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Question about Source sprays and their material files

Posted: 2005-03-27 09:07pm
by Hamel
Is it possible to use bump and environment mapping on sprays? What about water shader effects?

Before I forget, what flags can I use to change the blend mode of the spray?

Posted: 2005-03-27 09:53pm
by Assassin X
Im not sure what you mean but if i understand you right you want to make a spray then make it look like it has the "Bumpmapping" effect or other effects?

I did that with my spray. See my AVATAR to the left?

Its loq quality because of the shrinking and resave for this site but thats my spray for the game.

Here is the actual spray i use in game with my "Bumpmapping" effect:

http://img194.exs.cx/img194/3897/onlinehl2spray3bc.jpg

In levels like Dust when you spray it on the walls it look like its part of the level! Only thing is a added the Sniper picture after i gave it the Bumpmapping effect because the effect screws the pic up.

Picture It! under the Effects thing lets you give it some awsome effects. I cant remember the effect i used but its pretty much an exact replica of Bumpmapping. It even looks "3D" when looked at sideways ingame!

Use Picture it!'s Effect to mess around!

BTW Photo SHop and other dont offer as much, trust me i have used them all and i like this program way better and it cost way less unless your into downloading. :twisted:

Posted: 2005-03-27 10:04pm
by Hamel
Nono, I mean using a vmt file to reference a bump map or envmap so it really has bumpmapping that reacts to flashlights and lightmaps.