Prosthetics and insanity
Moderator: Thanas
- Arthur_Tuxedo
- Sith Acolyte
- Posts: 5637
- Joined: 2002-07-23 03:28am
- Location: San Francisco, California
Prosthetics and insanity
Roleplaying games that feature cybernetics usually have some sort of rule where you have a certain percent chance of freaking out when you get prosthetics or implants. Is this a brain bug or is it grounded in a real phenomenon among prosthesis patients?
"I'm so fast that last night I turned off the light switch in my hotel room and was in bed before the room was dark." - Muhammad Ali
"Dating is not supposed to be easy. It's supposed to be a heart-pounding, stomach-wrenching, gut-churning exercise in pitting your fear of rejection and public humiliation against your desire to find a mate. Enjoy." - Darth Wong
"Dating is not supposed to be easy. It's supposed to be a heart-pounding, stomach-wrenching, gut-churning exercise in pitting your fear of rejection and public humiliation against your desire to find a mate. Enjoy." - Darth Wong
- Uraniun235
- Emperor's Hand
- Posts: 13772
- Joined: 2002-09-12 12:47am
- Location: OREGON
- Contact:
I don't have any data on prosthetic patients, but I'd be willing to bet dollars to donuts that it's a brain-bug grounded in witless "zomg what makes a man a man" pseudophilosophical bullshit.
I think Sam and Fuzzy addressed this notion quite well.
I think Sam and Fuzzy addressed this notion quite well.
I would think that it would qualify as a brain bug. The real reason for having some sort of 'cyberpsychosis' is to add an element of risk to playing a heavily modified cyborg in return for the major boost in abilities. In the excellent "Cyberpunk" system originally published by R. Talsorian Games cyperpsychosis was the result of the 'alieness' of the sensory input the organic brain recieved from the artificial implants. This in turn causes a continual level of mental stress and anxiety to build up in the character which in turn could lead to a psychotic break, and usually a quick trip to the ER for the rest of the party and any nearby civvies.
As for happening in reality , I've never heard of anything even remotely similar happening to any recipient of any artifical organ or limb.
As for happening in reality , I've never heard of anything even remotely similar happening to any recipient of any artifical organ or limb.
Last edited by Sokar on 2005-04-27 02:55am, edited 2 times in total.
BotM
- Admiral Valdemar
- Outside Context Problem
- Posts: 31572
- Joined: 2002-07-04 07:17pm
- Location: UK
- Spanky The Dolphin
- Mammy Two-Shoes
- Posts: 30776
- Joined: 2002-07-05 05:45pm
- Location: Reykjavík, Iceland (not really)
- Imperial Overlord
- Emperor's Hand
- Posts: 11978
- Joined: 2004-08-19 04:30am
- Location: The Tower at Charm
Re: Prosthetics and insanity
I don't know which RPGs feature that. T20 basically says cybernetics are fine, you just gotta have the money for it. Ditto to SWD20, though it fucks you up if you're trying to use the Force.Arthur_Tuxedo wrote:Roleplaying games that feature cybernetics usually have some sort of rule where you have a certain percent chance of freaking out when you get prosthetics or implants. Is this a brain bug or is it grounded in a real phenomenon among prosthesis patients?
The only thing I know about in D20 is you need to make a Fort save in order for your body to not reject the implants. The save is usually nothing anyway (DC 5 or something ridiculously low - or it could depend on the type of implant).
How it causes insanity? No idea. Probably an unintentional brainbug. Now if we were talking brain augmentation with a sloppy surgeon...
- The Yosemite Bear
- Mostly Harmless Nutcase (Requiescat in Pace)
- Posts: 35211
- Joined: 2002-07-21 02:38am
- Location: Dave's Not Here Man
- Spanky The Dolphin
- Mammy Two-Shoes
- Posts: 30776
- Joined: 2002-07-05 05:45pm
- Location: Reykjavík, Iceland (not really)
In WEG SW characters with cybernetics get extra dark side points for doing evil. The number of extra points gained is affected by how much cybernetics your character has. It had something to do with cyber being not living and is t3h eevil. Or some such.
-Gunhead
-Gunhead
"In the absence of orders, go find something and kill it."
-Generalfeldmarschall Erwin Rommel
"And if you don't wanna feel like a putz
Collect the clues and connect the dots
You'll see the pattern that is bursting your bubble, and it's Bad" -The Hives
-Generalfeldmarschall Erwin Rommel
"And if you don't wanna feel like a putz
Collect the clues and connect the dots
You'll see the pattern that is bursting your bubble, and it's Bad" -The Hives
- desertjedi
- Padawan Learner
- Posts: 386
- Joined: 2002-11-10 05:06am
- Location: Alpine, CA
- Contact:
I thoguht Shadowrun only had the Essence limit of 6 points that could be "spent" to use cybernetics. I don't remember a rule where you might go insane if you have a cybered eye. Although that Essence penalty will limit a magic user.
It startled him even more when just after he was awarded the Galactic Institute's Prize for Extreme Cleverness he got lynched by a rampaging mob of respectable physicists who had finally realized that the one thing they really couldn't stand was a smart ass. - The Hitchiker's Guide to the Galaxy
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. - Douglas Adams
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. - Douglas Adams
Well, I think something like cyber-psychosis is possible once prosthetics become that advanced, just not very likely. At least not as likely as some RPGs propose. It would really depend on the type of cybernetics and the individual's temperment, really. Like Caroline Evers or Johnny (I think that was the ADP's full-'borg's name) from AD Police.
Caroline had replaced her reproductive system with synthetic parts, but she still experienced phantom menstrual cramps. This isn't what really pushed her over the edge; it was more how she repeatedly went to the Cybernetics Bank to get the faulty parts 'replaced', and was told that she basically wasn't worth the effort...and then coming home to find her husband sleeping with a prostitute, because she 'wasn't like being with a real woman anymore'.
Johnny was a full-'borg, but that didn't automatically make him nutso. It was more how he was treated like a machine; he was referred to as equipment, he was kept isolated from all human contact, his creator tried to use him as a deranged sex toy...
I guess what I'm saying is, it's probably a brainbug that any arbitrary combination of cybernetics will make anyone go insane...but certain cybernetics, and certain individuals, certainly could cause 'incidents'.
Caroline had replaced her reproductive system with synthetic parts, but she still experienced phantom menstrual cramps. This isn't what really pushed her over the edge; it was more how she repeatedly went to the Cybernetics Bank to get the faulty parts 'replaced', and was told that she basically wasn't worth the effort...and then coming home to find her husband sleeping with a prostitute, because she 'wasn't like being with a real woman anymore'.
Johnny was a full-'borg, but that didn't automatically make him nutso. It was more how he was treated like a machine; he was referred to as equipment, he was kept isolated from all human contact, his creator tried to use him as a deranged sex toy...
I guess what I'm saying is, it's probably a brainbug that any arbitrary combination of cybernetics will make anyone go insane...but certain cybernetics, and certain individuals, certainly could cause 'incidents'.
- Hotfoot
- Avatar of Confusion
- Posts: 5835
- Joined: 2002-10-12 04:38pm
- Location: Peace River: Badlands, Terra Nova Winter 1936
- Contact:
It's a brainbug, really. In Cyberpunk 2020, it serves a dual purpose, one is purely mechanics: they don't want players to get so cybered up that they're unstoppable death machines. The other is simply flavor.
In the next version of Cyberpunk, Cyberpunk 203X, Cyberpsychosis seems to be more or less a non-factor for various reasons.
In the next version of Cyberpunk, Cyberpunk 203X, Cyberpsychosis seems to be more or less a non-factor for various reasons.
Do not meddle in the affairs of insomniacs, for they are cranky and can do things to you while you sleep.
The Realm of Confusion
"Every time you talk about Teal'c, I keep imagining Thor's ass. Thank you very much for that, you fucking fucker." -Marcao
SG-14: Because in some cases, "Recon" means "Blow up a fucking planet or die trying."
SilCore Wiki! Come take a look!
The Realm of Confusion
"Every time you talk about Teal'c, I keep imagining Thor's ass. Thank you very much for that, you fucking fucker." -Marcao
SG-14: Because in some cases, "Recon" means "Blow up a fucking planet or die trying."
SilCore Wiki! Come take a look!
- SylasGaunt
- Sith Acolyte
- Posts: 5267
- Joined: 2002-09-04 09:39pm
- Location: GGG
Also, didn't johnny suffer from near sensory deprivation when he wasn't active?Ryoga wrote: Johnny was a full-'borg, but that didn't automatically make him nutso. It was more how he was treated like a machine; he was referred to as equipment, he was kept isolated from all human contact, his creator tried to use him as a deranged sex toy....
Oh, I remember his name now. It was Billy. Billy Fanward.
Anyway, yeah, the only parts of Billy's body left were his brain, part of his notochord, and his tongue. Even when he was activated, his senses were below-aveage...he could only see or hear what his sensors could convey, which was slightly 'off' compared to normal, and he could only feel through his tongue...which he habitually bit. I imagine it got worse when he was shut down.
Anyway, yeah, the only parts of Billy's body left were his brain, part of his notochord, and his tongue. Even when he was activated, his senses were below-aveage...he could only see or hear what his sensors could convey, which was slightly 'off' compared to normal, and he could only feel through his tongue...which he habitually bit. I imagine it got worse when he was shut down.
- Arthur_Tuxedo
- Sith Acolyte
- Posts: 5637
- Joined: 2002-07-23 03:28am
- Location: San Francisco, California
I figured it was a brainbug and so I didn't include it when I came up with the rules for my cyberpunk setting, but I thought it would be wise to double-check. As far as play-balance goes, I think it's better to put cybernetics in their proper context than make them unstoppably powerful and then artificially try to balance them out.
"I'm so fast that last night I turned off the light switch in my hotel room and was in bed before the room was dark." - Muhammad Ali
"Dating is not supposed to be easy. It's supposed to be a heart-pounding, stomach-wrenching, gut-churning exercise in pitting your fear of rejection and public humiliation against your desire to find a mate. Enjoy." - Darth Wong
"Dating is not supposed to be easy. It's supposed to be a heart-pounding, stomach-wrenching, gut-churning exercise in pitting your fear of rejection and public humiliation against your desire to find a mate. Enjoy." - Darth Wong
- White Haven
- Sith Acolyte
- Posts: 6360
- Joined: 2004-05-17 03:14pm
- Location: The North Remembers, When It Can Be Bothered
Eh, it would depend on the quality of the cybernetics, in my opinion. Not causing insanity, but, say, if your cybernetic arm's sensations were constantly crude, imperfect, and wholly different to those from your biological arm, I could easily imagine that wearing on someone over time. Not going to make them wig out without warning like some systems have, but I know that I'd be on a short fuse. All depends on the tech level of the settings neuronics, the quality of the implants, and what sensory input, if any, the implant is producing.
Chronological Incontinence: Time warps around the poster. The thread topic winks out of existence and reappears in 1d10 posts.
Out of Context Theatre, this week starring Darth Nostril.
-'If you really want to fuck with these idiots tell them that there is a vaccine for chemtrails.'
Fiction!: The Final War (Bolo/Lovecraft) (Ch 7 9/15/11), Living (D&D, Complete)
Out of Context Theatre, this week starring Darth Nostril.
-'If you really want to fuck with these idiots tell them that there is a vaccine for chemtrails.'
Fiction!: The Final War (Bolo/Lovecraft) (Ch 7 9/15/11), Living (D&D, Complete)
Alternity only turned you into a raving looney with cybernetics when you bought reflex enhancements and then the chip that ramped your nervous system up to obscene levels. Even then, you could still resist it, however difficult it was. As for reality, I doubt highly that cybernetics will induce insanity.
I've committed the greatest sin, worse than anything done here today. I sold half my soul to the devil. -Ivan Isaac, the Half Souled Knight
Mecha Maniac
Mecha Maniac
- Spanky The Dolphin
- Mammy Two-Shoes
- Posts: 30776
- Joined: 2002-07-05 05:45pm
- Location: Reykjavík, Iceland (not really)
Except that IIRC, synthetics aren't rejectable by the human immune system.
Last edited by Spanky The Dolphin on 2005-04-28 12:42am, edited 1 time in total.
I believe in a sign of Zeta.
[BOTM|WG|JL|Mecha Maniacs|Pax Cybertronia|Veteran of the Psychic Wars|Eva Expert]
"And besides, who cares if a monster destroys Australia?"
- Typhonis 1
- Rabid Monkey Scientist
- Posts: 5791
- Joined: 2002-07-06 12:07am
- Location: deep within a secret cloning lab hidden in the brotherhood of the monkey thread
play balance is the most common reason .Want to play a full conversion borg????? Fine but deal with the aftereffects as well.
Palladiunms system didn`t have the cyberpsycosis angle....but CP2020 did........
Palladiunms system didn`t have the cyberpsycosis angle....but CP2020 did........
Brotherhood of the Bear Monkey Clonemaster , Anti Care Bears League,
Bureaucrat and BOFH of the HAB,
Skunk Works director of the Mecha Maniacs,
Black Mage,
I AM BACK! let the SCIENCE commence!
Bureaucrat and BOFH of the HAB,
Skunk Works director of the Mecha Maniacs,
Black Mage,
I AM BACK! let the SCIENCE commence!
- The Yosemite Bear
- Mostly Harmless Nutcase (Requiescat in Pace)
- Posts: 35211
- Joined: 2002-07-21 02:38am
- Location: Dave's Not Here Man
- Arthur_Tuxedo
- Sith Acolyte
- Posts: 5637
- Joined: 2002-07-23 03:28am
- Location: San Francisco, California
Yes, but like I said earlier, it's better to have cybernetics give sane bonuses in the first place than overpower them and then artificially impose drawbacks. Logically, you can serve most of a cyborg's functions better and more cheaply with a robot or vehicle.Typhonis 1 wrote:play balance is the most common reason .Want to play a full conversion borg????? Fine but deal with the aftereffects as well.
You just have to put things in their proper scale. Cyborgs would make excellent spies, bodyguards, hitmen, and gangsters. But they should never become one-man armies, and that is how they often end up because RPG designers don't know how to balance their games.
"I'm so fast that last night I turned off the light switch in my hotel room and was in bed before the room was dark." - Muhammad Ali
"Dating is not supposed to be easy. It's supposed to be a heart-pounding, stomach-wrenching, gut-churning exercise in pitting your fear of rejection and public humiliation against your desire to find a mate. Enjoy." - Darth Wong
"Dating is not supposed to be easy. It's supposed to be a heart-pounding, stomach-wrenching, gut-churning exercise in pitting your fear of rejection and public humiliation against your desire to find a mate. Enjoy." - Darth Wong