HoI question..
Moderator: Thanas
HoI question..
Is there a way to edit a nation's resources? I don't mean using the event cheats to give you resources but to edit the amount of resources produced by each province.
ASVS('97)/SDN('03)
"Whilst human alchemists refer to the combustion triangle, some of their orcish counterparts see it as more of a hexagon: heat, fuel, air, laughter, screaming, fun." Dawn of the Dragons
ASSCRAVATS!
"Whilst human alchemists refer to the combustion triangle, some of their orcish counterparts see it as more of a hexagon: heat, fuel, air, laughter, screaming, fun." Dawn of the Dragons
ASSCRAVATS!
Had some fun messing with the randomevents file and entered this. Half of the info came from the HoI forums with modified info and the rest came from me. (Yeah but I like to cheat.)
###########################################################################
# Enigma is coming to town
###########################################################################
event = {
id = 500000
random = no
trigger = {
}
name = "POOPOOPEEPEE"
desc = "Enigma decided to pay you a visit and shot you with all these gifts."
style = 0
action_a = {
name = "OK"
command = { type = supplies value = 9999999}
command = { type = oilpool value = 9999999}
command = { type = steelpool value = 9999999}
command = { type = coalpool value = 9999999}
command = { type = rubberpool value = 9999999}
}
}
###########################################################################
# Cloning
###########################################################################
event = {
id = 500001
random = no
trigger = {
}
name = "Cloning"
desc = "We have invented cloning, now we can make many soldiers in very short time."
style = 0
action_a = {
name = "OK"
command = { type = manpowerpool value = 500000}
}
}
###########################################################################
# Drugs
###########################################################################
event = {
id = 500002
random = no
trigger = {
}
name = "Drugs"
desc = "We gave special drugs to one of our leaders and now he is very skilled."
style = 0
action_a = {
name = "OK"
command = { type = set_leader_skill which = -1 value = 10}
}
}
###########################################################################
# Crap
###########################################################################
event = {
id = 500003
random = no
trigger = {
}
name = "AA Crap"
desc = "We used crap, so we get more AA guns in one of the provinces."
style = 0
action_a = {
name = "OK"
command = { type = flak which = -1 value = 5}
}
}
###########################################################################
# Piss
###########################################################################
event = {
id = 500004
random = no
trigger = {
}
name = "Infrastructure Piss"
desc = "We used piss, so we get a higher Infrastructure value."
style = 0
action_a = {
name = "OK"
command = { type = infrastructure which = -1 value = 20}
}
}
###########################################################################
# Coastal Fort
###########################################################################
event = {
id = 500005
random = no
trigger = {
}
name = "Coastal Fort"
desc = "Our special powers improved our Coastal Forts."
style = 0
action_a = {
name = "OK"
command = { type = coastal_fort which = -1 value = 5}
}
}
###########################################################################
# Land Fort
###########################################################################
event = {
id = 500006
random = no
trigger = {
}
name = "Land Fort"
desc = "Our special powers improved our land Forts."
style = 0
action_a = {
name = "OK"
command = { type = land_fort which = -1 value = 5}
}
}
#########################################################################
# Accidental discovery. Miracular breaktrough in POOP!!!
#########################################################################
event = {
id = 500007
random = yes
trigger = {
}
name = "New Tech"
desc = "KABLAMMO! New Tech-O!"
style = 0
action_a = {
name = "Squirt"
command = { type = gain_tech which = 1 }
}
}
ASVS('97)/SDN('03)
"Whilst human alchemists refer to the combustion triangle, some of their orcish counterparts see it as more of a hexagon: heat, fuel, air, laughter, screaming, fun." Dawn of the Dragons
ASSCRAVATS!
"Whilst human alchemists refer to the combustion triangle, some of their orcish counterparts see it as more of a hexagon: heat, fuel, air, laughter, screaming, fun." Dawn of the Dragons
ASSCRAVATS!