HoI question..
Posted: 2005-01-19 05:41pm
Is there a way to edit a nation's resources? I don't mean using the event cheats to give you resources but to edit the amount of resources produced by each province.
Get your fill of sci-fi, science, and mockery of stupid ideas
http://stardestroyer.dyndns-home.com/
http://stardestroyer.dyndns-home.com/viewtopic.php?f=24&t=60834
###########################################################################
# Enigma is coming to town
###########################################################################
event = {
id = 500000
random = no
trigger = {
}
name = "POOPOOPEEPEE"
desc = "Enigma decided to pay you a visit and shot you with all these gifts."
style = 0
action_a = {
name = "OK"
command = { type = supplies value = 9999999}
command = { type = oilpool value = 9999999}
command = { type = steelpool value = 9999999}
command = { type = coalpool value = 9999999}
command = { type = rubberpool value = 9999999}
}
}
###########################################################################
# Cloning
###########################################################################
event = {
id = 500001
random = no
trigger = {
}
name = "Cloning"
desc = "We have invented cloning, now we can make many soldiers in very short time."
style = 0
action_a = {
name = "OK"
command = { type = manpowerpool value = 500000}
}
}
###########################################################################
# Drugs
###########################################################################
event = {
id = 500002
random = no
trigger = {
}
name = "Drugs"
desc = "We gave special drugs to one of our leaders and now he is very skilled."
style = 0
action_a = {
name = "OK"
command = { type = set_leader_skill which = -1 value = 10}
}
}
###########################################################################
# Crap
###########################################################################
event = {
id = 500003
random = no
trigger = {
}
name = "AA Crap"
desc = "We used crap, so we get more AA guns in one of the provinces."
style = 0
action_a = {
name = "OK"
command = { type = flak which = -1 value = 5}
}
}
###########################################################################
# Piss
###########################################################################
event = {
id = 500004
random = no
trigger = {
}
name = "Infrastructure Piss"
desc = "We used piss, so we get a higher Infrastructure value."
style = 0
action_a = {
name = "OK"
command = { type = infrastructure which = -1 value = 20}
}
}
###########################################################################
# Coastal Fort
###########################################################################
event = {
id = 500005
random = no
trigger = {
}
name = "Coastal Fort"
desc = "Our special powers improved our Coastal Forts."
style = 0
action_a = {
name = "OK"
command = { type = coastal_fort which = -1 value = 5}
}
}
###########################################################################
# Land Fort
###########################################################################
event = {
id = 500006
random = no
trigger = {
}
name = "Land Fort"
desc = "Our special powers improved our land Forts."
style = 0
action_a = {
name = "OK"
command = { type = land_fort which = -1 value = 5}
}
}
#########################################################################
# Accidental discovery. Miracular breaktrough in POOP!!!
#########################################################################
event = {
id = 500007
random = yes
trigger = {
}
name = "New Tech"
desc = "KABLAMMO! New Tech-O!"
style = 0
action_a = {
name = "Squirt"
command = { type = gain_tech which = 1 }
}
}