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Sims 2 help
Posted: 2005-01-13 07:38am
by Superman
For all Sims 2 players, how do I kill the baby? I am building a cemetery. Can someone tell me?
Posted: 2005-01-13 08:50am
by Brother-Captain Gaius
You can't. Social Services will take them away first, to my knowledge.
Posted: 2005-01-13 08:55am
by Superman
OK, next question: If I move to another house or lot, do the tombstones/urns come too?
Posted: 2005-01-13 09:37am
by Brother-Captain Gaius
Superman wrote:OK, next question: If I move to another house or lot, do the tombstones/urns come too?
Beats me. I kill everyone or no one, not this half-assed crap.
Posted: 2005-01-13 11:32am
by Mutant Headcrab
In the first Sims, graves/urns stayed at the house, not with the family. Might be the same for Sims 2.
Posted: 2005-01-13 03:00pm
by Petrosjko
Yeah, the trick I did to make sure my new house was well-stocked with ghosts and keep the ones that I had at the old house was to build a simple house with one door, make all the people I'd lost at the previous house into a family, enter them into the house, and delete the door.
Add an interior swimming pool for the kids so you don't lose them to social services, put a voodoo doll in there for them to amuse themselves with, and then go cook dinner. By the time I got back, they're at each other's throats, passing out the ground, soiling themselves...
By the second family they're also getting pestered all night by ghosts. I once had a house with over twenty graves that way, which made every night a lively night.
Killing pets is trickier, because the only way I know of to do it is to wall them off. But ghost cats and ghost dogs are fun, and the one cat tombstone is the best tombstone in the game.
Posted: 2005-01-13 03:17pm
by Slartibartfast
There are pets in Sims 2?
Posted: 2005-01-13 04:07pm
by Superman
There aren't any pets in Sims 2 that I'm aware of. How did you get that many ghosts? Move in neightbors and then kill them?
Posted: 2005-01-13 04:23pm
by Petrosjko
My bad, I was referring to the original Sims.
I would move a family in, kill them off, and then move a new family into the property. It retains all the ghosts and architecture between families, so you can pile up quite a horde.
Posted: 2005-01-14 11:09am
by Superman
Ooohhhh...
Ok, next question. Can I be married to more than one girl? If I get married to another one, do I keep the original wife?
Posted: 2005-01-14 11:26am
by Dead_Ghost
I don't think the game allows a player to do that. You can, for what's it worth
, to have as many lovers as you want at the same time and be married. As long as you make all the intimacies in close quarters, AWAY from everybody else. Kind'of like in real life
Posted: 2005-01-14 12:29pm
by Superman
Thanks. Another one. Is there any way to keep other sims from stealing money of my money trees?
Posted: 2005-01-14 12:39pm
by Slartibartfast
Superman wrote:Thanks. Another one. Is there any way to keep other sims from stealing money of my money trees?
Short of deleting the door or blocking it with furniture every time you've got visitors, can't think of any.
Posted: 2005-01-14 12:54pm
by McNum
Superman wrote:Thanks. Another one. Is there any way to keep other sims from stealing money of my money trees?
If you wanna do it the really stylish way do this:
- Place the money trees in a closed room with no doors.
- Get a Sim to Logic skill level 3 or above.
- Have that Sim meditate for over a day. To meditate click the active sim and choose Meditate.
- After a long time the Sim will start to hover. You're not there yet.
- After about a full day the Sim will gain a special ability. Teleport.
- To teleport you need to meditate for an ingame hour and click a spot on the floor. "Teleport here".
- Teleport to the trees and get those ยงยงยง.
- Teleport out again.
Meditation also has a very nice sideeffect. When meditating a Sim's needs are frozen. They won't rise or drop. Very, very handy for handlig pregnancies.
Posted: 2005-01-14 02:43pm
by Slartibartfast
Many people think meditation is like cheating because of the whole "freezing stats" thing.
I don't. Meditation is cool if you really hate to have a high ASPIRATION level
Posted: 2005-01-14 04:56pm
by Dead_Ghost
Slartibartfast wrote:Many people think meditation is like cheating because of the whole "freezing stats" thing.
Let's just hope Maxis doesn't delete that aspect of meditation with the upcoming expansion "University"
While McNum's idea can be quite handy, your character might not have the time for it, due to the work-schedule, then blocking it with furniture, as already said by Slartibartfast, might be the best option...
Both are quite handy, so take your pick on which.
Posted: 2005-01-14 06:05pm
by Slartibartfast
As I said, I rarely do "meditate", but not because I think it's cheating, but because my Aspiration goes to hell.
In fact, if you want to get promoted the next day, make sure you get as much sleep as possible. If you estimate correctly so your Energy level gets filled up slightly after midnight, your Sim won't auto-wake up until 6 AM.
Aspiration doesn't go down when you're napping or sleeping.
Posted: 2005-01-15 04:19pm
by McNum
Meditation does have that aspiration penalty. But that's why it rules for pregnant family Sims. Lock the 5000 point "Have a Baby" want and meditate the pregnancy, which giives you maternity leave, and you get a hassle free pregnancy. Pretty handy, but it does block any other interaction with the family.
Do any of you know if Yoga has any beneficial effects like this?
Posted: 2005-01-17 08:11am
by Dead_Ghost
McNum wrote:Do any of you know if Yoga has any beneficial effects like this?
I think that Yoga's for gaining/maintaining Body points only, without using the radio/TV/pool/etc...