Page 1 of 3

KOTOR 2 Restoration project *spoilers*

Posted: 2005-04-04 05:51am
by Stofsk
The Sith Lords Restoration Project.

Looks promising. I guess this site has spoilers, FYI.

But yes, it would be great to play this fantastic INCOMPLETE game with a fantastic COMPLETE ending. For me, the game effectively ends at Telos before the 'endgame' of the Malachor V academy. It's also fucking stupid that you can't take anyone with you into the academy, I mean where the fuck were all your buddies?

There just ain't no justice, fuck it. But this project gives me hope.

I would also like to say, here and now, that I don't want a fucking sequel. I'd settle for an expansion pack, but no goddamn sequel. Not after this shit. KOTOR 1 and 2 is just about the only game I willingly spent hundreds of dollars on, and I hate being screwed over like this thanks to the beancounters. Besides, and EXPACK would be ideal for the game. Then again, someone may disagree...

Posted: 2005-04-04 07:08am
by Dorsk 81
Very cool that someones doing something, I've been holding off buying KotOR 2 in the hopes that it would be completed, but there's only so many times you can play KotOR 1 before it gets repetative.

Posted: 2005-04-04 07:18am
by Brother-Captain Gaius
Well, Obsidian is taking their sweet ass time with a patch supposedly "done" 3 weeks ago, so they may be fixing it themselves. We'll see.

Posted: 2005-04-04 07:37am
by Dorsk 81
You got a link to any info on this patch? I just popped over to Obsidians website and the only thing about a patch I could see was on the front page saying "Star Wars Knights of the Old Republic II PC patch coming soon!" :?

Posted: 2005-04-04 11:55am
by Vympel
That patch has been coming soon since fucking ... February. I expect some *serious* improvements to the game, it doesn't take 2 fucking months to fix bugs. KOTOR 2 isn't that buggy.

Posted: 2005-04-04 11:56am
by White Haven
...Excepting all of Dantooine, Vymp.

Posted: 2005-04-04 12:13pm
by Faram
And the X-Box gets screved...

I am fucking happy that I never bought that game for X-Box

Posted: 2005-04-04 12:42pm
by Max
So this is for sure not happening for the Xbox?

Posted: 2005-04-04 01:28pm
by Cal Wright
That would be a load of shit. My friend bought it for me for christmas and while I haven't finished it yet, everyone's told me about the problems that arise later in the game. They could always do content download on the Live! service.

Posted: 2005-04-04 01:33pm
by Datana
Cal Wright wrote:That would be a load of shit. My friend bought it for me for christmas and while I haven't finished it yet, everyone's told me about the problems that arise later in the game. They could always do content download on the Live! service.
Live! requires that the game be coded to enable downloads. While KOTOR had this, KOTOR2 didn't (despite utilizing the same engine). No Live! updates are possible for KOTOR2, which is probably part of the reason that Obsidian doesn't want to do a content patch (which would leave Xbox users high and dry).

Posted: 2005-04-04 01:39pm
by White Haven
My heart bleeds. In other words, Obsidian is saying 'We screwed up, so to avoid showing that around, we're going to screw our customers even more than we already have.'

Posted: 2005-04-04 03:22pm
by Petrosjko
Back OT, this looks interesting. They'll unlock the HK factory, which was one of my major gripes. I so wanted to see how that came out with HK, and get more of his hilarious commentary and conversations.

What's the deal with multiple ways to kill Visas? Do the fanboys not like her? I always preferred her over the Handmaiden's... well... maidenly innocence.

Oh, and for the record, yeah, fuck fuck fuck Obsidian, fuck 'em with ten foot spike dildos, fuck Obsidian, yeaaaah.

Posted: 2005-04-04 03:37pm
by Arrow
White Haven wrote:My heart bleeds. In other words, Obsidian is saying 'We screwed up, so to avoid showing that around, we're going to screw our customers even more than we already have.'
Last I checked, patches typically are approved by the publisher. Given that they forced the early release of the game, I'm willing to bet LucasArts is interfering with the patch.

Posted: 2005-04-04 03:42pm
by White Haven
Eh, probably a little of both, really. Developer isn't going to want to highlight there own fuckups in mile-high letters, publishers don't want to 'waste' a dime, especially when they've demonstrated they don't care about game quality at all.

Posted: 2005-04-04 06:29pm
by Sam Or I
Petrosjko wrote:
What's the deal with multiple ways to kill Visas? Do the fanboys not like her? I always preferred her over the Handmaiden's... well... maidenly innocence.
I as well. But she dies??? At what point??? She did not in my game. Of course I was playing as the goody-too shoes Jedi. Actually, she was my favorite character in the game.

I would love an expension pack for the PC.

Posted: 2005-04-04 06:53pm
by Petrosjko
Sam Or I wrote:
Petrosjko wrote:
What's the deal with multiple ways to kill Visas? Do the fanboys not like her? I always preferred her over the Handmaiden's... well... maidenly innocence.
I as well. But she dies??? At what point??? She did not in my game. Of course I was playing as the goody-too shoes Jedi. Actually, she was my favorite character in the game.

I would love an expension pack for the PC.
I think you can kill her when you confront her, if you're playing Sith. But being as how I played goody-two-shoes the first time through and hooked up with her, when I played Sith I wanted to keep her around and get her all nice and kinky corrupted, so I spared her in that game too.

But the site Stofsk linked mentioned 'multiple ways to kill Visas', which made me curious. I know fanboys will develop irrational pack hatreds for characters, and I was wondering if it was the case here.

Posted: 2005-04-04 07:14pm
by Master of Ossus
It's about bloody time. I'm still hoping that the patch will restore just about everything, but MAN that bugs me. LucasArts used to have a reputation for delaying releases until they really, REALLY had the game going right. I wish that they had stuck to their guns with this title, since it seems like it didn't need THAT much more work.

Posted: 2005-04-04 07:23pm
by Brother-Captain Gaius
Dorsk 81 wrote:You got a link to any info on this patch? I just popped over to Obsidians website and the only thing about a patch I could see was on the front page saying "Star Wars Knights of the Old Republic II PC patch coming soon!" :?
That about all the info there is. The only other things I picked up were two Obsidian staff posts in the forum; the first in February stating that the patch was in Q&A at the time, and the second in March answering questions of "where is the patch?" with "soon."

Posted: 2005-04-04 07:28pm
by Petrosjko
Master of Ossus wrote:It's about bloody time. I'm still hoping that the patch will restore just about everything, but MAN that bugs me. LucasArts used to have a reputation for delaying releases until they really, REALLY had the game going right. I wish that they had stuck to their guns with this title, since it seems like it didn't need THAT much more work.
You can really tell where they kicked into story overdrive, too. Besides the sloppy edits on previous scenes, the battle for Telos was a horridly-thrown together affair. As I explained to a friend of mine "You go to meet the Sith Lord. He chatters at you like a squirrel. Then you kill him."

Posted: 2005-04-04 07:36pm
by Imperial Overlord
I don't think we are going to see much blame being thrown around by the developers any time soon. They probably have legal obligations about not damaging the profitability of the product and slagging their partners in public isn't a good way to get any work from them again. Keeping their mouth shuts and releasing the fixes as a patch is the best we can reasonably hope for and I'll take it.

Posted: 2005-04-04 07:43pm
by Petrosjko
What pisses me off is the wasted potential. I liked the early feel and mood of the game better than I liked KOTOR, and I found the villains more menacing, even if Darth Nihlius chattered like a squirrel. The whole 'decay' theme for the Sith villains was properly creepy, better than Malak's more generic 'I'm off to conquer the Republic, la la la la' storyline.

Going back to Dantooine and Korriban was so very kick-ass, though I wish there had been more to the Korriban scene, such as traveling back to the spaceport nearby, or maybe getting into one of the tombs, or even a new tomb.

I went in forewarned by all the bitching here, so I didn't have my hopes up. I managed to enjoy the game despite the flaws, but was quite irked at how it obviously could have transcended being 'good but flawed' and been great.

Posted: 2005-04-04 07:56pm
by Brother-Captain Gaius
Update from Obsidian:
John Morgan wrote:It's not like we don't want to release the patch. We, of course, want to help the people having problems with the game as much as possible and as soon as possible. There have just been a series of problems with the release. We are doing everything we can to have it ready and keep it ready for release on our end.

Posted: 2005-04-04 09:33pm
by Stofsk
Petrosjko wrote:What pisses me off is the wasted potential. I liked the early feel and mood of the game better than I liked KOTOR, and I found the villains more menacing, even if Darth Nihlius chattered like a squirrel. The whole 'decay' theme for the Sith villains was properly creepy, better than Malak's more generic 'I'm off to conquer the Republic, la la la la' storyline.
What I loved about KOTOR 2 in this regards is that it paints Revan in a completely different light than what KOTOR shows us. In KOTOR, Revan was a bad guy, yet in KOTOR 2, it is revealed that even as a Sith he was fighting for the Republic - it was only when Malak betrayed him and took over that atrocities like Telos and Taris happened.
Going back to Dantooine and Korriban was so very kick-ass, though I wish there had been more to the Korriban scene, such as traveling back to the spaceport nearby, or maybe getting into one of the tombs, or even a new tomb.
Seriously, you didn't go into the new tomb in the Shryack caves?

My other complaint is the sloppy editing of the storyline. The writing needed to be polished, there were typoes, and 'fast text', characters would sometimes make bizarre actions that were seemingly random (Kreia 'resurrecting' Hanharr and Captain Tobin after you'd killed them, without your knowledge - just so they can die again, later. See? Completely random. Also, G0T0 screwing around with Bao-Dur's remote. What the fuck did that do? Nothing. Bao-Dur himself dies somewhere in the endgame, before the remote goes on it's 'final mission'). These are all little things that somehow snuck through.

And the storyline itself is loose. In KOTOR you knew what was going on, but in KOTOR 2 you don't, not really. There was less cohesion.

Posted: 2005-04-04 10:04pm
by Petrosjko
Stofsk wrote:What I loved about KOTOR 2 in this regards is that it paints Revan in a completely different light than what KOTOR shows us. In KOTOR, Revan was a bad guy, yet in KOTOR 2, it is revealed that even as a Sith he was fighting for the Republic - it was only when Malak betrayed him and took over that atrocities like Telos and Taris happened.
I took it more to be that Sith Revan was fighting to save the Republic... for himself. If he was planning on confronting the Sith Empire Kreias goes on about, having maintained the fighting ability of the Republic was vital. Likewise, pulling as many Jedi as he could over to his side was a necessity. However, the Jedi ambush and Malak's treachery threw everything off-course, so either way the shattered shell of the Republic wasn't going to suffice for confronting the true Sith.

That paints his exodus to the Unknown Regions in a more desperate light, because as either Sith or Jedi, he's desperately trying to either A: find new allies untouched by years of catostrophic war or B: Trying to scout for some sort of weakness that can be exploited in the true Sith.

Or both.
Seriously, you didn't go into the new tomb in the Shryack caves?
That was a cool scene, yeah. My bad for omitting it. Though again, the sloppy editing caught up with me, because defending Kreia caused the scene to just reboot to the beginning, until you chose the 'apathy' answer and had to kill everyone.

(After having already fought them to defend Kreia, or whatever.)

But it didn't compare to the previous depth of the visit to Korriban. In KOTOR, you hit the spaceport, go through all the drama there, go to the academy, go through the basic trials, visit the shyrack cave, clean out all the tombs, go back to the academy, go to Naga Sadow's tomb, go back to the academy yet again and kill everybody there, then leave.

In KOTOR II, you go to the academy, kill everybody there, run away from Sion even though you're kicking his ass, go to the cave, go back to the ship. Oh yeah, and you get into fights if you loot corpses.
My other complaint is the sloppy editing of the storyline. The writing needed to be polished, there were typoes, and 'fast text', characters would sometimes make bizarre actions that were seemingly random (Kreia 'resurrecting' Hanharr and Captain Tobin after you'd killed them, without your knowledge - just so they can die again, later. See? Completely random. Also, G0T0 screwing around with Bao-Dur's remote. What the fuck did that do? Nothing. Bao-Dur himself dies somewhere in the endgame, before the remote goes on it's 'final mission'). These are all little things that somehow snuck through.
The individual scenes were a great skeleton. I especially loved the struggle on Onduron, and getting to choose which side to back. But they fell down in tying them all together, especially in light of whatizname, the guy behind G0T0 threatening to kill you if you failed to carry out actions that upheld the Republic. As a Sith, I pulled Onderon out of the Republic, fucked the Dantooine settlers, and basically pulled the plug on the Telos rehabilitation effort.

And the consequences from this? Nada. You get the speech from him about how the events on all three worlds was vital to the survival of the Republic, because each one would create a ripple effect that would travel far beyond the specific worlds in question. He was willing to kill your character over the whole thing, but it never comes up in play.

Sloppy, sloppy, sloppy.

I didn't know that Bao Dur died. I just got the idea that they got split up somehow.

And the Tobin thing was UTTERLY FUCKING POINTLESS, yeah.
And the storyline itself is loose. In KOTOR you knew what was going on, but in KOTOR 2 you don't, not really. There was less cohesion.
Yep. It needed another two to three months, at a minimum, to polish it up and tie all the pieces together.

Posted: 2005-04-04 10:19pm
by Stofsk
I also disliked how principal characters from KOTOR made barely a cameo in this game. Bastila only shows up at the very end, if you chose a male LS Revan, and all she says is "I miss him." If you chose a female LS Revan, she doesn't show up at all. If you chose a male or female DS Revan, she's the one in the Sith Holocron in the sealed chambers. Either way... what bullshit.

Basically none of your previous compatriots are covered in this game. So much for 'continuing Revan's story'. Where did the Ebon Hawk come from? We know T3 knows, but can it be revealed? Another loose end.

I hate being screwed out of a game like this. Even the fan-based restoration project likely won't answer all the questions. I hope the patch Obsidian is working on includes a fix to all the problems in the game.