Page 1 of 1

Creating Charade for D&D

Posted: 2005-04-07 10:59pm
by Kuja
If you've played the game Soul Calibur II, than you know who Charade is: a living piece of Soul Edge that with each new round picks a fighting style to emulate. Well, I like Charade, so I decided to make a D&D version of him. Here's what I've got so far, what do y'all think?


Name: Charade

Race: Doppelganger (ex-human)
Class: Fighter
Age: Unknown
Height: Variable
Weight: Variable
Eyes: Glowing green
Skin: Dusky
Hair: N/A
Alignment: Chaotic Neutral
God: None

Story: Once, he was a noble crusader. He traveled from land to land, beating back the forces of evil and helping the people to solidify their lives. It continued until he came to the city of evil. There he was captured and his humanity was stripped away from him. His memories were erased and his body was rebuilt so that he was no longer the man he had once been.

He was granted many new powers and placed in the coliseum under the direction of powerful wizards and directed to fight for the enjoyment of the people. Because his mind was blank, he did not know there was any life beyond the nightly battles with those who had suffered the same fate as himself.

After an unknown time, the master of the arena chose to retire. His replacement was indolent, sloppy, and unsuited to the task. They saw their chance. They revolted, using their gifted powers to destroy their overseers before moving to the corrupted populace of the city itself.

In one night, the Doppelganger race freed itself.

He chose to leave the others behind. Inklings had been left in his mind of who he had once been, and he wanted to learn more. He went without ceremony or farewell, simply walking into the darkness without knowing or caring if he would ever see them again. In the time to come, his powers would serve him well.

The Charade had begun.


Attitude: Charade is just what his name implies: a mystery. Where others adventure out of curiosity, love, duty, greed, or lust for power, Charade cares about none of these things. In fact, he doesn't seem to care about much of anything. Whether clad in the form of a handsome elven archer or an ugly half-orc fighter, Charade is always cold and aloof. He does not attach to comrades and only travels with them out of convenience, leaving without a backwards glance whenever he wishes.

Killing comes easily to one such as Charade. Having fought in arena battles almost nightly for untold years, he is quite talented in the art of taking life. However, while others may show an aversion towards or away from killing, Charade does not. He never goes out of his way to kill, yet he will not hesitate to deliver the final blow and neither will he show remorse of any kind for a victim.

Charade is not religious. When one's mind has been pried open, flushed clean, and left to rot, the state of being in such a person is not especially conducive to worship. Nerull and Vecna may take an interest in Charade's killing or his mysterious past, but he does not care for either of them and will only obey their orders if they promise to offer some benefit to his own quest: restoring his memories and therefore his identity.

Fighting Style: Charade is a true 'luck of the draw' character. Rather than relying on powerful spells, a trusty sword, or even his own fists, Charade begins his battles by using the powers implanted inside him to summon a random weapon (the random element kept the arena fights interesting). Because of the magic that governs him, he automatically receives a proficiency point in whatever weapon he summons.

Details on Summoning Weapons:

Charade can summon a weapon as a free action before going into battle or at any time of his choosing. The weapon remains for an hour, even if broken, and then vanishes. Once a weapon is summoned, Charade cannot dismiss it, nor can he summon another.

No other character may use Charade's summoned weapons, as the magic is keyed to Charade himself. Anyone attempting to grasp a summoned weapon automatically takes that weapon's damage in Evil energy and is forced to drop it.

Charade is barred from using any weapon other than those he summons due to the magic governing him. If he attempts to do so, he automatically takes that weapon's damage in Evil energy and is forced to drop it.

On a critical failure, the weapon subsequently summoned by Charade appears out of place and he must take that weapon's damage. He may then pick the weapon up as a standard action.

Charade Weapons Summoning List

Code: Select all

Dice Roll     Weapon                    Damage     Critical      Type 

1-5:           Heavy Spiked Shield   1d6            x2           piercing 
6-10:         Greataxe                   1d12          x2           slashing 
11-15:       Kukri Sword                1d4           18-20/x2  slashing 
16-20:       Flail                          1d8            x2           bludgeoning 
21-25:       Warhammer               1d8           x3           bludgeoning 
26-30:       Club                          1d4           x2           bludgeoning 
31-35:       Trident                      1d8            x2           piercing 
36-40:       Greatsword                2d6            19-20/x2  slashing 
41-45:       Light Mace                 1d6            x2          bludgeoning 
46-50:       Shortspear                 1d6           x2           piercing 
51-55:       Halberd                     1d10          x2          pierce/slash 
56-60:       Dagger                      1d4           19-20/x2 pierce/slash 
61-65:       Scythe                       2d4           x4           pierce/slash 
66-70:       Quarterstaff               1d6/1d6     x2           bludgeoning 
71-75:       Heavy Pick                 1d6           x4           piercing 
76-80:       Glaive                       1d10          x2           slashing 
81-85:       Light Hammer            1d4           x2           bludgeoning 
86-90:       Rapier                       1d6          18-20/x2  piercing 
91-95:       Heavy Flail                 1d10        19-20/x2  bludgeoning 
96-100:     Critical failure

Posted: 2005-04-09 02:49pm
by Lindar
*pokes Charade, puzzling* I like how long his list of weapons is. And his story is sad, i hope that eventually(and you better inform me of changes and improvements) He does get his memories back

Posted: 2005-04-10 01:32am
by Kuja
Thanks, Lindar.


Thanks for the feedback, folks. I really fucking appreciate the effort.

Posted: 2005-04-10 01:34am
by Rogue 9
Erm... Sorry. Didn't see this before.

Well, I have absolutely no clue who Charade is, so can't help you with how this fits thematically. Only thing I can do with it is playtest it for balance, which I used to do quite frequently for people on Monte Cook's message boards. Want me to take a crack at it and report back in a couple days, or is that not what you're looking for?

Posted: 2005-04-10 01:37am
by Kuja
Rogue 9 wrote:Only thing I can do with it is playtest it for balance, which I used to do quite frequently for people on Monte Cook's message boards. Want me to take a crack at it and report back in a couple days, or is that not what you're looking for?
I'm going to do it myself sooner or later, but thanks.

Posted: 2005-04-10 03:39am
by The Dark
Sorry, I've pretty much given up on D&D 3e and switched over to Silhouette CORE for all my role-playing. If I still played I'd try to give you feedback, but I couldn't really say how the character fits into any setting power-wise.

Posted: 2005-04-10 05:58am
by Rogue 9
Oh, you know, knowing his ability scores might help with the whole balance thing. Just a thought. :P

Posted: 2005-04-11 07:49am
by Melchior
Since he can't use magic weapons, he could be quite weak at the high levels.
Maybe his weapons should acquire various bonuses at certain levels (for example, they could became +1 weapons at the fifth level, +2 at the tenth and so on).
Not all the bonus should be normal enhancement, you could use the random tables on the manuals to come up with random magical weapons at the wanted cumulative bonus.