12-08 04:54pm
by Ghost Rider
Chardok wrote:
Ghost Rider wrote:Yes, played about 6 hours of it.

A few pointers because I am the good nice guy I am.

1. SKILLS MATTER. More then KoTOR 1 by any stretch of the fucking imagination.

2. Play the Prologue...it may seem boring but will acclimanate you to the new setting.

3. The boxes are actually random...sometimes you find cool shit...other times you find a medpac.

4. Seriously Skills matter....it's rather disgusting how much they pound this into you.

5. They now tell you when something is empty in case when you backtrack you forget.

So far the game intro is longer and deeper and has more mystery. Your buddies so far aren't bad, and are a bit more interesting(may change...I dunno...I've only gotten three). Puzzles aren't that bad and honestly I do like they have more then one way to get by them(once again they implement skills better).

Honestly it's shaping up very nicely and the mood is good. I like so far how they guide you into it. Though it's obvious the twist will not be the same as KoTOR 1. But it should be interesting to find out what the fuck really happened.
PC or 'box? out now? or are you just connected to the writings on the wall?
I should hope Box. :P

The PC foo...suc...fellow users have to wait till *snicker* Feburary :P

Posted: 2004-12-08 04:55pm
by Ghost Rider
consequences wrote:Its cool its cool, its so freaking cool!

Xbox, out now. I'm going with a Jedi Sentinel Skillwhore just to be completely different from everything I've ever done before, and it seems like it may work out pretty well, although single player can be a bit painful.

The fact that your treatment of party members can affect their attitude towards you is a very cool improvement.
Yeah...talking to them is odd, and you actually have to pick sides.

This adds to seemingly the replay because you should not be able to reach their entire conversation tree in one go.

Or also because some convos with some may be purely dark side or light side.

Posted: 2004-12-08 06:06pm
by Darksider
It's on my Christmas list, but I might just spring for it and buy it early.

Even if I wait, I still get it a month and a half before the stupid PC users


[Nelson] HA HA [/Nelson]
:lol:

Posted: 2004-12-08 06:15pm
by Faram
Influense rocks!

Addons for weapons and armor is useful now! Almost all weapons and armor can be upgraded.

Posted: 2004-12-08 10:44pm
by Stofsk
Ghost Rider, can you give a non-spoilerish example of how much skills matter in the game? Can you give an example of how the game works in that regard? What are the skills one should go for, now?

Posted: 2004-12-08 10:52pm
by Losonti Tokash
I demand to know how the different endings for KOTOR I affect the plot of KOTOR II.

Please?

Posted: 2004-12-08 11:27pm
by Death from the Sea
I will be picking this up tomorrow. I hope it is as good as I am expecting.

Posted: 2004-12-09 07:30am
by Ghost Rider
Stofsk wrote:Ghost Rider, can you give a non-spoilerish example of how much skills matter in the game? Can you give an example of how the game works in that regard? What are the skills one should go for, now?
Literally you can build your own items.

The thing is that every skill but persuade is used...and some to high levels.

IE want to make a Deadly Frag Mine?

You may need a Demolition Skill of 16.

And so on. Plus there are usually 1-2 ways of getting around most puzzles. If you're not a comp geek they usually have a Repair option. And if neither...well smashy-smashy does the job.

Posted: 2004-12-09 07:32am
by Ghost Rider
Losonti Tokash wrote:I demand to know how the different endings for KOTOR I affect the plot of KOTOR II.

Please?
It's in a dialogue option very early on. A guy is asking questions and you can dictate answers...it's pretty funny how odd the story can go, but it's a reflection of the first game.

But there is story hinting that Bioware did come up with a true ending as is.

Posted: 2004-12-09 07:32am
by Vympel
It's such a waste of time being a Jedi and having skills like computer/repair etc. Did they fix the original's idiocy in requiring you personally to have repair skills adequate enough to repair HK-47? Really, that was so dumb I just cheated. I refuse to be denied the ability to improve his abilities and hear his "lost" memories because of a fucking technicality.

HK-47 is in it, right? I mean, he's not a new HK droid or anything?

Posted: 2004-12-09 07:33am
by Ghost Rider
Oh and one last hint...just because I'm feeling peckish.

Seriously don't try to please everyone. When you get into team talks...they will make you choose or go the pansy route. So pick a path and stick to it.

Posted: 2004-12-09 07:36am
by Ghost Rider
Vympel wrote:It's such a waste of time being a Jedi and having skills like computer/repair etc. Did they fix the original's idiocy in requiring you personally to have repair skills adequate enough to repair HK-47? Really, that was so dumb I just cheated. I refuse to be denied the ability to improve his abilities and hear his "lost" memories because of a fucking technicality.

HK-47 is in it, right? I mean, he's not a new HK droid or anything?
HK-47 is indeed in it...and your personal repair and compskills are only needed if you want to advance the droids to high levels. Which you can do to both. So if you NEVER touch the droids....let them sputter about.

They throw a very early red herring trying to sway you that HK-47 isn't there but when you get teh Ebon Hawk...you'll see what happened.

Plus to make stuff...since there are literally tables scattered every where(and there are three types of tables to make items)...essentially you never have to become uber Jedi....the so far cool part and I don't know if the rumor is true...but if there is no level cap, who cares how one specializes.

Posted: 2004-12-09 07:38am
by Vympel
I read for a fact in a review that there is no level cap. But there's only so many people and areas to gain experience in, so there must be some sort of artificial limit.

Posted: 2004-12-09 07:41am
by Ghost Rider
Vympel wrote:I read for a fact in a review that there is no level cap. But there's only so many people and areas to gain experience in, so there must be some sort of artificial limit.
The odd ball limit is supposed to around 40 or so.

And oh yeah....there are more lightsaber colors and the people so far are definitly more colorful in attitude and the response are better, plus some like getting smart mouthed.

Posted: 2004-12-09 07:44am
by Ghost Rider
And there are three cameos from the first game...two are obvious...one you get in a Holo.

I do wonder what has happened to the old gang.

Posted: 2004-12-09 07:58am
by Stofsk
So, skills are important: but which ones do you go for? Or does it not really matter? What are the choices, again? And the classes, what are the three initial classes you can choose from? What are their skill bonuses like? And are we sure there is no level cap? I hope there is, actually.