Page 1 of 2
brainteaser
Posted: 2005-02-08 10:20pm
by Enforcer Talen
http://www.deviantart.com/view/14864502/
this one is annoying.
things Ive found work -
open the little hatch above the yellow arrow. there are guys inside.
hit the yellow arrow. this lets them out.
you can move the cannon aim down, and bring down the bridge.
you can move the cannon aim up, and hit the bell.
if you have the left window open and arrow aiming right, a door opens
if you click the door, a guy comes out
if you fire the cannon again south, it explodes the guy with the lamp
if you click the lamp as the grenade comes in, he can get away
if yu run out of ammo, you can use stick figures. you can get one on the plateau.
Posted: 2005-02-09 12:31pm
by Enforcer Talen
no one trying it? Ive beaten it, so can toss out more advice.
Posted: 2005-02-09 12:53pm
by InnocentBystander
Okay- how do you time the lamp?
Posted: 2005-02-09 02:12pm
by Dead_Ghost
Enforcer Talen wrote:no one trying it? Ive beaten it, so can toss out more advice.
Oh, I've tried it alright, but it's way too painful for me. I prefer puzzles to be solved with a gun in hands, if you don't mind.
Posted: 2005-02-09 03:26pm
by InnocentBystander
Okay, I can get the guy to react to the bomb with only a little success, but there's a door blocking his escape... any help?
Posted: 2005-02-09 03:44pm
by Kamakazie Sith
InnocentBystander wrote:Okay, I can get the guy to react to the bomb with only a little success, but there's a door blocking his escape... any help?
The guy in the cell can use the last object in the cannon to open his cell. I'm stuck after that. You'll see why...
Posted: 2005-02-09 04:19pm
by InnocentBystander
Okay... so I just have to waste the 2 explosives..?
Posted: 2005-02-09 04:24pm
by Psycho Smiley
W00t! Between timed events and proper order, that was getting frustrating. That, and some things are just distractions.
Posted: 2005-02-09 04:25pm
by Zac Naloen
Okay... how the hell do you do this?
Posted: 2005-02-09 04:30pm
by InnocentBystander
Psycho Smiley wrote:W00t! Between timed events and proper order, that was getting frustrating. That, and some things are just distractions.
Any hint as to how you get the guy past the mine?
Posted: 2005-02-09 04:45pm
by namdoolb
To get past the mine you need a guy on the plateau where the bell is.
Posted: 2005-02-09 04:49pm
by InnocentBystander
Err, okay, so I blew up the belltower so he doesn't get sliced up, but the guy on the plateau just sorta stands there...
Also, what do you do with the second bomb?
Re: brainteaser
Posted: 2005-02-09 04:52pm
by Alan Bolte
Enforcer Talen wrote:if you click the lamp as the grenade comes in, he can get away.
Could you expand on that a little? I'm totally lost on that matter.
Posted: 2005-02-09 04:58pm
by InnocentBystander
If you click a lot on the lamp while the bomb is heading into the hole he'll realize it and try to escape. But whenever I do it he ends up blowing up anyway :/
Posted: 2005-02-09 06:14pm
by Kamakazie Sith
InnocentBystander wrote:If you click a lot on the lamp while the bomb is heading into the hole he'll realize it and try to escape. But whenever I do it he ends up blowing up anyway :/
You have to time it just right so he steps out of the way and breaks the lamp just as the bomb explodes. I've done it once.
Posted: 2005-02-09 07:32pm
by Alan Bolte
Crap. I thought it was that, but that's damn annoying. Unnecessarily twitch, that. Trick is obviously to click it three times before you fire the nade, so you don't have to rapid click.
Posted: 2005-02-09 07:45pm
by namdoolb
Kamakazie Sith wrote:InnocentBystander wrote:If you click a lot on the lamp while the bomb is heading into the hole he'll realize it and try to escape. But whenever I do it he ends up blowing up anyway :/
You have to time it just right so he steps out of the way and breaks the lamp just as the bomb explodes. I've done it once.
There's an easier way to save him from being blown up.
Err, okay, so I blew up the belltower so he doesn't get sliced up, but the guy on the plateau just sorta stands there...
Yeah, you need the bell tower intact.
If you don't want to read on, don't.......
The first stone out of the cannon needs to be fired horizontaly so that it knocks the plank of wood over the hole, after that the second stone is used to ring the bell. The two bombs should be fired horizontaly. If you click the plank you can knock them up in the air so they detonate safely.
Posted: 2005-02-09 08:29pm
by Alan Bolte
Ha ha, nm, try the bridge.
Posted: 2005-02-09 09:07pm
by InnocentBystander
Is breaking the lamp necessary? Lets say you use the bridge to get passed the two bombs and you have the stick figure on the plateau, what next?
Posted: 2005-02-09 10:20pm
by Enforcer Talen
lamp isnt necessary.
if your stick figure is on the plateau, he can push the belltower to the right and drop the bell on the catapult. . .
lets see if you can figure out what you need from that
Posted: 2005-02-09 11:11pm
by Kamakazie Sith
InnocentBystander wrote:Is breaking the lamp necessary? Lets say you use the bridge to get passed the two bombs and you have the stick figure on the plateau, what next?
The lamp is more of an opportunity to save a critical character. I solved it almost four hours ago but I had to get too class.
Posted: 2005-02-09 11:46pm
by Terr Fangbite
Ok, here's where I am stuck at. I can get the bell to ring, i can get my guy with the lamp out with the bell tower intact, however how do I get my stickman to the plateau? If i shoot him through the cannon, he dies on the spiky catapult (since i can't get it to raise). I've tried shooting him horrizontally and trying to pop the plank, but no luck.
Posted: 2005-02-10 12:14am
by Kamakazie Sith
Terr Fangbite wrote:Ok, here's where I am stuck at. I can get the bell to ring, i can get my guy with the lamp out with the bell tower intact, however how do I get my stickman to the plateau? If i shoot him through the cannon, he dies on the spiky catapult (since i can't get it to raise). I've tried shooting him horrizontally and trying to pop the plank, but no luck.
Without giving it away just think of these terms.
Timing, and dodging. THink about what causes the spear to be held in that lethal position. Try and think of ways to take care of that.
You'll then have to find the proper order of things.
Posted: 2005-02-10 12:31am
by Terr Fangbite
Sadly I have already done that... I am stumped at this point. I've tried everything I can think off, but I can see no way to get the bell to ring and the guy up there since the precise order of things that must be fired.
Posted: 2005-02-10 01:40am
by Gerard_Paloma
Terr Fangbite wrote:Sadly I have already done that... I am stumped at this point. I've tried everything I can think off, but I can see no way to get the bell to ring and the guy up there since the precise order of things that must be fired.
You have two rocks in the cannon. One to lower the bridge, and another to ring the bell. The "spiky catapult" is just that: a catapult. You can kill two birds with one stone with your second rock. See what I'm saying?