GAH (Warning, pissy tech-rant from a disgruntled man)
Posted: 2005-04-29 01:58pm
Half computer help-needed, half rant. Bear with me
Why must I get utterly shitty performance from my comp? Seriously. DoW runs like fucking shit (20 frames per second with 4 squds on screen? )
even at low settings. UT2004 runs ok, 40-70fps on average (high settings and 2xAA, 4xAF), Rome Total war is good up until 1,000 soldiers, GCII gets framerate problems during heated battles...bleh. I *should* be getting better performance than this with my comp setup. (Note: I ran a ton of benches after a clean XP reinstall, latest drivers on everything, AGP aperture set correctly, etc etc.)
System specs:
AMD Athlon XP 2600+ with a barton core, currently running at 1950mhz (non oc'd.)
MSI KT4AV motherboard
Jaton 3dforce 6600GT with 128 of onboard ram. Factory clock speed: 500/900, my oc'd settings: 550/1000 (benches done on both factory and oc'd settings, gpu remained very very stable on the oc'd settings, no artifacts or instability whatsoever.)
1024mb of DDR-SDRAM, PC2700 with a 166mhz clock frequency
350w power supply
19" CRT monitor
So, I can think of several things that *might* be causing this.
1). My crappy RAM clock speed. I'm going to order some much better Corsair ram soon, although I don't know how much a difference it'll make.
2). Not enough power from the supply unit. Nuff said.
3). Bad card, always a possibility. It's quite improbable that this was caused by me oc'ing it, as I've only overclocked it in the last 2 days or so. This problem existed much longer than that.
As for CPU stability, even during strenous stress tests temps rarely rose above 45c, so thats out there.
Okay, time for benchmarks. All benches were taken when I first entered battle. (recorded using fraps, each level/area was run through 3 times, recording only the final time. All benches are using medium/high settings and 2xAA and 4xAF at 1024x res.)
UT2004: 42.62 average on DMInferno, 6 bots
UT2004: 25.42 average on ONSPrimieval, 12 bots.
Dawn of War: Fallen city, 1v1 scenario: 21.34 average
Dawn of War: Saint Mathias bridge 2v2 scenario, 15.12 average
Rome Total War: British grassland (completely flat, no trees), 1,000v1,000 man battle: 23.56 average
Rome Total War: Siege of Rome (big-ass city, huge walls, etc) 1,000v1,000 men, 19.54 fps average.
Guild Wars: Ruins of Surmia, me and 4 other players, latency was incredibly low: 42.56 fps (4xAA here)
Guild Wars: Ascalon city (dozens of players running around, huge structures, etc, no combat, again, 4xAA): 53.21 fps
Ground Control 2: Dust City, 1v1: 30.14 fps average
So, wtf is going on here? Not enough power? Bad card? Are these framerates normal for this setup? Am I just imagining things? Stupidly slow ram? You decide.
Why must I get utterly shitty performance from my comp? Seriously. DoW runs like fucking shit (20 frames per second with 4 squds on screen? )
even at low settings. UT2004 runs ok, 40-70fps on average (high settings and 2xAA, 4xAF), Rome Total war is good up until 1,000 soldiers, GCII gets framerate problems during heated battles...bleh. I *should* be getting better performance than this with my comp setup. (Note: I ran a ton of benches after a clean XP reinstall, latest drivers on everything, AGP aperture set correctly, etc etc.)
System specs:
AMD Athlon XP 2600+ with a barton core, currently running at 1950mhz (non oc'd.)
MSI KT4AV motherboard
Jaton 3dforce 6600GT with 128 of onboard ram. Factory clock speed: 500/900, my oc'd settings: 550/1000 (benches done on both factory and oc'd settings, gpu remained very very stable on the oc'd settings, no artifacts or instability whatsoever.)
1024mb of DDR-SDRAM, PC2700 with a 166mhz clock frequency
350w power supply
19" CRT monitor
So, I can think of several things that *might* be causing this.
1). My crappy RAM clock speed. I'm going to order some much better Corsair ram soon, although I don't know how much a difference it'll make.
2). Not enough power from the supply unit. Nuff said.
3). Bad card, always a possibility. It's quite improbable that this was caused by me oc'ing it, as I've only overclocked it in the last 2 days or so. This problem existed much longer than that.
As for CPU stability, even during strenous stress tests temps rarely rose above 45c, so thats out there.
Okay, time for benchmarks. All benches were taken when I first entered battle. (recorded using fraps, each level/area was run through 3 times, recording only the final time. All benches are using medium/high settings and 2xAA and 4xAF at 1024x res.)
UT2004: 42.62 average on DMInferno, 6 bots
UT2004: 25.42 average on ONSPrimieval, 12 bots.
Dawn of War: Fallen city, 1v1 scenario: 21.34 average
Dawn of War: Saint Mathias bridge 2v2 scenario, 15.12 average
Rome Total War: British grassland (completely flat, no trees), 1,000v1,000 man battle: 23.56 average
Rome Total War: Siege of Rome (big-ass city, huge walls, etc) 1,000v1,000 men, 19.54 fps average.
Guild Wars: Ruins of Surmia, me and 4 other players, latency was incredibly low: 42.56 fps (4xAA here)
Guild Wars: Ascalon city (dozens of players running around, huge structures, etc, no combat, again, 4xAA): 53.21 fps
Ground Control 2: Dust City, 1v1: 30.14 fps average
So, wtf is going on here? Not enough power? Bad card? Are these framerates normal for this setup? Am I just imagining things? Stupidly slow ram? You decide.