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Operation Flashpoint 2 screenshots... large pics...
Posted: 2005-05-16 11:15pm
by weemadando
Posted: 2005-05-16 11:27pm
by Panzer Grenadier
That is awesome. I hope its not as buggy as the first one that got annoying.
Posted: 2005-05-16 11:32pm
by Brother-Captain Gaius
w00t! Here's hoping for more robust sound and immersion.
Posted: 2005-05-16 11:35pm
by weemadando
Panzer Grenadier wrote:That is awesome. I hope its not as buggy as the first one that got annoying.
Did you a) patch it, or b) have a pirate copy?
Early on (like for the first few weeks after release) there were bugs, but I haven't had any problems not "addon related" for ages. And the copy protection system is t3h eVi1. So if it was a pirate copy, that would explain it.
Go out and get the Game of the Year edition, its like $10.00 here in Aus and comes with both expansion packs.
And as for no.2 - the thing I want fixed above all else - more than 1 "weapon" position per vehicle.
Posted: 2005-05-16 11:37pm
by weemadando
JediNeophyte wrote:w00t! Here's hoping for more robust sound and immersion.
Yeah, the REALLY loud breathing (on EAX) got annoying, I mean, its realistic in a way, but annoying... Though it was one of the first games to support surround sound so inevitably it was going to be a bit, well, different.
Posted: 2005-05-16 11:39pm
by Panzer Grenadier
I never patched it, but I did have some gold edition thing (it had Bradleys and such). I just remeber a lot of graphical glitches and then enemy AI doing weird things. One mission would not even end correctly (it was one were a bunch of cobras come in and blow up a village.)
Posted: 2005-05-16 11:50pm
by Brother-Captain Gaius
weemadando wrote:JediNeophyte wrote:w00t! Here's hoping for more robust sound and immersion.
Yeah, the REALLY loud breathing (on EAX) got annoying, I mean, its realistic in a way, but annoying... Though it was one of the first games to support surround sound so inevitably it was going to be a bit, well, different.
I was referring more to the dull and flat weapon reports and resultant distance issues. It's a peeve of mine in the Battlefield series which suffers from the same problems; hearing impacts and richochets but no accompanying report is extremely frustrating, particularly when the firer is outside your field of vision but within a few dozen meters.
Posted: 2005-05-17 01:51am
by Vympel
I hate to say it but those character models are incredibly ugly.
Posted: 2005-05-17 02:22am
by weemadando
Vympel wrote:I hate to say it but those character models are incredibly ugly.
Eh, I can put up with that, hell I don't even think that they look too bad - look at the environments though. If grass rendering like that is actually implemented properly (ie grass rendered at a range of more than 10m) then goddamn, its worth it just for that.
Posted: 2005-05-17 02:26am
by weemadando
Posted: 2005-05-18 12:40am
by Eleas
I do hope that, this time around, they'll give me the ability to enter houses that don't resemble shoe boxes.
Posted: 2005-05-18 02:41am
by wautd
Never been a fan of the original OF. This looks purdy tough
Posted: 2005-05-18 08:35am
by Oberleutnant
Doesn't look in the screenshots as good as I expected, to be honest. It is coming out next year or possibly later, so it's not implausble that some of the competition is going to make OFP2 look graphically like 8-bit Nintendo game.
However, the strength of the original game was never the high-end graphics (that admittably still stand comparison with modern games after being juiced up by several mods), but the gameplay. If you looked at some textured object up 'n close, you could see how blurry and ugly it was, but then once you remembered that the game area contained square kilometers of beautifully crafted nature, towns, dozens of military units doing their stuff -- and that you as a player could jump from a motorcycle to helicopter and then continue on foot, gritty graphics didn't really matter that much anymore.
And please, don't get started me on the heavenly multiplayer co-op game mode . . . It's one of the reasons why I'm looking forward to OFP2.
Posted: 2005-05-18 10:26am
by PeZook
However, the strength of the original game was never the high-end graphics (that admittably still stand comparison with modern games after being juiced up by several mods), but the gameplay. If you looked at some textured object up 'n close, you could see how blurry and ugly it was, but then once you remembered that the game area contained square kilometers of beautifully crafted nature, towns, dozens of military units doing their stuff -- and that you as a player could jump from a motorcycle to helicopter and then continue on foot, gritty graphics didn't really matter that much anymore.
Those faces could use a little work, though. While you won't be looking your enemy in the face that much, it would help in cutscenes to have nice mugs on these guys.
I'm also hoping there will actually be provisions for close-quarters fighting this time round. Original OFP was abysmal to play when the range closed to less than thirty meters.