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sw d20

Posted: 2005-01-16 11:16pm
by Enforcer Talen
Im running my sw game again - anyone have any favorite classes, level progressions, or plot ideas?

my cousin has a nasty jedi hes running - his goal is jedi guardian 7, elite trooper 1, jedi investigator 5, and jedi master 7.

his brother is a tech maniac, and wants to get a 25 int. Im charging him a ridiculous fee for the cybernetics, but that, gear head, skill emphasis computer use, and 24 ranks into it gives him a +39. taking a 10 gives him 49, which is nearly twice the most difficult computer defense. if he maxes out on his force point, (+4d6), it *is* twice.

Posted: 2005-01-17 04:56am
by Vohu Manah
In my favorite D20 Star Wars game I played a male Ewok Soldier 6 / Sharpshooter 1. That game was short-lived though since the GM in question wasn't as prepared as she thought she was. In the last game I was only a first level female Scout. We rolled our sexes and history from a book whose name I forget and the GM declared I was a Scout based on some of the stuff I found during my childhood (I located a pretty much working Space Cruiser and some equipment aboard it). However, two character sheets disappeared and the group ruled that was a sign and didn't bother to continue.

Posted: 2005-01-18 12:49am
by Enforcer Talen
heh, tonights game was fun - the party took their combat mod light freighter and did some pirating near rodia - now have 2 firesprays and a light cruiser being built.

the dark jedi they are hunting (another pc ) will be very surprised :D

Posted: 2005-01-18 08:18pm
by weemadando
Playing in an Imperial Spec Ops campaign - Imperial shit has been HAMSTRUNG. A Y-Wing is NOT more maneuvreable and FASTER than a TIE interceptor.

Posted: 2005-01-18 08:25pm
by Imperial Overlord
That is why you need a good GM. So he or she can throw out stupid shit and correct it.

I'm running a Dark Side campaign that is currently between episodes IV and V. Noble 6, JG 5/SW 1, JG 5, Scout 1/Soldier 5, Soldier 5, Solder 4 is my crew of victims.

Posted: 2005-01-18 11:42pm
by Enforcer Talen
my main evil pc has resigned, so Im taking his pc as villian.

his progression plan is jedi gaurdian 4, dark side maruader 3, emperor's hand 2, sith warrior 4, sith lord 7.

Posted: 2005-01-19 02:12am
by weemadando
Imperial Overlord wrote:That is why you need a good GM. So he or she can throw out stupid shit and correct it.

I'm running a Dark Side campaign that is currently between episodes IV and V. Noble 6, JG 5/SW 1, JG 5, Scout 1/Soldier 5, Soldier 5, Solder 4 is my crew of victims.
Our GM tossed out the majority of the rulebook. We spent the first session using ISCs, SDnet and ASVS threads and our experience playing TIE Fighter to re-write all of the stats.

Posted: 2005-01-19 11:53am
by Enforcer Talen
Ive been tempted to do that, but havent found the game too unbalanced for game play.

what stats did you use?

Posted: 2005-01-20 02:04am
by Imperial Overlord
It's not so much that the classes are unbalanced, but you can get combinations that are pretty unbalanced. Also some things have been overly nerfed or badly done.

Example: DR 5 on a AT-ST. The fixed some DRs with an errata PDF, but this one screams colossal fuck up.

Posted: 2005-01-20 01:37pm
by Vohu Manah
The problem with the AT-ST is that it is basically a Humvee, and not many GMs I've played with treat the AT-ST properly. It also can fire at a range well outside that of hand weapons, so it really shouldn't have a problem when deployed properly by GMs.

What a friend and I were recently discussing was a major error in the ship building rules that effectively make the Turbo Quadlasers a better purchase in ship building than standard or heavy Turbolasers. The apparent errata on the subject is contradictory (both seems to agree and disagree with the original supplement). At least they upped the starfighter and above DRs, making them more resistant to fire.

Posted: 2005-01-20 03:55pm
by Imperial Overlord
DR 5 on an AT-ST means Solo can blast one to pieces with a volley from his pistol. It needs to be DR 10 at the miniumum.

Posted: 2005-01-22 07:52pm
by Enforcer Talen
Ive decided for the darkside book my own errata makes the +1+0+1 reputation easier to understand, so its +1, +1, +2, canceling the sith trade in rule, and making all the sith bonus feats of 'control alter sense' open ended as 'force training', so if you do a few different dark side classes, you arent losing out.

Posted: 2005-01-26 02:26pm
by Enforcer Talen
I find Im canceling the EU entirely in my game, as well as printing off a lot of the essays from dalton, wong, and saxton. it maintains the scale of the universe far better.